CromulentForumID wrote: »TequilaFire wrote: »TheDarkShadow wrote: »- Follow zerg and spam mutagen. FPS still be a problem though.
- Stay back at keep after def for tick.
- Buy bunches of wall and door repair kit, walk around, check every corner of every keep and repair everything.
- 3 days is nothing. They lower the xp a lots to get to rank 6 now. Be patient.
Please spam Rapid Regen not Mutagen please!
I am ashamed to not know why Mutagen is worse
I believe you, I am not so good at the PVPs.
Why is Rapid Regen better?
AP gets rewarded for the amount of damage or healing done. Rapid Regen ticks more often. So the chance for more AP is higher, thus making it better for farming.
There's gotta be a better way to do this. I've spent the last 3 nights in cyrodiil and gone to just barely over rank 5 assault (need 6 for caltrops to fill out a pve trials build). I've never liked pvp in this game - aside from the balance issues cyrodiil is plagued with bugs and lag. Every time you get into a heavy battle at a keep your framerate drops to nothing, and the worst part is you get no noticable impact on your assault/support skill lines unless you actually capture the keep - you're SOL if your group gets bombed, you just wasted however much time it took to get to the keep and fight for it in the first place.
Is there a pve-centric way to level these lines? Can I just solo delves in cyro or something for AP?
Nothing bugs me more than games which force pvp onto players that dislike it, for whatever reason, in order to be effective in endgame pve. Right now caltrops is too good to pass up for a stamina dps role. At the same time, aside from monster sets (which can still be purchased from the gold vendor), nothing in pve is so critical for pvp performance.
Honestly these two skill lines are worse to level for me than mages guild, and that's saying something when it comes to console play with no mage-book addons.
There's gotta be a better way to do this. I've spent the last 3 nights in cyrodiil and gone to just barely over rank 5 assault (need 6 for caltrops to fill out a pve trials build). I've never liked pvp in this game - aside from the balance issues cyrodiil is plagued with bugs and lag. Every time you get into a heavy battle at a keep your framerate drops to nothing, and the worst part is you get no noticable impact on your assault/support skill lines unless you actually capture the keep - you're SOL if your group gets bombed, you just wasted however much time it took to get to the keep and fight for it in the first place.
Is there a pve-centric way to level these lines? Can I just solo delves in cyro or something for AP?
Nothing bugs me more than games which force pvp onto players that dislike it, for whatever reason, in order to be effective in endgame pve. Right now caltrops is too good to pass up for a stamina dps role. At the same time, aside from monster sets (which can still be purchased from the gold vendor), nothing in pve is so critical for pvp performance.
Honestly these two skill lines are worse to level for me than mages guild, and that's saying something when it comes to console play with no mage-book addons.
I LOVE seeing PvErs crying about having to lvl PvP things. ZOS wants you to do all aspects of the game.
Just like PvPers.. if we/they want to get meteor, or undaunted 9 we HAVE to PvE.
Just learn that EVERY game you encounter will have a feature thats like that, and stop crying. Easy as that.
If thousands of players had to do that grind for PvP skills in PvE, on multiple toons, so can you.
I HATE PvEing.. but if i want to mix/max my stats.. i HAVE to get undaunted 9 for 6% more stats.. yet i dont cry about it because its an aspect of the game.
Youre treating it like a socialist thing.. you want others to just give it to you for free so you dont have to work for it.. literally.
I just wish ZOS would implement a single day each week, or perhaps each month, for double alliance points; this way people that don't like to PvP could level their skills faster instead of months between special PvP events.