

I know some of you might say this hat looks outta place, but in a game universe where reman era spaceships exist, stars are portals to another dimension, people are riding flame mounts, and we have a literal city of robotic tech, this is not anything near the bizarre spectrum
I know some of you might say this hat looks outta place, but in a game universe where reman era spaceships exist, stars are portals to another dimension, people are riding flame mounts, and we have a literal city of robotic tech, this is not anything near the bizarre spectrum
...and this is ESO in 2018.. waiting for circus clowns and shriner cars...
...and this is ESO in 2018.. waiting for circus clowns and shriner cars...
Previous TES games featured very limited armor and cultural garb and generally focused heavily on styles from a single region. I think the variety available now gives us a much more realistic, nuanced view of the state of Tamrielic garb. I mean even the rich variety we have now pales in comparison to how a to-scale world would be, but it hits us with enough representative variety to do it better justice than any other game that's come along in this series. Now if some people are going to take these items and combine them into some off-brand aesthetic then I'm totally willing to live with that consequence in exchange for the general boost to worldbuilding.
I see ppl sitting in MW with orange tops, green pants, and a new years party hat. Absolutely has no place in ESO. Most of this garbage came from the intro of crates. Then there is the neon orange mounts....ok
And so, f crates.
I replaced it with a metal one, this better than the last?Wreuntzylla wrote: »I don't like the buckle. Even a gear would be better!
I see ppl sitting in MW with orange tops, green pants
...and this is ESO in 2018.. waiting for circus clowns and shriner cars...
Previous TES games featured very limited armor and cultural garb and generally focused heavily on styles from a single region. I think the variety available now gives us a much more realistic, nuanced view of the state of Tamrielic garb. I mean even the rich variety we have now pales in comparison to how a to-scale world would be, but it hits us with enough representative variety to do it better justice than any other game that's come along in this series. Now if some people are going to take these items and combine them into some off-brand aesthetic then I'm totally willing to live with that consequence in exchange for the general boost to worldbuilding.
I know some people who hate the dwemer and mechanical aspects of teslore because they cherrypick stuff as outta place when such things have existed before the majority of them started played tes games
Hallothiel wrote: »Hats are fab but the way they dye nearly made me weep. I want a dark blue one but no, only a washed out blue
I really like your steampunk outfit
But ZOS needs to improve how the costumes dye. It's getting more and more common with new costumes/hats that they have dyeing issues, some colors are washed off (looking at you holiday in balmora outfit) and some of them have too many undyable parts (Telvanni master wizard).
What's the point of having ESO+ if you still can't properly dye your stuff...
ZOS_Edward wrote: »Hi @aliyavana,
Zebendal looks amazing! Great job!
It's interesting how sometimes just adding one piece of clothing as an option can open up a variety of styles for people to dress their characters in.
I'll pass along the dye feedback to the team. Generally speaking, dye results tend to vary based on the fabric/metal/leather the dye is being applied to, just like in the real world. It may be that a different dye variant would need to be added at some point to get the result you're looking for. I can't really speak to that happening though.

