Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
"trash tanks" are the tanks who carry weak pugs.
meta tanks don't have the survivability and damage to carry weak healers and dds.
meta tank can pull trash packs into one spot, buff party with warhorn, for them to hit the mob one by one with snipe, what good does that do?
8-10k dps tank is another guy, i do 15-20k dps when i tank pug dungeon.
and one does not pug vAS vBRF vFH etc.
Seems it's not as in balanced as in gamem. Biggest issue is tanks not queuing.
Maura_Neysa wrote: »
Maura_Neysa wrote: »
Wonder what can done? More rewards? Daily random items are getting stale. Maybe ways they can support weak groupsbso this fear doesn't exist.
Seems it's not as in balanced as in gamem. Biggest issue is tanks not queuing.
Seems it's not as in balanced as in gamem. Biggest issue is tanks not queuing.
Here's the bottom line:
The vast majority of players want to play damage dealers. You always have 2 damage dealers in a 4 man dungeon (50% of the group) and 8 damage dealers (sometimes more) in a 12 man trial (66% of the group). Damage dealers are more common as a result of the group requirements, but also because everyone and their mother wants to pewpewpew all day long. Psychologically, a majority of gamers are attracted to big shiny numbers that inflate their self esteem.
Tanking and healing are thankless jobs. The DPS will rarely, if ever, tell you you're doing a good job at either of those roles, but they'll sure as hell blame you in a microsecond if you screw up and get one of them killed, temporarily halting their big shiny damage number epeens.
Healing doesnt usually put you so much at the center of attention, you're only noticed if someone dies or needs resources that you arent providing quickly enough. Tanking, on the other hand, puts you front and center stage of the action, and requires you to do a lot of things at once, without error; you have to make sure the big enemies arent hitting your allies, you have to make sure enemies with conal aoe attacks are faced away from the group, you have to make sure you're providing buffs and debuffs to your group and the enemies respectively in order to make those shiny epeens swell even more, and you're expected to pull all of this off while idiot Damage dealers charge ahead, leaving you without stamina as you sprint to keep up, unable to taunt or block, and struggling to grab back all the aggro they just stole by barrel rolling into the mob of enemies blasting away with every keybinding they can roll their faces across.
For these reasons, the majority of "good" tanks and healers stick to running with their guilds or friends - people they know are going to do things properly, work with them, and not take them for granted. "Good" tanks and healers are few in number, especially compared to the droves of overeager damage dealers.
So, when it comes to group finder, it's not that there arent tanks, it's that the tanks arent wanting to deal with pugs full of people like those described above. Personally, I set up my "pug" tank characters to deal as much damage and be as self-sufficient as possible in order to make those daily dungeon runs bearable. My trials tanks are of a different breed, of course, and only run with guild members.
Maybe dungeons with 4 dps 1 tank and 1 healer. Then we wouldn't have to worry as much for bad dps or such?
Maura_Neysa wrote: »Seems it's not as in balanced as in gamem. Biggest issue is tanks not queuing.
Here's the bottom line:
The vast majority of players want to play damage dealers. You always have 2 damage dealers in a 4 man dungeon (50% of the group) and 8 damage dealers (sometimes more) in a 12 man trial (66% of the group). Damage dealers are more common as a result of the group requirements, but also because everyone and their mother wants to pewpewpew all day long. Psychologically, a majority of gamers are attracted to big shiny numbers that inflate their self esteem.
Tanking and healing are thankless jobs. The DPS will rarely, if ever, tell you you're doing a good job at either of those roles, but they'll sure as hell blame you in a microsecond if you screw up and get one of them killed, temporarily halting their big shiny damage number epeens.
Healing doesnt usually put you so much at the center of attention, you're only noticed if someone dies or needs resources that you arent providing quickly enough. Tanking, on the other hand, puts you front and center stage of the action, and requires you to do a lot of things at once, without error; you have to make sure the big enemies arent hitting your allies, you have to make sure enemies with conal aoe attacks are faced away from the group, you have to make sure you're providing buffs and debuffs to your group and the enemies respectively in order to make those shiny epeens swell even more, and you're expected to pull all of this off while idiot Damage dealers charge ahead, leaving you without stamina as you sprint to keep up, unable to taunt or block, and struggling to grab back all the aggro they just stole by barrel rolling into the mob of enemies blasting away with every keybinding they can roll their faces across.
For these reasons, the majority of "good" tanks and healers stick to running with their guilds or friends - people they know are going to do things properly, work with them, and not take them for granted. "Good" tanks and healers are few in number, especially compared to the droves of overeager damage dealers.
So, when it comes to group finder, it's not that there arent tanks, it's that the tanks arent wanting to deal with pugs full of people like those described above. Personally, I set up my "pug" tank characters to deal as much damage and be as self-sufficient as possible in order to make those daily dungeon runs bearable. My trials tanks are of a different breed, of course, and only run with guild members.
You might want to take a look at the Poll you are commenting on before launching into... into this
What's your main role? (Tank, Healer, or dps) 110 votes
Tank
28% 31 votes
Healer
26% 29 votes
Dps
45% 50 votes
By the way when she and I made those comments, Tanks still had more votes
Yes there 50%(4-Man)-74%(1 Tank, 2 Healers, 9 DPS) greater need for DPS roles, yet the (current) poll results only show 45%. So in all actuality, the poll results are most definitely showing that things aren't as imbalanced.
It is however showing one of two things
- Tanks are actually big babies who don't want to have to try and survive at all cost.
- the percentage of tanks on the forums are massively higher then the number of DPS active on the forums.
I mean its nice having mobs die in under one rotation while questing. But never dying is a far bigger ego boost. Its one of the reason I run so survival based. Plus I don't need thanked while you all are dead around me and I'm tanking and rezing to pull the run out of the gutter.
My point is that you are describing yourself as exactly my point between playing a tank and being a tank. I run PuGs and hope for that portal when I load in because a crap show is the only thing that makes easy Dungeons fun, and its oh so satisfying pulling that 4 hour Faulkreath to the finish. You call it bearable, I call THAT a blast. My first vAS completion, was PuG tanking, all most all of my vTrials runs are PuG. Yeah not completing them sucks, but getting 10 people there fist completion is SOOO frigging rewarding.
Maura_Neysa wrote: »Seems it's not as in balanced as in gamem. Biggest issue is tanks not queuing.
Here's the bottom line:
The vast majority of players want to play damage dealers. You always have 2 damage dealers in a 4 man dungeon (50% of the group) and 8 damage dealers (sometimes more) in a 12 man trial (66% of the group). Damage dealers are more common as a result of the group requirements, but also because everyone and their mother wants to pewpewpew all day long. Psychologically, a majority of gamers are attracted to big shiny numbers that inflate their self esteem.
Tanking and healing are thankless jobs. The DPS will rarely, if ever, tell you you're doing a good job at either of those roles, but they'll sure as hell blame you in a microsecond if you screw up and get one of them killed, temporarily halting their big shiny damage number epeens.
Healing doesnt usually put you so much at the center of attention, you're only noticed if someone dies or needs resources that you arent providing quickly enough. Tanking, on the other hand, puts you front and center stage of the action, and requires you to do a lot of things at once, without error; you have to make sure the big enemies arent hitting your allies, you have to make sure enemies with conal aoe attacks are faced away from the group, you have to make sure you're providing buffs and debuffs to your group and the enemies respectively in order to make those shiny epeens swell even more, and you're expected to pull all of this off while idiot Damage dealers charge ahead, leaving you without stamina as you sprint to keep up, unable to taunt or block, and struggling to grab back all the aggro they just stole by barrel rolling into the mob of enemies blasting away with every keybinding they can roll their faces across.
For these reasons, the majority of "good" tanks and healers stick to running with their guilds or friends - people they know are going to do things properly, work with them, and not take them for granted. "Good" tanks and healers are few in number, especially compared to the droves of overeager damage dealers.
So, when it comes to group finder, it's not that there arent tanks, it's that the tanks arent wanting to deal with pugs full of people like those described above. Personally, I set up my "pug" tank characters to deal as much damage and be as self-sufficient as possible in order to make those daily dungeon runs bearable. My trials tanks are of a different breed, of course, and only run with guild members.
You might want to take a look at the Poll you are commenting on before launching into... into this
What's your main role? (Tank, Healer, or dps) 110 votes
Tank
28% 31 votes
Healer
26% 29 votes
Dps
45% 50 votes
By the way when she and I made those comments, Tanks still had more votes
Yes there 50%(4-Man)-74%(1 Tank, 2 Healers, 9 DPS) greater need for DPS roles, yet the (current) poll results only show 45%. So in all actuality, the poll results are most definitely showing that things aren't as imbalanced.
It is however showing one of two things
- Tanks are actually big babies who don't want to have to try and survive at all cost.
- the percentage of tanks on the forums are massively higher then the number of DPS active on the forums.
I mean its nice having mobs die in under one rotation while questing. But never dying is a far bigger ego boost. Its one of the reason I run so survival based. Plus I don't need thanked while you all are dead around me and I'm tanking and rezing to pull the run out of the gutter.
My point is that you are describing yourself as exactly my point between playing a tank and being a tank. I run PuGs and hope for that portal when I load in because a crap show is the only thing that makes easy Dungeons fun, and its oh so satisfying pulling that 4 hour Faulkreath to the finish. You call it bearable, I call THAT a blast. My first vAS completion, was PuG tanking, all most all of my vTrials runs are PuG. Yeah not completing them sucks, but getting 10 people there fist completion is SOOO frigging rewarding.
The poll has barely more than 100 votes, and is indicative only of users that frequent the forums, not the actual ingame player base.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
L2Read, @Maura_Neysa. I don't run vDSA or vet trail...er, trials with my tank. It's a tank dedicated to running vet DUNGEONS. Bringing a vet trials or vDSA tank that does 5k DPS to something like vCoH is just effing stupid. I should probably build for even MORE DPS on my dungeon tank, to be honest. Also, it's not a selfish build at all -- I'm running Ebon to account for the usual idiot PUG damage dealers who forget and/or refuse to eat food. I'm chaining/stacking adds and buffing the group with shields constantly, because they stand in red and usually need those shields. I have Warhorn on my back bar for the rare groups that do decent DPS and will therefore actually benefit from Warhorn. When I run vet DLC dungeons with friends (because god knows I'm not going to attempt tanking vet DLCs with the usual Activity Finder Specials), then -- and only then -- do I bother running a more traditional tank build.
My point after your attempt to derail by bashing my tank stands: any damage dealer who can't pull at least 15k DPS should stick to normal dungeons.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
L2Read, @Maura_Neysa. I don't run vDSA or vet trail...er, trials with my tank. It's a tank dedicated to running vet DUNGEONS. Bringing a vet trials or vDSA tank that does 5k DPS to something like vCoH is just effing stupid. I should probably build for even MORE DPS on my dungeon tank, to be honest. Also, it's not a selfish build at all -- I'm running Ebon to account for the usual idiot PUG damage dealers who forget and/or refuse to eat food. I'm chaining/stacking adds and buffing the group with shields constantly, because they stand in red and usually need those shields. I have Warhorn on my back bar for the rare groups that do decent DPS and will therefore actually benefit from Warhorn. When I run vet DLC dungeons with friends (because god knows I'm not going to attempt tanking vet DLCs with the usual Activity Finder Specials), then -- and only then -- do I bother running a more traditional tank build.
My point after your attempt to derail by bashing my tank stands: any damage dealer who can't pull at least 15k DPS should stick to normal dungeons.
I remember when it was more common for tanks to do dps with a bow it some be standards to balance out group dps I random dungeons. I would assume these kind of tanks have better times in dungeons.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
L2Read, @Maura_Neysa. I don't run vDSA or vet trail...er, trials with my tank. It's a tank dedicated to running vet DUNGEONS. Bringing a vet trials or vDSA tank that does 5k DPS to something like vCoH is just effing stupid. I should probably build for even MORE DPS on my dungeon tank, to be honest. Also, it's not a selfish build at all -- I'm running Ebon to account for the usual idiot PUG damage dealers who forget and/or refuse to eat food. I'm chaining/stacking adds and buffing the group with shields constantly, because they stand in red and usually need those shields. I have Warhorn on my back bar for the rare groups that do decent DPS and will therefore actually benefit from Warhorn. When I run vet DLC dungeons with friends (because god knows I'm not going to attempt tanking vet DLCs with the usual Activity Finder Specials), then -- and only then -- do I bother running a more traditional tank build.
My point after your attempt to derail by bashing my tank stands: any damage dealer who can't pull at least 15k DPS should stick to normal dungeons.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »
Because so many tanks are still DPS snobs. They want a quick burn and not the joy of trying to carry 3 people 3 a dungeon they’re not quick ready for. At least that’s the consensus I get when arguing with other tanks.
I wouldn't call myself a DPS "snob," but I do expect people who queue for vet dungeons to have a rotation and be able to pull at least 20k DPS. 15k DPS at a BARE minimum. I'm not carrying light attack spammers through anything, because I often don't have a free hour to waste on a single dungeon... I don't think that's unreasonable.
No offense or anything, but that makes you exactly who I mean. I tank 90% of the time, I have a Stamplar, Stamblade, Stamsorc, Magden and Bowden, all 720 all with decent set but not nessessarily BiS with BiS traits but close. I can only pull over 20k on 2 of them. Personally, and hopefully its just me needing more practices, but really if having a rotation, gear, CP arent enough to get you the DPS people want, then thats exactly what I meant by choosing the word snob. And hey it's a game to have fun in so by all means if something isnt fun, like dragging the likes of my DPS through a dungeon, then go ahead and avoid that.
I said 15k at a bare minimum... which is actually pretty generous, considering that my dedicated dungeon tank pulls around 8-10k. If expecting a damage dealer to actually deal damage makes me a "snob," then so be it. I also play to have fun; it's not fun spending ten minutes on a boss as a tank, watching your teammates spamming Snipe and throwing in the occasional bow ultimate when you know that you could hop on your own damage dealer and burn that boss down in a fraction of the time. Any damage dealer who can't pull at least 15k DPS at a bare minimum should stick to normal dungeons until they've gained more experience. Simple. Normal dungeons are very forgiving and geared towards players who either want to breeze through with minimal effort, or those who still need to fine tune their builds/rotations in a safe environment.
If your tank does 8-10k DPS, that's a TRASH tank. Running selfish skills, selfish sets, and all the wrong specs. There is no way you take that tank into anything that's any kind of tanking challenge. No DSA, Trails, Skin runs. Then again, if spending 10 minutes on a boss bores you, then you behind the character aren't built to be a tank either. I'll run a vet Trial solo because that sh** entertains me.
I may certainly be a Tank snob, though my willingness to also help out baby tanks kind of belays that. Also let me be clear, I'm not saying to change anything. I'm just saying, it sounds like you are the type of person I meant by my original comment. A lot of people who have a Tank, that they may even consider there main, are rather unwilling to PuG at all. Not just load up and vote people out, but to not even load solo at all. Or like you said, would rather hop on their DPS to help ensure the speed is up to par. There are very few who like me, enjoy loading into who knows what I trying force the Run to happen regardless of the group skill level.
If top level players don't load in with low end players though, its just going to take longer for those people to learn. I for one can teach the mechanics. I can even teach what gear and skills, but as for the details of the DPS rotations, others are far far better at doing that.
L2Read, @Maura_Neysa. I don't run vDSA or vet trail...er, trials with my tank. It's a tank dedicated to running vet DUNGEONS. Bringing a vet trials or vDSA tank that does 5k DPS to something like vCoH is just effing stupid. I should probably build for even MORE DPS on my dungeon tank, to be honest. Also, it's not a selfish build at all -- I'm running Ebon to account for the usual idiot PUG damage dealers who forget and/or refuse to eat food. I'm chaining/stacking adds and buffing the group with shields constantly, because they stand in red and usually need those shields. I have Warhorn on my back bar for the rare groups that do decent DPS and will therefore actually benefit from Warhorn. When I run vet DLC dungeons with friends (because god knows I'm not going to attempt tanking vet DLCs with the usual Activity Finder Specials), then -- and only then -- do I bother running a more traditional tank build.
My point after your attempt to derail by bashing my tank stands: any damage dealer who can't pull at least 15k DPS should stick to normal dungeons.
Oh I read alright and you just confirmed it. You run a fake tank outside of trials (a good one it sounds like) but still just a tanky DPS.
Apparently you didn't read the whole part about playing a tank vs being a tank. l PuG vDLC all the time because thats a blast. Everything melting arnound me is BORRRRING. 12 Atronochs on Bloody Horn in Faulkreath, THATS a blast. Oh and I back bar a Frost Staff all the time, nCoH to vHoF. Lighting Wall has a 2% Off-Balance proc chance, worthless especially now with Bones changes. With 3 Frost skills at 2%, 15%, and 30% then I have 100% uptime on Chilled and nearly that on roots.
My point also stands a good portion of tanks out there are PuG chickens. Which explains the Fake Tank persistent problem, it isnt lack of thanks to que, its that said tank dont que on their tanks. Considering, you need to run vet to get your Monsters Helms and purple jewelry to get your DPS up, then "sticking to nomals" is ***. Especially since you only need over 20k for DLC. So my "DPS Snob" remark appears to be validated. Own what you run, its only a game after all. If you don't enjoy 3 Amalgamations for 20 minutes while manning the Blood Fountain then by all means avoid it. After all that just means I have a better chance of landing in that run!
I weep a little when I'm on my healer or damage dealer and see tanks rocking dual 1H+S trial builds in base game vet dungeons. Trial tanking builds are completely unnecessary for base game dungeons.