CatchMeTrolling wrote: »I'm running a snb front bar setup right now on my warden, if ransack is able to proc it I would use that plus reverb bash. So you could either trigger shalk, heavy attack, ransack, heavy attack ,reverb and that alone could potentially kill someone, plus dawnbreaker. Or remove the first heavy attack if everything doesn't line up quick enough with shalks.
I'm not sure about back bar, depends on playstyle but most likely anything that's going to buff your damage preferably or just go sustain. Personally I'd do damage, I run 1200 regen.
Run DK for the Molten Weapons boost with major brutality or heavy attack damage or run Stam Sorc for the Bound Armaments increase to heavy attacks.
Pair Doylemesh with Sergeant's Mail. A further increase to heavy attacks.
If you want to double down on heavy attacks, you can also run the Mephala set. Creating poison with your heavy attacks that damages and reduces enemy movement speed. It should help you keep enemies within melee heavy attack range more reliably.
I'd run dual wield on the front bar with a two-hand back bar for this. That way you can have all 3 sets active on your front bar and use your back bar as a buff/healing bar. The dual wield passives will do more to buff your heavy attack damage than the SNB passives would.
And if you make sure to put 75 CP into The Atronach, you will unlock the Butcher passive that deals 5% more heavy and light attack damage to enemies under 25% health. This will allow you to use your heavy attacks as executes more reliably. You are going to want to put a decent amount of CP into Physical Weapons Expert and Master at Arms, so this shouldn't be an issue.
TBH, this is a setup that I have considered running on my stamdk since the DB sets were announced.
Brutusmax1mus wrote: »Run DK for the Molten Weapons boost with major brutality or heavy attack damage or run Stam Sorc for the Bound Armaments increase to heavy attacks.
Pair Doylemesh with Sergeant's Mail. A further increase to heavy attacks.
If you want to double down on heavy attacks, you can also run the Mephala set. Creating poison with your heavy attacks that damages and reduces enemy movement speed. It should help you keep enemies within melee heavy attack range more reliably.
I'd run dual wield on the front bar with a two-hand back bar for this. That way you can have all 3 sets active on your front bar and use your back bar as a buff/healing bar. The dual wield passives will do more to buff your heavy attack damage than the SNB passives would.
And if you make sure to put 75 CP into The Atronach, you will unlock the Butcher passive that deals 5% more heavy and light attack damage to enemies under 25% health. This will allow you to use your heavy attacks as executes more reliably. You are going to want to put a decent amount of CP into Physical Weapons Expert and Master at Arms, so this shouldn't be an issue.
TBH, this is a setup that I have considered running on my stamdk since the DB sets were announced.
Great point on butcher. Love it.
I was planning on snb for the taunt to allow doylemish to occur. I feel stuns out immobilized will not be nearly as reliable. Although i could run inner fire. Dw is an option, I'll have to test the damage, survivability and utility of each.
Ive never tried sergeants mail, i wonder ***'re it would scale with off balance buff.
Dks would lack stackable burst and healing over warden wouldn't you think? I was thinking id need to backbar a 2h for forward momentum. So the brutality would be taken care of of i choose the 40% boost to heavies.
Waffennacht wrote: »Brutusmax1mus wrote: »Run DK for the Molten Weapons boost with major brutality or heavy attack damage or run Stam Sorc for the Bound Armaments increase to heavy attacks.
Pair Doylemesh with Sergeant's Mail. A further increase to heavy attacks.
If you want to double down on heavy attacks, you can also run the Mephala set. Creating poison with your heavy attacks that damages and reduces enemy movement speed. It should help you keep enemies within melee heavy attack range more reliably.
I'd run dual wield on the front bar with a two-hand back bar for this. That way you can have all 3 sets active on your front bar and use your back bar as a buff/healing bar. The dual wield passives will do more to buff your heavy attack damage than the SNB passives would.
And if you make sure to put 75 CP into The Atronach, you will unlock the Butcher passive that deals 5% more heavy and light attack damage to enemies under 25% health. This will allow you to use your heavy attacks as executes more reliably. You are going to want to put a decent amount of CP into Physical Weapons Expert and Master at Arms, so this shouldn't be an issue.
TBH, this is a setup that I have considered running on my stamdk since the DB sets were announced.
Great point on butcher. Love it.
I was planning on snb for the taunt to allow doylemish to occur. I feel stuns out immobilized will not be nearly as reliable. Although i could run inner fire. Dw is an option, I'll have to test the damage, survivability and utility of each.
Ive never tried sergeants mail, i wonder ***'re it would scale with off balance buff.
Dks would lack stackable burst and healing over warden wouldn't you think? I was thinking id need to backbar a 2h for forward momentum. So the brutality would be taken care of of i choose the 40% boost to heavies.
I'm fairly sure the taunt on Doyle does not mean players
Waffennacht wrote: »Brutusmax1mus wrote: »Run DK for the Molten Weapons boost with major brutality or heavy attack damage or run Stam Sorc for the Bound Armaments increase to heavy attacks.
Pair Doylemesh with Sergeant's Mail. A further increase to heavy attacks.
If you want to double down on heavy attacks, you can also run the Mephala set. Creating poison with your heavy attacks that damages and reduces enemy movement speed. It should help you keep enemies within melee heavy attack range more reliably.
I'd run dual wield on the front bar with a two-hand back bar for this. That way you can have all 3 sets active on your front bar and use your back bar as a buff/healing bar. The dual wield passives will do more to buff your heavy attack damage than the SNB passives would.
And if you make sure to put 75 CP into The Atronach, you will unlock the Butcher passive that deals 5% more heavy and light attack damage to enemies under 25% health. This will allow you to use your heavy attacks as executes more reliably. You are going to want to put a decent amount of CP into Physical Weapons Expert and Master at Arms, so this shouldn't be an issue.
TBH, this is a setup that I have considered running on my stamdk since the DB sets were announced.
Great point on butcher. Love it.
I was planning on snb for the taunt to allow doylemish to occur. I feel stuns out immobilized will not be nearly as reliable. Although i could run inner fire. Dw is an option, I'll have to test the damage, survivability and utility of each.
Ive never tried sergeants mail, i wonder ***'re it would scale with off balance buff.
Dks would lack stackable burst and healing over warden wouldn't you think? I was thinking id need to backbar a 2h for forward momentum. So the brutality would be taken care of of i choose the 40% boost to heavies.
I'm fairly sure the taunt on Doyle does not mean players
Yeah, I think the set only works on immobilized/stunned players/enemies and the taunt only works on PVE enemies.
And as far as stackable burst with the DK: Buff up on back bar with Forward momentum and Molten Armaments for the heavy attack damage, and then switch to front bar and drop Deadly Cloak, Rending Slash/Blood Craze, Venomous Claw, Petrify, Heavy attack until dead. That would be your main combo. Use Take Flight on cool down for added burst or as an execute when needed.
And healing on the DK is pretty strong. Forward Momentum, Vigor, Cauterize should provide ample amounts of healing. Personally, I like to use Rally over Forward Momentum due to the burst heal being extremely helpful.
I do think the Warden has a stronger burst and greater healing, but I think the Warden has a harder to land combo and attempting to land a stun using a Warden is difficult. Whereas, Petrify is instant and goes through block. The DK burst is much more reliable imo.
If you do go Warden, you could even run Permafrost for the extra stun chances and the major protection.
datoliteb16_ESO wrote: »You can pair it with knight slayer. You won't have much room for sustain but who cares, you're gonna be getting resources back heavy attacking all the damn time.
Think about it. Infused with oblivion rune for those shield stackers and tanks. Plus a 12k (base) hit every 7 sec.
You'd have to go magicka probably though.
Waffennacht wrote: »datoliteb16_ESO wrote: »You can pair it with knight slayer. You won't have much room for sustain but who cares, you're gonna be getting resources back heavy attacking all the damn time.
Think about it. Infused with oblivion rune for those shield stackers and tanks. Plus a 12k (base) hit every 7 sec.
You'd have to go magicka probably though.
Eh knight slayer is only really good against health tanks. Like 2k DMG over 2 sec is bad. Even 5k is bad.
You want to have your heavy put them irreversibly low or dead.
That's why Zaan, it improvises the lack of sustained pressure, it will also mean GG if Doyle procs under it.
The synergy is huge with immobilize Doyle and Zaan.
I'm thinking if no Dr. Then something like Bone Pirate for stats and sustain.
Waffennacht wrote: »Brutusmax1mus wrote: »Run DK for the Molten Weapons boost with major brutality or heavy attack damage or run Stam Sorc for the Bound Armaments increase to heavy attacks.
Pair Doylemesh with Sergeant's Mail. A further increase to heavy attacks.
If you want to double down on heavy attacks, you can also run the Mephala set. Creating poison with your heavy attacks that damages and reduces enemy movement speed. It should help you keep enemies within melee heavy attack range more reliably.
I'd run dual wield on the front bar with a two-hand back bar for this. That way you can have all 3 sets active on your front bar and use your back bar as a buff/healing bar. The dual wield passives will do more to buff your heavy attack damage than the SNB passives would.
And if you make sure to put 75 CP into The Atronach, you will unlock the Butcher passive that deals 5% more heavy and light attack damage to enemies under 25% health. This will allow you to use your heavy attacks as executes more reliably. You are going to want to put a decent amount of CP into Physical Weapons Expert and Master at Arms, so this shouldn't be an issue.
TBH, this is a setup that I have considered running on my stamdk since the DB sets were announced.
Great point on butcher. Love it.
I was planning on snb for the taunt to allow doylemish to occur. I feel stuns out immobilized will not be nearly as reliable. Although i could run inner fire. Dw is an option, I'll have to test the damage, survivability and utility of each.
Ive never tried sergeants mail, i wonder ***'re it would scale with off balance buff.
Dks would lack stackable burst and healing over warden wouldn't you think? I was thinking id need to backbar a 2h for forward momentum. So the brutality would be taken care of of i choose the 40% boost to heavies.
I'm fairly sure the taunt on Doyle does not mean players
Waffennacht wrote: »
datoliteb16_ESO wrote: »You can pair it with knight slayer. You won't have much room for sustain but who cares, you're gonna be getting resources back heavy attacking all the damn time.
Think about it. Infused with oblivion rune for those shield stackers and tanks. Plus a 12k (base) hit every 7 sec.
You'd have to go magicka probably though.
datoliteb16_ESO wrote: »Waffennacht wrote: »datoliteb16_ESO wrote: »You can pair it with knight slayer. You won't have much room for sustain but who cares, you're gonna be getting resources back heavy attacking all the damn time.
Think about it. Infused with oblivion rune for those shield stackers and tanks. Plus a 12k (base) hit every 7 sec.
You'd have to go magicka probably though.
Eh knight slayer is only really good against health tanks. Like 2k DMG over 2 sec is bad. Even 5k is bad.
You want to have your heavy put them irreversibly low or dead.
That's why Zaan, it improvises the lack of sustained pressure, it will also mean GG if Doyle procs under it.
The synergy is huge with immobilize Doyle and Zaan.
I'm thinking if no Dr. Then something like Bone Pirate for stats and sustain.
Where did you get 2K from? It's like 1.7 per enchant, plus weapon damage, plus the Doyle damage.
Put Zaan on top of that and you're golden.
Waffennacht wrote: »Is there still any interactions with heavy attack and WB?
If you can get a heavy off almost immediately after WB er Dizzying Swing, that Doyle would be insane
Ragnarock41 wrote: »Waffennacht wrote: »Is there still any interactions with heavy attack and WB?
If you can get a heavy off almost immediately after WB er Dizzying Swing, that Doyle would be insane
There is no need for that. you can just dodge roll to proc off balance, then land a heavy to proc it.