Nemesis7884 wrote: »Sometimes when looking at the patch notes im just wondering if they focus on fixing on the right things...i don't know their processes but it seems at times they focus on fixing some really minor unimportant small stuff while huge issues don't get tackled
^When you pay for a product, and then pay a premium for additional features, you have all the right to be pissed when is not working as advertised. I wouldn't call myself entitled if I contacted the company that sold me a car that has 2s delay in changing gears, has the brake pedal stick at the bottom, or spits the odd nut or screw on the road. That's not entitlement.
Dragonnord wrote: »How can ZOS release something so bugged?
FireCowCommando wrote: »
Dragonnord wrote: »How can ZOS release something so bugged?
Lord_Dexter wrote: »they might need improving release management,
but this is almost everywhere in software industry, you should rather praise them for fixing urgent issues/exploit immediately!
Lord_Dexter wrote: »they might need improving release management,
but this is almost everywhere in software industry, you should rather praise them for fixing urgent issues/exploit immediately!
What the hell... no it absolutely isn’t. You can’t be working is software development if you think that.
Try working as a dev in the Financial sector and releasing software with major bugs that ends up costing people money, especially bugs that have been spotted during UAT. The team leader would be out on his arse before he has time to blink. Try military, medical, logistics, accounting...
Gaming is one of the most forgiving, if not THE most forgiving sector. It’s evident in their practices. Look at ZOS. They release a patch to PTS and do 3 rounds of testing followed by a live release two weeks later, regardless of how many bugs were still around on the last round of testing!
They knowingly release bugs to adhere to pre-determined release schedule. In many industries where software is critical, knowingly releasing code with bugs is sackable offence for people on the (development) management chain.
Gaming devs have it easy. The only part of a game that needs to be watertight is anything to do with payment and account handling which is not gaming technically. The game mechanics can be beset by bugs with little to no repercussion to the dev teams.
They are slackers and they know it.
@disintegr8 Thank you. I worked with developers before and still do and can say I watch the struggle they go through when going from the Dev stage to Live. They hate it as much as the client because if they could have it done and not worry about it again, they would be happy to do so. Unfortunately that is not the case....ever. It overwhelms me watching them go through lines upon lines of codes. I'll stick to my graphic design job and let them enjoy the bugs.disintegr8 wrote: »As the old quote goes “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”
The options with software release are:
Software is released on time with several major bugs, some people are happy that they have something new, or something they have been waiting for. Others complain because something they have always used is suddenly broken, or the new features don't work as they should.
Software is delayed and released with some minor bugs: some people are happy because their patience was worth the wait for a 'better' product. Some will complain because they had to wait AND it is still not perfect. Others complain because the initial delivery date was not met, they completed the last DLC a week after release and have had nothing to do (or in this case they had to stop playing because they were so desperate for the storage crates and every inventory slot was maxed out).
Software is release late and with no bugs: stop dreaming and get back to reality (We are still in Kansas Toto, not Oz). One of the very first things a software tester gets taught is that you will never find all of the bugs, no matter how hard or how long you try.
I work in software development and know for a fact that the company does not like delays and the development team (especially QA) do not like releasing software with bugs. Unfortunately, there lies the issue.
They can't just fix lag though, there is no magic fix for it in most cases. If they could they would have already and not wasted time on all the things they've done to make small gains against it.JackDaniell wrote: »No matter how overwhelmingly the players say we want lag and bug fixes zeninax ignores us. Eso will not survive on this current model.
They can't just fix lag though, there is no magic fix for it in most cases. If they could they would have already and not wasted time on all the things they've done to make small gains against it.JackDaniell wrote: »No matter how overwhelmingly the players say we want lag and bug fixes zeninax ignores us. Eso will not survive on this current model.
Also ESO will survive how it is, it's actually thriving how it is now. Each update has bugs but most go off without issues this big.
But... then what would we post about on a Tuesday morning?
disintegr8 wrote: »As the old quote goes “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”
The options with software release are:
Software is released on time with several major bugs, some people are happy that they have something new, or something they have been waiting for. Others complain because something they have always used is suddenly broken, or the new features don't work as they should.
Software is delayed and released with some minor bugs: some people are happy because their patience was worth the wait for a 'better' product. Some will complain because they had to wait AND it is still not perfect. Others complain because the initial delivery date was not met, they completed the last DLC a week after release and have had nothing to do (or in this case they had to stop playing because they were so desperate for the storage crates and every inventory slot was maxed out).
Software is release late and with no bugs: stop dreaming and get back to reality (We are still in Kansas Toto, not Oz). One of the very first things a software tester gets taught is that you will never find all of the bugs, no matter how hard or how long you try.
I work in software development and know for a fact that the company does not like delays and the development team (especially QA) do not like releasing software with bugs. Unfortunately, there lies the issue.
or another option: if ZOS would just one quarter not release new content, but focus with all their devs on fixing all major bugs and release a free bug fix DLC, everyone will be happy. sure there will be some people crying why not new content, but they will understand soon ,when they start to play
then again back to schedule with releasing new dlc every quarter. if again some new bugs come up, again release a bug fix dlc, or bug fix special patch
ZOS just needs to prioritize bug fixing more, add more high-quality staff to this area and hotfix all major bugs asap!!!
Lord_Dexter wrote: »they might need improving release management,
but this is almost everywhere in software industry, you should rather praise them for fixing urgent issues/exploit immediately!
C'mon. Never play on patch day. That rhymes. But patch week?
Didn't say my stuff is good!
But joking aside for a minute. From my point of view it's totally normal that stuff breaks.
As everyone else I'd be happier if it didn't of course. In general I think the "pioneer" days are sort of over. Maybe I'm wrong, but if I reflect about myself I'd probably not go through the hassle of creating a special boot disc anymore to play a game. Perhaps that is why we see an increased unhappiness about bugs.
Haven't finished my coffee yet so I'll leave it at that and add a famous Forrest Gump saying: Bugs happen.