Ihatenightblades wrote: »Period. Nerf damage or get rid of every other magicka based monster set as they are not needed... skoria for range zaan for melee and thats basicly it huh? No point of even considering another option.
#Balance
Ihatenightblades wrote: »Period. Nerf damage or get rid of every other magicka based monster set as they are not needed... skoria for range zaan for melee and thats basicly it huh? No point of even considering another option.
#Balance
Just a curiosity, though, if Zaan's beam can be broken by line of sight, like a tree or something. Wouldn't Grothdar still be viable as it is an AOE?
Ihatenightblades wrote: »Ihatenightblades wrote: »Period. Nerf damage or get rid of every other magicka based monster set as they are not needed... skoria for range zaan for melee and thats basicly it huh? No point of even considering another option.
#Balance
Just a curiosity, though, if Zaan's beam can be broken by line of sight, like a tree or something. Wouldn't Grothdar still be viable as it is an AOE?
Im talkin pve.
SGT_Wolfe101st wrote: »Over react much? First of all Grothdar is already in many people inventory with builds built around it. Second, from what I have watched (on PS4 so I haven't had a chance to run it) the dungeon from which you obtain Zaan is soul crushing hard on HM. That alone will prevent many from obtaining that monster helm, at least right away. Is it good, it seems to be, is it BiS period and fact, the numbers and counter play in PVP say no.
DocFrost72 wrote: »A
O
E
Even if you can stay in melee range for boss fights, zaan stinks on trash compared to grothdar. Use one for trash, one for boss if we're discussing absolute optimization.
SGT_Wolfe101st wrote: »Over react much? First of all Grothdar is already in many people inventory with builds built around it. Second, from what I have watched (on PS4 so I haven't had a chance to run it) the dungeon from which you obtain Zaan is soul crushing hard on HM. That alone will prevent many from obtaining that monster helm, at least right away. Is it good, it seems to be, is it BiS period and fact, the numbers and counter play in PVP say no.
Ihatenightblades wrote: »DocFrost72 wrote: »A
O
E
Even if you can stay in melee range for boss fights, zaan stinks on trash compared to grothdar. Use one for trash, one for boss if we're discussing absolute optimization.
A good group usually will always have enough aoe no matter the monster set. Single target is more important imo for 80% of this game
SGT_Wolfe101st wrote: »Over react much? First of all Grothdar is already in many people inventory with builds built around it. Second, from what I have watched (on PS4 so I haven't had a chance to run it) the dungeon from which you obtain Zaan is soul crushing hard on HM. That alone will prevent many from obtaining that monster helm, at least right away. Is it good, it seems to be, is it BiS period and fact, the numbers and counter play in PVP say no.
Already have the helm... my group all got it without reading the scroll in the vet dungeon mode (NOT HM), wasn't THAT difficult this way ... once we understood the mechanics of the boss that is
Ihatenightblades wrote: »SGT_Wolfe101st wrote: »Over react much? First of all Grothdar is already in many people inventory with builds built around it. Second, from what I have watched (on PS4 so I haven't had a chance to run it) the dungeon from which you obtain Zaan is soul crushing hard on HM. That alone will prevent many from obtaining that monster helm, at least right away. Is it good, it seems to be, is it BiS period and fact, the numbers and counter play in PVP say no.
Pve dude.. when a boss is standing still all that matters is if your melee or range.. boss hardly ever move and when they do you can stay close enough to keep both grothdar and zaan proc.
Its bis period for any mag class in melee range. You wanna talk about pvp? Its broken and everybody agrees. Nerf will come soon
SGT_Wolfe101st wrote: »Ihatenightblades wrote: »SGT_Wolfe101st wrote: »Over react much? First of all Grothdar is already in many people inventory with builds built around it. Second, from what I have watched (on PS4 so I haven't had a chance to run it) the dungeon from which you obtain Zaan is soul crushing hard on HM. That alone will prevent many from obtaining that monster helm, at least right away. Is it good, it seems to be, is it BiS period and fact, the numbers and counter play in PVP say no.
Pve dude.. when a boss is standing still all that matters is if your melee or range.. boss hardly ever move and when they do you can stay close enough to keep both grothdar and zaan proc.
Its bis period for any mag class in melee range. You wanna talk about pvp? Its broken and everybody agrees. Nerf will come soon
I am thinking about the new/newer DLC dungeons, most of the bosses are all over the place, staying within the sweet spot for Zaan to proc and stay there, I don't know, I don't think the uptime will be as great as everyone thinks. I have watch a lot of videos ran on the PTS with Zaan, it does nice damage but it is single target and you have to be in the danger zone for it to trigger. I think it is situational at best and not BIS. As for PVP the counter play isn't that hard, break LOS or get >10M away. Again, it looks really good on paper, and is solid but I don't think it will replace every other helm.
Its ST, melee ranged, and has a large cooldown. So if it breaks. You are at a disadvantage. In trials it isn't going to be as useful since many bosses have mechanics that you have to move for. Hell, I use skoria for comparable DPS as grothdarr, but its on target.
Lets just add this to the list of useless posts you have made.
https://forums.elderscrollsonline.com/en/discussion/396971/fun-fact-elf-bane-buffs-zaan-proc#latestIhatenightblades wrote: »Its bis period for any mag class in melee range. You wanna talk about pvp? Its broken and everybody agrees. Nerf will come soon
SidewalkChalk5 wrote: »Why all the hysterical overreactions to Zaan? Magicka melee DPS, particularly Templar and DK, needed a buff to remain competitive with NB, sorc, and stam DPS. Zaan gives us a much-needed buff at the cost of being single-target. That's a balanced tradeoff. In AOE fights, Grothdarr will still easily outperform Zaan. Stop trying to ruin the first good thing that two DPS underdog classes have gotten in a while.
Ihatenightblades wrote: »Its ST, melee ranged, and has a large cooldown. So if it breaks. You are at a disadvantage. In trials it isn't going to be as useful since many bosses have mechanics that you have to move for. Hell, I use skoria for comparable DPS as grothdarr, but its on target.
Lets just add this to the list of useless posts you have made.
Im guessing scrubs like yourself dont know that more than 75% of bosses stand still in the game. Nice theory bro. Very few bosses move and they dnt move much lets be honest. Guessing you dont do much content other than simple stuff based on your knowledge
Ihatenightblades wrote: »Period. Nerf damage or get rid of every other magicka based monster set as they are not needed... skoria for range zaan for melee and thats basicly it huh? No point of even considering another option.
#Balance
I also believe zos dug themselves into a hole here. Too many monster sets do same thing as others. This is another grothdar with higher damage thats all.
Are we really gonna consider other monster sets based off the 1 piece bonus it gives?
Nerf zaan. But when you nerf zan it becomes same exact thing as grothdar just different look... i dont see how this is progressive at all.