Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

If you could change one skill? How would you change it?

  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    ak_pvp wrote: »
    Wings: 4s, 3 projectiles per person. Bird and shades reflectable. Fix status effect bug. Plate morph removes snares.

    Tadaa: Dragon knights actually have something unique and draconic. Nerf for 1v1, buff for outnumbered.

    You can't reflect something that isn't a projectile. Shades and birds are sentient summons, not projectiles.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    Impale
    Active on 100% :)
  • KiraTsukasa
    KiraTsukasa
    ✭✭✭✭✭
    I would just change the Ardent Flame poison morphs back to fire damage. It's Ardent FLAME, not Ardent Poison.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    This is tough bcz templars have a ton of awful skills and well as a ton of underwhelming skills.

    Explosive charge
    Radiant aura/repentance
    Solar barrage/dark flare
    Sun shield/blazing shield
    Rune focus
    Radiant glory/radiant oppression
    Unstable core/total dark
    Both javelins
    Every templar ultimate

    But the 1 that stands out as hands down the most useless is healing ritual.

    I would like to see this skill become a magicka vigor.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would just change the Ardent Flame poison morphs back to fire damage. It's Ardent FLAME, not Ardent Poison.

    They were changed for a reason, stamina characters don't get bonuses to magic damage from their champion points.

    If it helps any, imagine it as fel-fire / green fire
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would finally make Incapacitating Strike useful by also inflicting the target with Major Maim and healing the caster for the damage done every second for six seconds.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Warden Cliff hanger
    Make it perm summon like sorcs 2 pets
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cpt_Teemo wrote: »
    Warden Cliff hanger
    Make it perm summon like sorcs 2 pets

    Wardens really don't need a non ult pet summon. We aren't sorcs and aren't meant to play like them.

    The bear needs some improvements and bug fixes, sure, but we don't need another pet.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • troomar
    troomar
    ✭✭✭✭
    I would change the morphs of Sorcerer's skill Summon Storm Atronach.

    1st morph - Greater Storm Atronach - Gives both the ally and the Atronach Major Berserk (unchanged)
    2nd morph - Summon Charged Atronach - Applies Major Maim to affected foes in the area

    Yes.
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    Beardimus wrote: »
    Voxicity wrote: »
    Remove streak

    Hilarious if streak causes you issues. It's in a sorry state fella.

    Streak does not cause me issues, it's just boring to spam gap closers on a sorc streaking away when they can't win a fight. Needs a huge cost increase
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Lynx7386 wrote: »
    ak_pvp wrote: »
    Wings: 4s, 3 projectiles per person. Bird and shades reflectable. Fix status effect bug. Plate morph removes snares.

    Tadaa: Dragon knights actually have something unique and draconic. Nerf for 1v1, buff for outnumbered.

    You can't reflect something that isn't a projectile. Shades and birds are sentient summons, not projectiles.

    The shade arrows are projectiles. The birds are summoned projectiles. And logic shouldn't apply to balance. You can't really summon a bird out of the energy to run and block, but in game you can.

    Also I bet I can bat the shite out of a pigeon flying me, would be easier with a dragon wing.
    Edited by ak_pvp on March 18, 2018 4:30PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭
    I'd change the clannfear to do the same damage the exploding scamp does so that I wouldn't take a massive dps hit for picking the creature I like better.

    I hear you!

    Volcanic Rune: I'd make it work against non-player targets even if they have cc immunity at the time.

    I want to play pop-the-welva again...
    The Moot Councillor
  • WakeYourGhost
    WakeYourGhost
    ✭✭✭✭✭
    Warden Bear - Activating the Ult makes it have a short-lived buff as well. Magicka morph can take that to the next level with ground slam attacks for AoE on it’s normal damage.
    Stam morph can frenzy it on your main target.

    Maybe add in a proc chance of light Bleed damage too.
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Lynx7386 wrote: »
    There's too many changes id like to see to pick just one, but I could pick one for each class/weapon/skill line:

    Nightblade - siphoning strikes and morphs
    Make the stamina returning morph cost magicka, and vice versa. This would make the. More useful for all roles.

    Templar - repentance
    Change repentance to no longer consume corpses, but work like the radiant aura morph: applies minor stamina and life steal to nearby enemies on activation.

    Dragon knight - igneous weapons
    Make this morph a green/poison effect and have it grant major brutality and cause all light and heavy attacks to deal additional poison damage for the duration. This would make it a viable alternative to molten armaments for stamdk.

    Sorceror - crystal shard (not the frags morph)
    Make this a stamina melee range ability that has the sorc form a crystal fist and punch a target, dealing heavy physical damage to it and nearby enemies.

    Warden - swarm
    Make growing swarm a ground targeted aoe that damages enemies in the area over 12 seconds, and grows in size and damage every 3 seconds (like a placed hurricane)
    Make fetcher infection a stamina ability that deals poison damage over time and up to 300% additional damage to enemies under 50% health, like poison injection does for the bow.

    Bow - scatter shot & morphs
    Change these to an instant, long range damage ability with one morph dealing physical and the other dealing poison. This should be a stand in weave ability for bows (I.e. a spammable), snipe is fine for burst but is terrible for weaving.

    Ice staff - heavy attack
    Reduce the cast time for ice staff heavy to 1 second, with reduced damage and resource return as necessary, so that the taunt effect can be more effectively utilized.

    Two handed - cleave and morphs
    Remove the damage over time component from this ability and make it 100% up front damage. Add the damage over time back to the carve morph (the one that grants ultimate) to make it a better pve dps option.

    One handed and shield - shield charge and morphs
    Change these from a targeted gap closer to a straight line charge like we see npcs use, knocking down and damaging all enemies in your path. Raise the damage and have shielded assault grant a more powerful damage shield for each enemy hit by the charge.

    Dual wield - blade cloak
    Increase the frequency of damage with this ability to once per second.

    Resto staff - siphon
    Make this ability instant cast, and make the quick siphon morph (which makes it instant cast) also apply minor stamina steal.

    Werewolf - ultimate and passives
    Change werewolf to a permanent toggle, lasting until you die or cancel it. Change all of the passives which effect duration to instead boost damage and survivability while in werewolf form.

    Vampire - passive
    Remove the skin overlay on vampires for khajiit and argonians. Only eye appearance should be effected (and fangs). This is an aesthetic change only.

    Fighters guild - crossbow
    The silver leash morph should pull a target to you on a single use, just like chains for dk. This would open up a lot more tanking options for nightblade, templar, and sorc.
    The silver shards morph should deal area damage equally to all enemies hit, rather than reduced damage to enemies past the first.

    Undaunted - trapping webs and morphs
    Should immobilize enemies on impact for 3 seconds, functioning as an area root like talons or gripping shards for other tanks.

    I lterally agree with absolutely every single one of these changes.
  • EvilCroc
    EvilCroc
    ✭✭✭✭✭
    Templar's Jabs (and unmorphed, and other morph).
    I would like to see damn spears gone. Make old good holy blade animation and I'll start to play templar DD's with happiness. My current stamplar redguard cries inside for his "Shehai" with spear form!
    Edited by EvilCroc on March 18, 2018 7:53PM
  • Starlight_Knight
    Starlight_Knight
    ✭✭✭✭✭
    Mag warden - Fetcher infection -
    Make it like poison injection from the bow tree, Deals increased damage to low health targets and causes damage on initial hit.
    ( warden has no class executes this may fill a hole )
    Warden Lives Matter!
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd change the clannfear to do the same damage the exploding scamp does so that I wouldn't take a massive dps hit for picking the creature I like better.

    This poor creature...I hardly see him anymore.
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    Bhaal5 wrote: »
    Snipe
    How id change it? Id just remove it

    Nah I'd like to remove the cast time for snipe and make it an actual spammable..
    I play how I want to.


  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dark deal

    Make it 1.2 secs instead of 1.4 secs. It's not useable in battles.
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    EvilCroc wrote: »
    Templar's Jabs (and unmorphed, and other morph).
    I would like to see damn spears gone. Make old good holy blade animation and I'll start to play templar DD's with happiness. My current stamplar redguard cries inside for his "Shehai" with spear form!

    Nooo!!!!! I made my toon Oberyn Martell with jabs in mind.
  • Vizikul
    Vizikul
    ✭✭✭✭
    My stamina warden archer wants her swarm ability to be a stamina one.
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭


    With the Elemental Blockade if you have fire front and lighting back the skill can be used on both bars .. so you can put down fire Elemental Blockade and then front bar put down lighting Elemental Blockade at the same time
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭

    With the Elemental Blockade if you have fire front and lighting back the skill can be used on both bars .. so you can put down fire Elemental Blockade and then front bar put down lighting Elemental Blockade at the same time

    That would be extremely OP imo. Although if you could use Restoration Staves for Destruction Staff and deals magic damage, that'd be cool.

    Resto Blockade: Blockade of Magic dealing magic damage.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Jade1986 wrote: »
    its aoe is too small,


    we are talking about "Winter's Revenge" right? the one that is 6 meters? Liquid Lightning is only 4 meters. Eruption is only 5 meters. Blazing Spear is the only class range aoe dot bigger at 8 meters.

    its damage too little.

    again, are we talking about Winter's Revenge? it is right in line with all class based ground aoes for damage with the exception of Liquid Lightning, which needs to be nerfed a bit. please read this thread. it is VERY comprehensive on the difference between classes ground aoes, with actually math to back up their claims, not just bald face assertions. https://forums.elderscrollsonline.com/en/discussion/394699/improving-class-balance-in-eso-alterations-to-ground-aoes-and-spammables

    Each class should only have ONE single target ability?

    each class ought have access to similar abilities with enough differences to make them more then just the same with just different colored special effects.
    Is that really your argument?

    sure.
  • Nightfall12
    Nightfall12
    ✭✭✭✭✭
    i'd change the sorc twilight


    id make that thing tiny…..like invisible.
    Ummm stuff… about stuff…or something.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    i'd change the sorc twilight


    id make that thing tiny…..like invisible.

    I noticed it floats higher now? Did it help you ?
  • Lylith
    Lylith
    ✭✭✭✭✭
    put the stun back in frags.
  • Thrusts-His-Spear
    Thrusts-His-Spear
    ✭✭✭✭✭
    Id change the Templar spear ult.

    -Empowering Spear

    (Morph)
    Ride your Aedric spear with holy vengeance, Teleports you to target dealing [x] Magic Damage to target and additional [y] Magic Damage every enemy with in 6.5 meters staggering all enemys hit. (Also reduces damage dealt to you by 15% for 10 seconds, plus an additional 4% for each enemy hit.)
    empowering Spear Rank IV 125 Ultimate Instant 20m range/6.5m radius

    Crescent Spear

    (Morph)
    Ride your Aedric spear with holy vengeance, Teleports you to target dealing [x] physical Damage to target and additional [y] physical Damage every enemy with in 6.5 meters staggering all enemys hit. (Initial target takes 15% more initial damage.)
    Crescent Spear Rank IV 125 Ultimate Instant 20m range/6.5m radius

    idea33.gif

    Edited by Thrusts-His-Spear on March 19, 2018 5:52AM
    Dude Where's My Guar?
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Tasear wrote: »
    Dark deal

    Make it 1.2 secs instead of 1.4 secs. It's not useable in battles.

    My tooltip says it should take 1.1 seconds... Does it really take 1.4??

    The number one thing id change is ele drain. Have it provide major fracture and auto refresh. ONLY when in a house. Also have it provide a synergy when in a house.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Runefang wrote: »
    Tasear wrote: »
    Dark deal

    Make it 1.2 secs instead of 1.4 secs. It's not useable in battles.

    My tooltip says it should take 1.1 seconds... Does it really take 1.4??

    The number one thing id change is ele drain. Have it provide major fracture and auto refresh. ONLY when in a house. Also have it provide a synergy when in a house.

    It's 1.2 but with global cooldown of .2 secs so 1.4 secs. It's not useable in combat for sorc tanks or sorc healers. A few might use it as does but I just personally don't see it as useful sustain skill anymore.
Sign In or Register to comment.