Dapper Dinosaur wrote: »Problem 1: People trying to complete quests in dungeons but the whole group leaves too early and they get kicked out.
Solution A: Zenimax re-codes it so people have more time to finish the quest.
Solution B: People travel out of the dungeon manually, THEN leave the group. This gives questers at least a full additional minute to complete it. Problem solved.
Problem 2: PuGs are completely awful at dungeons/trials and cause uncountable hours' worth of delays to everyone else they play with.
Solution: LOOK UP A DAMN GUIDE FOR ANY CONTENT YOU HAVEN'T PLAYED YET. It should take you less than 20 minutes to find an Alcast guide or something and read it from start to finish. This will help you learn mechanics without costing everyone else massive delays.
Problem 3 (ties into problem 2): People are entering vet DLC dungeons at FAR too low of a level.
Solution: Grind some more CP and follow instructions from Problem 2. Simple. You don't NEED to run vet Cradle the second you hit champion 200, nor will you ever. NO group is going to sit there and let you bog them down like that, because you WILL bog them down.
Just the slightest consideration for others from the playerbase would solve all of these huge issues. Zenimax doesn't even have to do anything, these problems are ours to fix.
Inhuman003 wrote: »I think story mode needs to be added just like normal mode and veteran mode. Story mode is for those who want to know the lore or want to listen to the quest, instead of just rushing in the dungeon.
Dapper Dinosaur wrote: »
Problem 2: PuGs are completely awful at dungeons/trials and cause uncountable hours' worth of delays to everyone else they play with.
You want to be a true community? Take your nose out of the air, stop throwing out insults and lend a helping hand
Think about that next time you complain about a pug group. Instead of being annoyed and a ass, explain the mechanics, call out the things that are gonna happen. Ask people about there character give some advice. You will see that people are exctually eager to learn if you treat them nicely.
Dapper Dinosaur wrote: »The timer is there so that the activity finder doesn't put people in dungeons that are finished. When you go in solo you never set it up to be found. Is this bad design? Yes, but the problem would disappear overnight if people would just stop leaving group the second the final boss dies and just travel out first.
Dapper Dinosaur wrote: »"CP level is mostly irrelevant" This is a stupid myth and it needs to stop spreading. As a healer, I know the difference when multiple people get hit by the same attacks and the person 300 CP down loses an extra 25% to the same hit, causing a death.
Silver_Strider wrote: »1) Just give dungeons a 5 minute timer after completion, regardless if the group stays or not. Some people actually enjoy reading dialogue and a minute is hardly an improvement to the 10 seconds or so before the dungeon kicks you.
2) For the sake of argument, let's assume that Dungeons are NOT end game content, DLC dungeons or otherwise. They should be reasonably manageable without a guide being required. ESO dungeons however, are a** backwards in their design. The normal mode is insultingly easy that don't prepare you properly for Vet and the vet modes sometimes requires raid tier reflexes, god tier DPS or both and 1 f*** up usually leads to a wipe. Some of these DLC dungeons could easily be trials with how much s*** goes on in half of them. Might as advertise these DLC dungeons as 4 man trials instead if they're going to designed for end game players anyways.
3) CP is just a number. I've seen just as many awful max CP players as I have low CP players that I totally ignore the number and look at how they play. If they have even a basic understanding of their role, screw the number by their name. It might not be flawless but it rarely ever is with PUGs anyway that I can't help but laugh at people that say CP is so important that it circumvents player skill.
You're right that the issue is laziness, you're wrong on the whom though.
Dude at first glance your post sounds like "dear noobs, quit wasting my *** and git gud"
but...
This thread is shedding light on something ive been noticing since One Tamriel..
A giant chasm of player skill and experience, between the long standing community and the newcomers.... to a point that we are seeing a "new generation" of players who have very little understanding of the game, whereas the rest of us toiled through challenging game content and devloped our playmanship THROUGH GUILDS.
Im not unearthing the CP argument here, BUT in the specific case of Group Finder, it needs a CP range limiter, where you can select the minimum CP for your group members... unfortunately too few tanks/healers for this to be effective.
TLDR - Join a guild and learn through community fellowship.
Dapper Dinosaur wrote: »You want to be a true community? Take your nose out of the air, stop throwing out insults and lend a helping handThink about that next time you complain about a pug group. Instead of being annoyed and a ass, explain the mechanics, call out the things that are gonna happen. Ask people about there character give some advice. You will see that people are exctually eager to learn if you treat them nicely.
I've already done this literally hundreds of times for a myriad of dungeons and am simply tired of doing it. Why am I the one that has to be punished for bending over backwards to cater to lazy/inept players? Why should I continue to waste hundreds of hours of time to explain it all for the thousandth time, or wait while someone else does? Why can't those awful players just do the right thing and prepare themselves properly for the extremely difficult content that they just signed themselves up for, or better yet, not sign up for it?
I have better things to do with my time than to explain the proper method for dealing with (using an example here) Velideth's Shadow Sense attack for the millionth time.
Doctordarkspawn wrote: »Dude at first glance your post sounds like "dear noobs, quit wasting my *** and git gud"
but...
This thread is shedding light on something ive been noticing since One Tamriel..
A giant chasm of player skill and experience, between the long standing community and the newcomers.... to a point that we are seeing a "new generation" of players who have very little understanding of the game, whereas the rest of us toiled through challenging game content and devloped our playmanship THROUGH GUILDS.
Im not unearthing the CP argument here, BUT in the specific case of Group Finder, it needs a CP range limiter, where you can select the minimum CP for your group members... unfortunately too few tanks/healers for this to be effective.
TLDR - Join a guild and learn through community fellowship.
Community fellowship? -My arse-.
This is one of the most toxic communities I've ever seen, dont expect people to give you much more than a URL to Alcast's site and tell you to follow that guide. This community cant be bothered to teach, nor can it be bothered to train.
Dude at first glance your post sounds like "dear noobs, quit wasting my *** and git gud"
but...
This thread is shedding light on something ive been noticing since One Tamriel..
A giant chasm of player skill and experience, between the long standing community and the newcomers.... to a point that we are seeing a "new generation" of players who have very little understanding of the game, whereas the rest of us toiled through challenging game content and devloped our playmanship THROUGH GUILDS.
Im not unearthing the CP argument here, BUT in the specific case of Group Finder, it needs a CP range limiter, where you can select the minimum CP for your group members... unfortunately too few tanks/healers for this to be effective.
TLDR - Join a guild and learn through community fellowship.
DieAlteHexe wrote: »Inhuman003 wrote: »I think story mode needs to be added just like normal mode and veteran mode. Story mode is for those who want to know the lore or want to listen to the quest, instead of just rushing in the dungeon.
This mode has worked out well in other MMOs. There will always be those for whom the story is the thing and they do irritate the bejabbers out of those for whom it isn't.
Has my vote.
Dapper Dinosaur wrote: »
Problem 3 (ties into problem 2): People are entering vet DLC dungeons at FAR too low of a level.
Solution: Grind some more CP and follow instructions from Problem 2. Simple. You don't NEED to run vet Cradle the second you hit champion 200, nor will you ever. NO group is going to sit there and let you bog them down like that, because you WILL bog them down.
Just the slightest consideration for others from the playerbase would solve all of these huge issues. Zenimax doesn't even have to do anything, these problems are ours to fix.
Hes done it so much. Why should he take a few minuets (apparently that's bending over backwards, the horror) to help? Nope, that player is lazy for trying to up his game...like that makes any sense whatsoever.
Players like you are why new players don't give this game a chance. You are toxic.
DieAlteHexe wrote: »Inhuman003 wrote: »I think story mode needs to be added just like normal mode and veteran mode. Story mode is for those who want to know the lore or want to listen to the quest, instead of just rushing in the dungeon.
This mode has worked out well in other MMOs. There will always be those for whom the story is the thing and they do irritate the bejabbers out of those for whom it isn't.
Has my vote.
The only thing that I would say there, is they need to do it exactly like other games and take the drops out of the story mode versions. Keep the mechanics, but make it a quarter as difficult as normal mode. So people can learn the mechanics, or not.
Dapper Dinosaur wrote: »
A few minutes PER OCCASION that someone doesn't know what they're doing can add up to 30+ minutes per dungeon run. I have sat through MANY dungeons teaching people things instead of just kicking them and getting someone competent from the get-go. I'm not willing to make that sacrifice every day anymore.
A player is not "trying to up his game" if he walks into a place with no knowledge of it. TRYING to up his game would be using that pink squishy thing inside his head to read about the place he's about to enter so he doesn't waste everyone elses' time learning it as he goes.
I don't do Random because of that.