Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
Waffennacht wrote: »Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
Gotta be honest, there's nothing that would stop a mobile DK
Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
Savos_Saren wrote: »I still don't understand how major expedition on a gap closer is supposed to help me catch up to/get away from a fight that's all the way across the Battlegrounds arena. Same can be applied to catching up to a fight at a keep. Minor Expedition on a common skill would help tremendously.
Savos_Saren wrote: »Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
I still don't understand how major expedition on a gap closer is supposed to help me catch up to/get away from a fight that's all the way across the Battlegrounds arena. Same can be applied to catching up to a fight at a keep. Minor Expedition on a common skill would help tremendously.
Joy_Division wrote: »Savos_Saren wrote: »Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
I still don't understand how major expedition on a gap closer is supposed to help me catch up to/get away from a fight that's all the way across the Battlegrounds arena. Same can be applied to catching up to a fight at a keep. Minor Expedition on a common skill would help tremendously.
I would love major expedition on Toppling Charge
Savos_Saren wrote: »I still don't understand how major expedition on a gap closer is supposed to help me catch up to/get away from a fight that's all the way across the Battlegrounds arena. Same can be applied to catching up to a fight at a keep. Minor Expedition on a common skill would help tremendously.
The Major Expedition helps you keep up with anyone. It means a stam build can't just Shuffle->Dodge with speed potions to get out of your whip range in a jiffy and force you to spam Empowering Chains again.
Why on earth would you not want Major Expedition on a class with pretty much exclusively melee damage? That's literally the best buff you can have, whether you're escaping or chasing someone.
Now, barring the Major Expedition the skill has just about as many uses in getting away from a fight as Ambush or Crit Rush, but those situations do exist.
Joy_Division wrote: »Savos_Saren wrote: »Yes lets give the class with the most CC and best single target pressure snare/immobilization immunity through class skills when no other class can do that. (Not talking about Purges) What could go wrong?
DK has a source of Major Expedition too, empowering chains. Though it would be nice if that got a duration buff
Sorc has more CC. Arguably better, just not integrated into their kit as well. NB has definitely better CC, no AoE root, but fear>foss, and hits from stealth. Warden has a talons look alike, but worse CC. 2/3 out of 5... Sucks to be the lock down and burn class right?
Speaking of burning Any stam class can get much better ST pressure. Bleeds are very strong, poison injection executes, something like a stamsorcs hurricane can't be purged, masters bow, and an execute to finish of with dots. 1 extra ST dot doesn't do much, especially in the purgebot/healbot for groups or cloak meta. DKs go light armour+resto and burst now.
Chains can *** right off tbh. Its a clunkier skill that rune prison, has occasional, but better height issues, and makes no sense. 1) Chains to pull you, looks goofy. 2) Expedition AFTER gapclosing. Wowee.
They need snare immunity more than any other class because of the worst mobility in game. Relying on block, which slows itself. Templar, whilst pretty bad at least has purge on top of it. Sorcs streak+lightning form (ehh) NBs, shade+path+concealed, and kind of cloak (Can't really be snared after if nothing can hit you.) wardens have warden wings. And stam as a whole has speed+stam pots.
I still don't understand how major expedition on a gap closer is supposed to help me catch up to/get away from a fight that's all the way across the Battlegrounds arena. Same can be applied to catching up to a fight at a keep. Minor Expedition on a common skill would help tremendously.
I would love major expedition on Toppling Charge
Landing embers isn't much different. A range increase to 8m for both PvE and PvP would be beneficial, that skill is temperamental as hell.
Savos_Saren wrote: »I still don't understand how major expedition on a gap closer is supposed to help me catch up to/get away from a fight that's all the way across the Battlegrounds arena. Same can be applied to catching up to a fight at a keep. Minor Expedition on a common skill would help tremendously.
The Major Expedition helps you keep up with anyone. It means a stam build can't just Shuffle->Dodge with speed potions to get out of your whip range in a jiffy and force you to spam Empowering Chains again.
Why on earth would you not want Major Expedition on a class with pretty much exclusively melee damage? That's literally the best buff you can have, whether you're escaping or chasing someone.
Now, barring the Major Expedition the skill has just about as many uses in getting away from a fight as Ambush or Crit Rush, but those situations do exist.