I feel there are other effects in the game which should be worked into the buff/debuff system. It was brought up recently for snares, but I have a few others to suggest and would encourage more posters to add their own.
minor might
Increases heavy attack damage with melee weapons by 12%
major might
Increases heavy attack damage with melee weapons by 40%
minor precision
Increases heavy attack damage with ranged weapons by 12%
major precision
Increases heavy attack damage with ranged weapons by 40%
Note: this would apply to current abilities like so:
molten armaments grants you major might and major precision for the duration (40% to all heavy attack damage)
bound armaments grants you minor might and minor precision while active (+12% to all heavy attacks)
Additonal abilities could be added to utilize these buffs. E.g. a passive for dps wardens that grants minor might and minor precision to all nearby allies for 10 seconds - perhaps as part of the stamina morph for cliff racer?
minor hindrance
Reduces target movement speed by 15%
(Replaces minor snare effects)
major hindrance
Reduces target movement speed by 40%
(Replaces major snare effects)
Abilities which carry a more powerful snare, like veil of blades or solar disturbance which reduce speed by 70% currently, would now apply both minor and major hindrance.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank