Hi All,
We have been battling with Scalecaller peak final boss particularly with avoiding the dragon breath. We were getting frustrated with trying to dodge roll out of the fire and dying when our bodies were clearly out of the range of the fire blast. Initially we thought this may be related to lag, but then when we started changing to run out of the blast area as opposed to dodge rolling we noticed that we survived significantly more of the blasts.
What seems to be happening is that when you dodge roll, you are still considered to be the starting point of the dodge roll until the dodge roll animation is completed and you are only then considered to be out of the blast range. I would imagine that this would be the same for all AOE type attacks that are dodged.
Alternatively could it be that attacks that are classed as undodgeable consider you to be at the position of start of roll and not your actual coordinates until the dodge is completed? I dont know if this fire mechanic is intended to be undodgeable but it does seem in this patch that ZoS has tried to distinguish attacks that are blockable and dodgeable (which is quite nice) so wouldnt be surprised if this was considered undodgeable.
Either that or it is lag and we just got lucky but i thought it's worth asking the question.
My internet is invalid