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Really, take it back. Reverse it. Make areas levelled again!

Mureel
Mureel
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Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.

I think levelled areas would be better.

The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

What do you guys think?
  • Mureel
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    Lol! As informative as ever! xD Why tho?
  • TheCyberDruid
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    Kwik1 wrote: »
    [I want to be able to go back to Auridon and et skyshards and get xp off mobs and maybe some decent random loot.

    And dolmen. Those sweet dolmen that you can get after 10 minutes in Auridon.
  • Mureel
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    Well okay that's fair enough but when more bots than legit players?

    Anyway I'm not married to the idea. Just so many posts [snip] about overland content being to easy + my own points = at least some dissatisfaction.

    @aliyavana I'm taking to you, Hun! What's the + of all areas being whatever level the character is? (It's obliv from guild)

    [Edited to remove profanity]
    Edited by ZOS_KatP on February 21, 2018 8:05PM
  • Mureel
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    Aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.
    Aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.

    But you shouldn't be on coldharbour before lvl 45ish anyway, so if you're a High Elf or whatever whose starting area is Auridon, the bears in CH won't matter.
  • Mureel
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    when it was lvled normally every dc zone out of glenumbra was 100% empty, though i think this change and many more were all in one tam to make the world look more busy while pops declined at the cost of any immersion or sense

    Yeah that makes sense...if it had worked out that way...

    Yet, lvl 40 water as a cp char is no.

    You really have to buy it or you have to have a char on that lvl to get it...
  • Mureel
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    If you want lowbie resources, just remove some of your skill points from that crafting discipline. That way 50% of your gathered resources are your crafting level.
    If you want lowbie resources, just remove some of your skill points from that crafting discipline. That way 50% of your gathered resources are your crafting level.

    Yes that's true. How 'awesome' to do a full respec of all skill points to remove a few.

    Okay then - what about individual trees respec?

    Edited by Mureel on February 18, 2018 11:48PM
  • LordSemaj
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    The old way allowed people to powerlevel even easier, camp public dungeons farming bosses in 1 hit, and made some dropped gear sets completely useless due to scaling.
  • JamilaRaj
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
  • heaven13
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    You could also make a 'farming' alt and, no matter their level, keep their crafting skill low or whatever level you want to collect. If you don't spend many skillpoints, it shouldn't cost you much to respec if you want ebony instead of dwarven or iron or whatever else you might need.
    PC/NA
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  • Owondyah
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    materials you get in each zone shouldn't really scale with your level...
    everything else should...

    I don't know how anyone can support opposite... where is the logic?
  • Mureel
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    *** the notification thing - just broke my other post :-(
  • Mureel
    Mureel
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    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    It's to do with your crafting level. If you're maxed out in the waters for example, you get your level plus max alchemy level waters.
  • Mureel
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    The solution to bots is to deal with bots, not change and warp the game to make botting less desirable.

    Oh dear. Lol. That point is that if they dealt with bots it would be easier/faster and more sensible if the areas bots went were constrained.

    Finding resources to deal with bots would thus be easier if there were fewer places to spot check.

    Whatever though. I see my suggestion is ill-favoured. I'm grown enough to face that.
  • JamilaRaj
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    LordSemaj wrote: »
    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.

    Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.
  • Stovahkiin
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    I too greatly preferred it the way it used to be, but it’s never going back.
    Beware the battle cattle, but don't *fear* the battle cattle!
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