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suggestions and ideas for new major/minor effects

Lynx7386
Lynx7386
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I feel there are other effects in the game which should be worked into the buff/debuff system. It was brought up recently for snares, but I have a few others to suggest and would encourage more posters to add their own.

minor might
Increases heavy attack damage with melee weapons by 12%

major might
Increases heavy attack damage with melee weapons by 40%

minor precision
Increases heavy attack damage with ranged weapons by 12%

major precision
Increases heavy attack damage with ranged weapons by 40%

Note: this would apply to current abilities like so:
molten armaments grants you major might and major precision for the duration (40% to all heavy attack damage)
bound armaments grants you minor might and minor precision while active (+12% to all heavy attacks)

Additonal abilities could be added to utilize these buffs. E.g. a passive for dps wardens that grants minor might and minor precision to all nearby allies for 10 seconds - perhaps as part of the stamina morph for cliff racer?

minor hindrance
Reduces target movement speed by 15%
(Replaces minor snare effects)

major hindrance
Reduces target movement speed by 40%
(Replaces major snare effects)

Abilities which carry a more powerful snare, like veil of blades or solar disturbance which reduce speed by 70% currently, would now apply both minor and major hindrance.

PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Some of these could also be applied to sets, for example the 5 piece bonus of the undaunted unweaver set boosts light and heavy attack damage for 10 seconds after using a magic ability. It could be changed to "grants major might and major precision for 10 seconds after using a magicka ability" - only thing is the boost to light attack damage gets lost.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • GeorgeBlack
    GeorgeBlack
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    These new ideas should replace all proc sets
  • Sixty5
    Sixty5
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    I'd kinda like to see Major and Minor Swiftness for boosting sprint speed in addition to expedition

    Could also add in Exhaustion for reduced resource recovery
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Nightfall12
    Nightfall12
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    Minor Pain in the ___
    reduce incoming stealth damage by 10%

    Major Pain in the ___
    increase incoming stealth damage by 10% ( though not why anyone would wear this if they read it)
    Ummm stuff… about stuff…or something.
  • ak_pvp
    ak_pvp
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    Hindrance should be 30% and 10%, like other debuffs matching the buffs. (Except debuffs being stronger because its based of the final value, base+buffs instead of just taking away from the buffs.)

    Snare removal would still be useful for mobile classes if you want to take your speed above base.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Lynx7386
    Lynx7386
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    ak_pvp wrote: »
    Hindrance should be 30% and 10%, like other debuffs matching the buffs. (Except debuffs being stronger because its based of the final value, base+buffs instead of just taking away from the buffs.)

    Snare removal would still be useful for mobile classes if you want to take your speed above base.

    Most snares in the game are far stronger than what the expedition buffs counter. In most cases, a debuff should always be stronger (if only slightly so) than the buff that counters it.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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