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Do we need a new type of huge open world pvp

Shadowasrial
Shadowasrial
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Cyrodil has been great....for the past 2 and a half years. But there is really nothing new. Yes we had imp city. Which you tried and failed to give new life to. And battlegrounds is slowly gaining more and more playability but it’s still small scale and unreliable. You fight the same exact Uber group every single time it seams what I’m really asking for is another server for large scale open world pvp. Maybe with some different objectives. It’s just stale. And yes I know all the pve players are going to be like nooo pvp doesn’t have the population so why worry about it? Well maybe if we had new versions of pvp as you get new dungeons and trials that would be the case. Add a new foreign battle field or something idk but I’m looking for ideas. Let’s hear your thoughts on what could be the new biggest pvp
Edited by Shadowasrial on March 17, 2018 11:10AM

Do we need a new type of huge open world pvp 120 votes

Yes
37% 45 votes
No
55% 67 votes
No opinion
6% 8 votes
  • Seraphayel
    Seraphayel
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    I would love to have 12vs12vs12 (or maybe even 16 or 20 players per team) battlegrounds in much larger areas than the usual battlegrounds. Like a miniature Cyrodiil but with different battleground incentives and maybe one keep in the middle. So you can either conquer the castle or capture relics/ressources to win.
    Edited by Seraphayel on March 17, 2018 11:32AM
    Za'Kharj - Khajiit Necromancer (Aldmeri Dominion)
    Xbox One X (EU)
  • VaranisArano
    VaranisArano
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    Nope! We do need Cyrodiil's lag and servers fixed so that everyone can reliably PVP.
  • TheShadowScout
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    What I would like on the PvP front might be more options.

    I mean, we have cyrodil for warfare style PvP, IC for ganking style PvP, Battlegrounds for group-vs-group PvP, even duelling for one-on-one... (though I guess they could make it so duelling in certain places gives you pvP rewards... like, win in hammerdeath arena, get some duelling currency, then add some more places like that, for example, opening up Cradlecrush arena and Thizzrini arena for this once the matching quests there have been completed - or adding some other place...)

    It would be neat if there were more options though. People have been talking about some "free for all" PvP option, not so sure that one is such a good idea (I remember how empty the free for all lawless place always was back when I still played SW-TOR...)

    I once theorized about a new PvP region not divided into alliances, but guild membership (with a "neutral - slavers - ropefish" setup); the same idea could be used for other places with different setups (mortals - vampires - werewolves, perhaps ;) )
  • Shadowasrial
    Shadowasrial
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    For those that say cyrodil is big enough sure it is big enough and if they added more content to the exhisting map that would be cool but however cryodil by itself has been virtually unchanged since launch. Only a few minor changes have taken place but none of which drastically add new content to the pvp population
  • srfrogg23
    srfrogg23
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    I’m saying “no”, but only because you’re just going to end up with more of the same. I would actually recommend more classic setups like 10v10, 20v20, and 2v2 arenas. I’d also suggest more classic game modes with those like capture the flag and king of the hill.
  • Kiralyn2000
    Kiralyn2000
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    (I remember how empty the free for all lawless place always was back when I still played SW-TOR...)

    Ah, yes... I remember the "fun" of various PvE quests that forced you to walk into/through those areas. :|
  • technohic
    technohic
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    No. Rather not split up the player base more. Would rather there be some events in Cyrodiil with added stuff that comes and goes. Maybe short periods of large imperial armies (NPCs) invade to where they attack keeps and have bases to be attacked all while we’re still fighting each other. Can also have daedra push out from IC to do the same. Banner boss and all.

    Would like new siege mechanics like ladders and ropes but ad risk to them in oil and fire able to burn ladders and cause people to fall to their death. Cutting ropes do the same. Limit how many players can come across. Just something that changes how things are done sometimes.
  • TheShadowScout
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    (I remember how empty the free for all lawless place always was back when I still played SW-TOR...)

    Ah, yes... I remember the "fun" of various PvE quests that forced you to walk into/through those areas. :|
    We get that in cyrodil as well. But in ESO, everyone can sneak so its not that big a deal. Yeah, you get ganked sometime... but then you just finish another day.
    Back in STO, I only once got attacked during those (and I was on a PvP-RP server, so open combat everywhere)

    Point is, the "free for all" would likely end up being less popular then people might think.
  • ofSunhold
    ofSunhold
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    Cyrodiil needs a refresh, yes. I love this game's PVP but the boredom with the same old, same old is pervasive, and it's making things less fun and more unnecessarily antagonistic for everybody imo.

    People have given ZOS tons of suggestions for this, from simply integrating IC into the campaigns to adding new objectives and on and on. I hope they're listening.

    The new dungeons are great, CWC is beautiful and interesting, please may Cyrodiil have a turn?
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Seraphayel
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    Cyrodiil is too huge for the amount of players it can handle.
    Za'Kharj - Khajiit Necromancer (Aldmeri Dominion)
    Xbox One X (EU)
  • Danikat
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    srfrogg23 wrote: »
    I’m saying “no”, but only because you’re just going to end up with more of the same. I would actually recommend more classic setups like 10v10, 20v20, and 2v2 arenas. I’d also suggest more classic game modes with those like capture the flag and king of the hill.

    That's my thinking too. A new large-scale PvP area would basically be Cyrodiil with a different landscape and different names for basically the same goals and therefore the same type of gameplay.

    I think it would be better if they added new content to cyrodiil, although I'm not sure what exactly. Maybe something like new, more powerful siege weapons that can be captured to give your side new abilities? Or Factions that can be recruited to help. Remember how in Oblivion you could steal a goblin tribe's staff and then they'd do anything to get it back? Maybe something like that - a way to draw NPCs to attack your enemies.

    I'd be interested to hear what @Shadowasrial has in mind, specifically, not just 'more content'.
    PC EU player. | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jarryzzt
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    .........................adopt EVE's system!!!!!

    Which is - anyone can be killed anywhere at any time. Except that if you attack someone in a "high security" area the local AI "security" (buffed to godlike stats) will, after a specified number of seconds, show up and kill you.

    So yes, PVP everywhere but the town guards will chase you around if you start slaughtering people at the crafting station.

    Oh, and throw in EVE's mechanic where when someone kills you, they can loot, say, random 25% of your gear. [In EVE the rest is destroyed outright, but that would probably be a bit too punishing in an ESO context.]

    Yes. I would support this. And I'm not even being sarcastic. More gleeful like, in fact, not the least because a month of that system and people like the OP will be begging to go back to the good old days of bland old Cyrodil.
  • Turelus
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    No, just make the changes needed to bring Cyrodiil back to being great open world PvP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • neverwalk
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    Unlock classes and start new hardcore server and call it: Not for Milk-drinkers.
  • Tandor
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    No, for the same reasons given in your previous thread from 2 days ago that was moved from here.
  • stojekarcub18_ESO
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    I'm fine with Cyro how it is...just need more servers. When playing on the weekends(when I have the most time to), I often can't even get into Cyro for hours due to the crazy high queue.
  • ParaNostram
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    Two things I want to see in future ESO content PvP wise.
    1. A proper arena. A fun little map with obstacles and hazards for 1 on 1 fights. Could also have 2 on 2 and 3 on 3 matchups as well but 1 on 1 is my jimmy jam here.
    2. A new open world pvp zone, or at the very least an update to Cyrodiil. It was nice what we got with the Imperial City, but alas that area is... well kind of dead.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Danikat
    Danikat
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    DaveMoeDee wrote: »
    Jarryzzt wrote: »
    .........................adopt EVE's system!!!!!

    Which is - anyone can be killed anywhere at any time. Except that if you attack someone in a "high security" area the local AI "security" (buffed to godlike stats) will, after a specified number of seconds, show up and kill you.

    So yes, PVP everywhere but the town guards will chase you around if you start slaughtering people at the crafting station.

    Oh, and throw in EVE's mechanic where when someone kills you, they can loot, say, random 25% of your gear. [In EVE the rest is destroyed outright, but that would probably be a bit too punishing in an ESO context.]

    Yes. I would support this. And I'm not even being sarcastic. More gleeful like, in fact, not the least because a month of that system and people like the OP will be begging to go back to the good old days of bland old Cyrodil.

    This would resolve server load immediately as everyone quits the game.

    Quite possibly.

    Ultima Online had that system at first - anyone could attack anyone, anywhere but if you fought in town guards would attack you. It was one of the first true MMOs and they naively thought people wouldn't attack each other because it wouldn't be very nice. It mostly came down to groups of gankers waiting outside dungeons to kill people and steal their loot to save the trouble of doing the dungeon themselves.

    After a while they changed it so people had a choice between that version of the open-world or one where you couldn't attack other players. Almost immediately the PvP version became a ghost town - everyone who didn't want to be attacked switched to the safe version and apparently everyone else didn't actually want combat - they wanted to gank PvEers and steal their stuff so without easy targets there was absolutely no appeal in staying in that map, so they switched too. I started just before they added that option and I was repeatedly told to never, ever go to the PvP version because you'd be killed on sight, but I got curious and tried it and it actually took me ages to find other players.

    (The one advantage, later on, was that it became a good place to find some rare crafting materials that spawned randomly in the open world. On the 'safe' map they'd be taken almost instantly but relatively few people thought to check the PvP map, I think most people eventually forgot it even existed, so you were more likely to find rare materials there.)

    Of course it does seem to work in EVE, but so do a lot of things that have failed spectacularly in other MMOs. EVE is it's own thing and in general people who really enjoy it don't like other MMOs and people who like others can't stand EVE.
    PC EU player. | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Lexxypwns
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    Something has to happen and it’s either a new zone or a total cyrodiil overhaul
  • monktoasty
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    I say instead of the convulted system they have now..just let people come and go from cyrodil
    Edited by monktoasty on March 17, 2018 4:34PM
  • Pink_Violinz
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    I think Cyro needs a new mechanic, before we add in another giant area that will just get diluted. Add something like proper bridge fights, an actual spy system, or even outing traitors and making them killable (ya know, the people who are obviously on the other side but just happen to be your color at the moment).

    My favorite idea will still be the bridge fights. Make them destroyable, or at least capturable to spice up what is normally just a game of tug-of-war. Those fights generally just end with people respawning over and over, until one side gives up and goes around to the second bridge.
    I can't outheal stupid
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • Shadowasrial
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    I think Cyro needs a new mechanic, before we add in another giant area that will just get diluted. Add something like proper bridge fights, an actual spy system, or even outing traitors and making them killable (ya know, the people who are obviously on the other side but just happen to be your color at the moment).

    My favorite idea will still be the bridge fights. Make them destroyable, or at least capturable to spice up what is normally just a game of tug-of-war. Those fights generally just end with people respawning over and over, until one side gives up and goes around to the second bridge.

    I actually like the idea of destroying bridges. But I feel people would exploit the crap out of them. I also feel the interior wall gates should open and close just like the exterior wall gates
  • Sharee
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    Cyrodiil needs a refresh, that's for sure. Not necessarily a completely new map, but an overhaul. New objectives, new mechanics, keeps that aren't just two wet toilet paper fences around a couple of flags. Some way to reinforce "realm pride". A clear way to communicate to players "your territory has been invaded" (i swear half the DC population thinks Ash is an AD structure)

    Etc.etc....
  • FleetwoodSmack
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    No. Fix what's broken first.
    Tell me lies, tell me sweet little lies!
  • TelvanniWizard
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    Perhaps guilds vs guilds?
    Si hoc imprimis intellegis, nolli dubitare, scribe me ad latine loquendum. Lingua est colenda.

    PAWS - Say NO to crown crates!

  • DieAlteHexe
    DieAlteHexe
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    Jarryzzt wrote: »
    .........................adopt EVE's system!!!!!

    Which is - anyone can be killed anywhere at any time. Except that if you attack someone in a "high security" area the local AI "security" (buffed to godlike stats) will, after a specified number of seconds, show up and kill you.

    So yes, PVP everywhere but the town guards will chase you around if you start slaughtering people at the crafting station.

    Oh, and throw in EVE's mechanic where when someone kills you, they can loot, say, random 25% of your gear. [In EVE the rest is destroyed outright, but that would probably be a bit too punishing in an ESO context.]

    Yes. I would support this. And I'm not even being sarcastic. More gleeful like, in fact, not the least because a month of that system and people like the OP will be begging to go back to the good old days of bland old Cyrodil.

    Absolutely NOT.

    I am not paying to be someone's content.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • starlizard70ub17_ESO
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    No, we, or ZOS needs to fix the PvP we already have before creating another laggy mess.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
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