Before people get all high and mighty and preachy about "gettin' gud", it's one thing when you are facing normal mobs and low-end bosses. It is another when you are in vet dungeons facing the same enemies you have faced half a dozen times and they hit harder and have an over all general increase in stats and "not difficulty". Under those conditions, blocking is a joke. Two hits and your stamina is gone. This is especially true for magicka based characters. I know update 17 is happening soon and is suppose to correct this. But, I have my doubts.
Platform: PS4
CP 405