Ditch chains for FOO/Inner light. Ditch igneous for mist if solo (Its a bit ***, but igneous is shitter, you are best of casting the heal twice. Can also use FOO heal morph if solo for some more survivability) Swap to coag blood. Swap wings/talons for fossilize. Much cheaper and better for single target damage.
Standard isn't great, if you want to use it, use the shifting morph, longer and movable. Maybe use bats for offensive heals.
The build is quite low on sustain, I use desert rose+shackle and get damage from dunmer+enchants. Bloodspawn provides good regen if you feel like running it, but I like valkyn.
The playstyle best advice I can give is to get most of your heals from embers/power lash, and go easy with mist/coag/wings, because they all cost way too much for what they do.
It's very much a preference thing but I would consider dropping igneous (since it's a very tiny shield and the mending passive is only 7 seconds). Instead you could slot inner light to boost your max magica and by that get a larger heal from green dragon blood. You could also try to find a way to move burning embers to your backbar so that skill also gets the max magica gain. And since you are already on 29k health I would consider putting some more into stamina so you can break free abit more.
I would also swap to bat swarm as your back bar ultimate so that you have one defensive and one offensive ability.
ReverseVenom wrote: »Ditch chains for FOO/Inner light. Ditch igneous for mist if solo (Its a bit ***, but igneous is shitter, you are best of casting the heal twice. Can also use FOO heal morph if solo for some more survivability) Swap to coag blood. Swap wings/talons for fossilize. Much cheaper and better for single target damage.
Standard isn't great, if you want to use it, use the shifting morph, longer and movable. Maybe use bats for offensive heals.
The build is quite low on sustain, I use desert rose+shackle and get damage from dunmer+enchants. Bloodspawn provides good regen if you feel like running it, but I like valkyn.
The playstyle best advice I can give is to get most of your heals from embers/power lash, and go easy with mist/coag/wings, because they all cost way too much for what they do.
thanks so much, one question.... FoO?
Specifically regarding your question of executing people, you really have 3 options that can be used (multiple together or just one depending on your build and playstyle).
1) Save your hard CC
Save your hard CC for when you are ready to burst them from 50% to zero. Having that one second where they cannot heal/ward gives a huge advantage. Depending on the opponent I generally open with a CC and when their immunity expires they'll be ready to execute so I can hard CC again to finish off.
2) Use a burst ultimate
Using Dragon Leap to execute is a tried and true way to secure a kill for a MagDK. It's meant to be undodgable, but it still can miss sometimes which is annoying, but it's range is great for people trying to run away from your pressure. Can be used in conjunction with suggestion 1 very effectively.
3) Stack your DoT's
MagDK has access for more damage over time abilities then any other class in the game. If it fits your build and playstyle, stack these on your opponent, combined with even minimal burst it will be hard for even a MagPlar to overcome. Using many DoT's in conjunction with suggestion 1 and 2 is pretty much a guaranteed kill if everything lines up correctly.
Shameless plug for my MagDK build and gameplay videos.
ReverseVenom wrote: »Currently running
2pc Valkyn/2pc grothdar (when in group play)
5 silks of the sun
5 shacklebreaker
DW/S&B
I'm an argonian vampire, my mag recovery is at around 1700 max mag 35k health 29k
Is this a decent set up? sustain is sometimes and issue because of DW and lack of heavy attacks but I'm more concerned with its damage in execute range, when people get low and turtle up I become far less effective and run out of mag trying to burst them down.
on my DW bar Im running- Chains, burning embers, whip, burning talons, and draw essence, ferocious leap
S&B bar im running- Igneous, green dragon blood, wings, volatile Armour, entropy, and standard of might
My survivability is decent and shackle helps with blocking sustain but I'm stuck between magicka resource managment and damage
Master_Kas wrote: »Atm running:
5x Axiom
5x Bloodthorn
2x Skoria (groth for group, zaan when I'm triggered)
Sometimes I swap out Bloodthorn for Desert Rose and slot Elusive mist. The HP bonus and spellres + mag back while misting feels good in zergy situations ^^
5 light / 1m / 1h.
Maybe not BIS but works decently
Master_Kas wrote: »Atm running:
5x Axiom
5x Bloodthorn
2x Skoria (groth for group, zaan when I'm triggered)
Sometimes I swap out Bloodthorn for Desert Rose and slot Elusive mist. The HP bonus and spellres + mag back while misting feels good in zergy situations ^^
5 light / 1m / 1h.
Maybe not BIS but works decently
ReverseVenom wrote: »Currently running
2pc Valkyn/2pc grothdar (when in group play)
5 silks of the sun
5 shacklebreaker
DW/S&B
I'm an argonian vampire, my mag recovery is at around 1700 max mag 35k health 29k
Is this a decent set up? sustain is sometimes and issue because of DW and lack of heavy attacks but I'm more concerned with its damage in execute range, when people get low and turtle up I become far less effective and run out of mag trying to burst them down.
on my DW bar Im running- Chains, burning embers, whip, burning talons, and draw essence, ferocious leap
S&B bar im running- Igneous, green dragon blood, wings, volatile Armour, entropy, and standard of might
My survivability is decent and shackle helps with blocking sustain but I'm stuck between magicka resource managment and damage
Nice thread
if i may ask OP
my magdk have heavy armor with good 28k hp,40k mag and sustain 2k magicka
the only way to avoid damage for me is to block , but 14k stam...hard to last long
i saw "best" magdk's hardly move and mostly block damage, no idea how , my stamina run out in few second
thx
i
Why is no one mentioning Caluurion here? I made the swap from Sun to Caluurion, and i am not looking back. Skoria + Caluurion is all the burst you will ever need. Especially as you can pretty easily time both with a Power Lash Combo.
Nice thread
if i may ask OP
my magdk have heavy armor with good 28k hp,40k mag and sustain 2k magicka
the only way to avoid damage for me is to block , but 14k stam...hard to last long
i saw "best" magdk's hardly move and mostly block damage, no idea how , my stamina run out in few second
thx
i
Why is no one mentioning Caluurion here? I made the swap from Sun to Caluurion, and i am not looking back. Skoria + Caluurion is all the burst you will ever need. Especially as you can pretty easily time both with a Power Lash Combo.
Too single target oriented. I tried it both on my DW/S&B build, and a destro/resto with bloodthorn. You can't time its proc that well in my view, and if its missed, then you are low on damage for 10s, wheras sun is constant.