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Vicious Ophidian 5pc nerfed or bugged?

jeskah
jeskah
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... or im completely wrong and/or misunderstood something.
Anyway: prior to the patch, afaik to get the major expedition and the stamina return, you did not have to have the killing low, assist would have sufficed.
Now, it seems to me, that you need the killing blow - for assist, you gain nothing.

Anyone can confirm this both my understanding of the intended set mechanics and the current situation?

And if im right, is it intended or a bug?
Edited by jeskah on March 3, 2018 10:28PM
  • madchuska83
    madchuska83
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    I still get expedition when a group member kills an enemy, I don't even have to hit them.
  • jeskah
    jeskah
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    Now, did some testing, and im still confused.

    Of course, my main concern is the stamina gain part, especially via assists:

    Did some test overlands, worked just fine: guildie killed mobs, i gained stamina - no probs.

    Gold coast arena: i gained stamina only once: after killing (assisting) the knight commander.

    Same thing happened yesterday with Grobull: gained stamina only after the boss.

    So far, it seems to me, that after killing (assisting) "summoned" mobs, you dont gain the stamina - or at least this is my best guess.
    Will test further in trials.

    Anybody else observing this? is this intended? Or i am completely wrong?
  • magictucktuck
    magictucktuck
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    jeskah wrote: »
    Now, did some testing, and im still confused.

    Of course, my main concern is the stamina gain part, especially via assists:

    Did some test overlands, worked just fine: guildie killed mobs, i gained stamina - no probs.

    Gold coast arena: i gained stamina only once: after killing (assisting) the knight commander.

    Same thing happened yesterday with Grobull: gained stamina only after the boss.

    So far, it seems to me, that after killing (assisting) "summoned" mobs, you dont gain the stamina - or at least this is my best guess.
    Will test further in trials.

    Anybody else observing this? is this intended? Or i am completely wrong?

    it will not work if you get no exp. so adds in some trials are the same like vmol and stuff. the adds in the arena you get no exp from and cant loot = no stam return

    EDIT: i found this out before patch in vmol where i tested
    Edited by magictucktuck on March 4, 2018 5:05PM
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  • jeskah
    jeskah
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    jeskah wrote: »
    Now, did some testing, and im still confused.

    Of course, my main concern is the stamina gain part, especially via assists:

    Did some test overlands, worked just fine: guildie killed mobs, i gained stamina - no probs.

    Gold coast arena: i gained stamina only once: after killing (assisting) the knight commander.

    Same thing happened yesterday with Grobull: gained stamina only after the boss.

    So far, it seems to me, that after killing (assisting) "summoned" mobs, you dont gain the stamina - or at least this is my best guess.
    Will test further in trials.

    Anybody else observing this? is this intended? Or i am completely wrong?

    it will not work if you get no exp. so adds in some trials are the same like vmol and stuff. the adds in the arena you get no exp from and cant loot = no stam return

    EDIT: i found this out before patch in vmol where i tested

    Aha, so if i dont get any Xp from the kill, the set wont work. Great. Is this intended?
  • Kanar
    Kanar
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    jeskah wrote: »
    jeskah wrote: »
    Now, did some testing, and im still confused.

    Of course, my main concern is the stamina gain part, especially via assists:

    Did some test overlands, worked just fine: guildie killed mobs, i gained stamina - no probs.

    Gold coast arena: i gained stamina only once: after killing (assisting) the knight commander.

    Same thing happened yesterday with Grobull: gained stamina only after the boss.

    So far, it seems to me, that after killing (assisting) "summoned" mobs, you dont gain the stamina - or at least this is my best guess.
    Will test further in trials.

    Anybody else observing this? is this intended? Or i am completely wrong?

    it will not work if you get no exp. so adds in some trials are the same like vmol and stuff. the adds in the arena you get no exp from and cant loot = no stam return

    EDIT: i found this out before patch in vmol where i tested

    Aha, so if i dont get any Xp from the kill, the set wont work. Great. Is this intended?

    It's the way it has worked since I have used it (started using VO in hotr patch). Makes it mediocre for tough boss fights, but fun for trash and weaker bosses.
  • exiars10
    exiars10
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    I don't see what is problem? It's clearly stated how set works (my bold):
    5 items: Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore 25-2150 Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
    Kill = AFAIK 10% done damage to enemy.

    Be glad it is not killing blow like in Vengeance Leech jewelry set...
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  • erlewine
    erlewine
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    Kanar wrote: »
    It's the way it has worked since I have used it (started using VO in hotr patch). Makes it mediocre for tough boss fights, but fun for trash and weaker bosses.

    well its still good since its got the best bonuses of the available sets with minor slayer
    eisley the worst
  • Asardes
    Asardes
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    The set also has an implicit 1s cooldown, so if you drop two enemies within less than 1s you will only get a single stamina return tick. This has been confirmed a few months ago by one of the developer. As for the 5% damage done, it only applies to monsters in instanced content like dungeons, trials and arenas, but not to overland mobs or those in delves and public dungeons; that is rather inconsequential, since most of those are already very weak and die in seconds. Also even if the boss doesn't have any adds the 8% cost reduction bonus is quite good for sustain, so this set is still one of the best.
    Edited by Asardes on March 8, 2018 11:15AM
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  • exiars10
    exiars10
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    And 5% damage is not additive so in reality is AFAIK ~<3%.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • jeskah
    jeskah
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    To be honest, i never noticed this behaviour before (only granting stamina return on XP gain) for.. dunno how many years.

    (Yes, one of my numerous stupid moments.)

    So, thanks, after all its not THAT great set for trials... damn.
  • Danksta
    Danksta
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    jeskah wrote: »
    To be honest, i never noticed this behaviour before (only granting stamina return on XP gain) for.. dunno how many years.

    (Yes, one of my numerous stupid moments.)

    So, thanks, after all its not THAT great set for trials... damn.

    The damage from VO comes in just behind Hunding's and come's with 8% cost reduction. I'd even say that VO is better than Hunding's if you're using weapons since a lot of the damage from VO is in the 3 piece so you don't lose much damage swapping to your back bar. If I'm asked to go with a full damage set up I almost always use VO as one of my sets.
    BawKinTackWarDs PS4/NA

  • Kanar
    Kanar
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    Danksta wrote: »
    jeskah wrote: »
    To be honest, i never noticed this behaviour before (only granting stamina return on XP gain) for.. dunno how many years.

    (Yes, one of my numerous stupid moments.)

    So, thanks, after all its not THAT great set for trials... damn.

    The damage from VO comes in just behind Hunding's and come's with 8% cost reduction. I'd even say that VO is better than Hunding's if you're using weapons since a lot of the damage from VO is in the 3 piece so you don't lose much damage swapping to your back bar. If I'm asked to go with a full damage set up I almost always use VO as one of my sets.

    I usually wear VO because most of the dungeon/trial the stam management is great, but if it's a tough boss I prefer briarheart (for dw, 2 briarheart weapons).
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