First time i've entered cyrodiil, i was expecting pyramidal managing in groups.
Was surprised and dissapointed of how it was and still is..
Was absiolutly dissapointed of how poor is management in groups in general.
And almost stopped play in groups. And never in big groups.
And to be exact now I almost don't play in general because of many reasons and partly this thing...
When there are many players around, when there are many players inside groups, who have same or different goals, flat structure is a stupidly and unnessesary poor.
Why not to make a subgroups inside groups?
For example with fixed size, like 4,6,8 ppl in.
To mark them by different colours, names of subgroup in grouping menu and on map.
It's opportunity to have some strategy gameplay in cyrodiil, especially if players also will use some voice channels for different levels of coordination.
Instead ballgroup ***.
In current gameplay i don't see any reason to even existing of 24 ppls groups, with general population limits for campagn and what number of player server can allow to play at one location with at least avarage performance.
Also, players of the same alliance in cyrodiil doesn't communicate and have no good reasons to do this in general, which is also a problem of design idk.
It can be at least like dynamic map of the own alliance population where u can see ~ how many players from your fraction are in different locations on the map.
Like an option for the map in addition to the keeps under attack.
We live on Earth with google maps, without magic. Tamriel full of Magic, so why to not use it to improve PvP?
Edited by Anethum on March 18, 2018 5:06PM