HorrorShow wrote: »I remember Age of Conan adding solo instance near the end. Dungeons meant to be soloed that were kinda challenging until you got the hang of them.
The problem with solo content is that if not every class/spec can do it, people scream bloody murder.
I play a magblade tank with self heals up the wazoo and decent dps. Love taking on world bosses. But when I played magblade DPS with a focus on being good dps in dungeons, I could not solo a world boss for my life.
So while I enjoy the solo content that is hard, I just don't think they can make it hard and something that all classes could partake in equally.
HorrorShow wrote: »I remember Age of Conan adding solo instance near the end. Dungeons meant to be soloed that were kinda challenging until you got the hang of them.
The problem with solo content is that if not every class/spec can do it, people scream bloody murder.
I play a magblade tank with self heals up the wazoo and decent dps. Love taking on world bosses. But when I played magblade DPS with a focus on being good dps in dungeons, I could not solo a world boss for my life.
So while I enjoy the solo content that is hard, I just don't think they can make it hard and something that all classes could partake in equally.
for instance, if you say I want to be able to solo something, everyone assumes nerf. (in some cases though this is in fact what some players mean)
but in my case I love soloing the vvardenfell world bosses (those you can, a few have mechanics that you cannot solo, wrothgar is worse in most cases as the amount of adds and damage overwhelms you)
I like the fairly long fights that I can win, but a false move can mean death, but if I manage and time stuff right I come out with a sense of accomplishment like I figured something out or used my skills to achieve something.
(as opposed to for instance a tank holding agro while heals are spammed on him and go for broke DPS nukes a boss)
I would love more world bosses that were singular world bosses (without piles of adds or multiple people required mechanics) that could in fact one hit you if you didn't block right or dodge right, but clearly indicated said attacks and didn't have required multiple people mechanics.
these would play fun, and arguably age better, as for instance some wrothgar world bosses were designed with having raids in mind, when they summon adds they summon LOTS of very hard htting adds all at once and if you try to solo them it will straight up wipe you.
so please ZOS, look at Monster hunter world as inspiration and for ideas of how to do world bosses in the future, so that we can solo them if we want, but its not easy and we can come out with a sense of accomplishment.
HorrorShow wrote: »I remember Age of Conan adding solo instance near the end. Dungeons meant to be soloed that were kinda challenging until you got the hang of them.
The problem with solo content is that if not every class/spec can do it, people scream bloody murder.
I play a magblade tank with self heals up the wazoo and decent dps. Love taking on world bosses. But when I played magblade DPS with a focus on being good dps in dungeons, I could not solo a world boss for my life.
So while I enjoy the solo content that is hard, I just don't think they can make it hard and something that all classes could partake in equally.
All classes can, I've done it with all classes, but you have to focus a build around it. Heavy armour and self heals are paramount. Knight-errant is probably the best armour in the game for this. combine it with a stam dps helm, or even tremor scale, and a stam dps set like VO or TFS and you're good to go.
for instance, if you say I want to be able to solo something, everyone assumes nerf. (in some cases though this is in fact what some players mean)
but in my case I love soloing the vvardenfell world bosses (those you can, a few have mechanics that you cannot solo, wrothgar is worse in most cases as the amount of adds and damage overwhelms you)
I like the fairly long fights that I can win, but a false move can mean death, but if I manage and time stuff right I come out with a sense of accomplishment like I figured something out or used my skills to achieve something.
(as opposed to for instance a tank holding agro while heals are spammed on him and go for broke DPS nukes a boss)
I would love more world bosses that were singular world bosses (without piles of adds or multiple people required mechanics) that could in fact one hit you if you didn't block right or dodge right, but clearly indicated said attacks and didn't have required multiple people mechanics.
these would play fun, and arguably age better, as for instance some wrothgar world bosses were designed with having raids in mind, when they summon adds they summon LOTS of very hard htting adds all at once and if you try to solo them it will straight up wipe you.
so please ZOS, look at Monster hunter world as inspiration and for ideas of how to do world bosses in the future, so that we can solo them if we want, but its not easy and we can come out with a sense of accomplishment.
Integral1900 wrote: »Bear in mind oh ninja players... you are the minority...
I used to be the whole meta vet trial brigade, finaly just burnt out from that communities stifling hypocrisy. Playing normal content again has taught me one thing... most players will never be that good. Most don’t have the time or dedication to do it. In fact there are plenty of players with 690 cp that seem to struggle on normal fungal grotto! So before you try to dark souls this thing remember that if we are here we are not there, some players do like hard games, most don’t...
HorrorShow wrote: »I remember Age of Conan adding solo instance near the end. Dungeons meant to be soloed that were kinda challenging until you got the hang of them.
The problem with solo content is that if not every class/spec can do it, people scream bloody murder.
I play a magblade tank with self heals up the wazoo and decent dps. Love taking on world bosses. But when I played magblade DPS with a focus on being good dps in dungeons, I could not solo a world boss for my life.
So while I enjoy the solo content that is hard, I just don't think they can make it hard and something that all classes could partake in equally.
All classes can, I've done it with all classes, but you have to focus a build around it. Heavy armour and self heals are paramount. Knight-errant is probably the best armour in the game for this. combine it with a stam dps helm, or even tremor scale, and a stam dps set like VO or TFS and you're good to go.