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New Motifs from the origional 9

rynth
rynth
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Since game has been out perhaps we can remake the original 9 motifs with new updates (get rid of hip flaps) and maybe do different design/look on them. can call them Breton 2, Nord 2, etc.
When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • VaranisArano
    VaranisArano
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    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Well, all those motifs do have a tier 5 level that we can't craft...YET.



    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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  • VaranisArano
    VaranisArano
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    Well, all those motifs do have a tier 5 level that we can't craft...YET.



    Yeah, we see it on unique weapons sometimes or on the weapons/shields you can steal from weapon racks. That was one of the hopes for transmogrification that we'd be able to copy unique weapon appearances. Alas, tis not to be.
  • rynth
    rynth
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    Guess with what I'm meaning now that had time and the game artists/designers have seen different motifs and ideas of going back and improving on the original 9 motifs with slightly different looks and feels. heck it's also a good and easy way to introduce 9 new motifs for people to go out farm and learn to craft.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    rynth wrote: »
    Guess with what I'm meaning now that had time and the game artists/designers have seen different motifs and ideas of going back and improving on the original 9 motifs with slightly different looks and feels. heck it's also a good and easy way to introduce 9 new motifs for people to go out farm and learn to craft.

    True, but as someone who knows all motifs (except BA), I really do hate farming them. :s

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
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    Dhryk | Imperial Dragonknight | Stamina

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  • Theodorus
    Theodorus
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    rynth wrote: »
    Since game has been out perhaps we can remake the original 9 motifs with new updates (get rid of hip flaps) and maybe do different design/look on them. can call them Breton 2, Nord 2, etc.

    Get rid of hip flaps and make shoulders hideable, at least for the light armor sets. That's about all I'd need.

    I much prefer the aesthetic of a simpler, more realistic looking European armor style over the psychedelic Samurai-on-steroids crap most MMOs seem to favor. Breton medium is about the best looking armor in game, for me. My main wears the Covenant Scout costume, black and gold dyable.

    I don't really need new armor styles, just those two simple tweaks. Although, removing the hip flaps would probably be somewhat more labor intensive than we think. Tough, they shouldn't have put them there in the first place,

    Walking Dead survival tip ... just run faster than Otis
  • VaranisArano
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    I love the hip flaps, actually. I'd be fine if they made an option for all of you who hate them to hide them, but I'll be keeping mine, thanks.
  • Theodorus
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    I love the hip flaps, actually. I'd be fine if they made an option for all of you who hate them to hide them, but I'll be keeping mine, thanks.

    Well, I'm OK with them on the Breton medium, as they are integrated fairly well into the design. Most of the robes and tunics, however, look stupid with cloth hip flaps that serve absolutely no practical purpose. Ditto epaulettes on a sleeveless robe.

    So really, I'm mostly talking about light armor styles.

    Walking Dead survival tip ... just run faster than Otis
  • logarifmik
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    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.
    A truly interesting speculation, but no.
    EU PC: @logarifmik | Languages: Русский, English
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  • Nestor
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    With the original 9 motifs the various material levels do look different. Check out eso fashion to see the differences. The old vet stuff does not have as much a difference, but they are there.
    Enjoy the game, life is what you really want to be worried about.

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  • rynth
    rynth
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    Theodorus wrote: »
    rynth wrote: »
    Since game has been out perhaps we can remake the original 9 motifs with new updates (get rid of hip flaps) and maybe do different design/look on them. can call them Breton 2, Nord 2, etc.

    Get rid of hip flaps and make shoulders hideable, at least for the light armor sets. That's about all I'd need.

    I much prefer the aesthetic of a simpler, more realistic looking European armor style over the psychedelic Samurai-on-steroids crap most MMOs seem to favor. Breton medium is about the best looking armor in game, for me. My main wears the Covenant Scout costume, black and gold dyable.

    I don't really need new armor styles, just those two simple tweaks. Although, removing the hip flaps would probably be somewhat more labor intensive than we think. Tough, they shouldn't have put them there in the first place,

    yeah that is my biggest thing is hip flaps though for Breton heavy and medium armor seems like they fit the most.

    For races though you'd think there would be more style differences between the regions not just a flat out generic design for races (I'm not talking about the three different tiers for lvl either) but different styles. Heck I guess you could go away from Breton 2 motif (and the other original motif) and have regional different motifs such as Rivenspire, Rifton, Deshaan, or Stonewatch. Though seems easier to just add a 2 next to the original name have a new style for the race.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • starkerealm
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    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan

    Redguard and Orc were both updated. The versions you find in game do not match the ones that existed at launch at all. It was a huge firestorm on the forums for weeks because the new styles had significant artistic differences from the original ones. In particular, Light and Medium Redguard were considerable, artistic, steps down, even as the texture resolution climbed.

    As a result, ZOS has said they wouldn't go back and rework old motifs under any circumstances. This isn't entirely true, as you can see the original version of the Ashlander motif in Stonefalls and on the Red Mountain set, but the one you can craft has been completely reworked.
  • Ohtimbar
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    logarifmik wrote: »
    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.
    A truly interesting speculation, but no.

    Seems reasonably accurate to me.
    forever stuck in combat
  • WatchYourSixx
    WatchYourSixx
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    From ZOS's perspective: Why redo a motif when you can release a new one like Varanis mentioned? They've made motifs that are similar culture wise and arguably fit the races better than the originals. Plus more options is better. I personally love certain pieces of the old motifs, and I will be using them next week when dragon bones hits live. I'm sure I'm not alone in that I would be upset if they changed the current 10 racials instead of adding new ones.
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  • Naomi_K
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    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.

    Nord - Bloodforge and Dreadhorn
    Edited by Naomi_K on February 7, 2018 7:49AM
    PC EU
  • Nemesis7884
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    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.

    nord = bloodroot forge
  • Ep1kMalware
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    rynth wrote: »
    Since game has been out perhaps we can remake the original 9 motifs with new updates (get rid of hip flaps) and maybe do different design/look on them. can call them Breton 2, Nord 2, etc.

    There was a time when khajiit light armor top was very smooth and well done. Then one day they added these hidious, gargantuan hip flaps that not only look like absolute trash, but aren't connected to anything.

    I'd love to see that crap reverted, I'd use it in a heartbeat.
  • BlueViolet
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    I despise those hideous hip flaps. I wish they would add a toggle to get rid of them. I've begun dressing all my characters that wear crafted medium armour in Order Hour chests and plain hollowjack trousers with boots that hide the neon orange stripes, to avoid those god-awful things. If I can't find a chest without them for light armour, my characters are stuck in costumes.

    I get sick of them looking the same but it's better than them looking like they're about to take off when running, thanks to hip wings :astonished:

    Edit - Also, I'd like an option to hide shoulder pieces please ZoS. I don't know what you did to them at one point, but there was a comparison thread in about May last year, in regards to what seems like an apparent ( large ) size increase in shoulder pieces. Pieces like Dunmer and Wood Elf went from fairly small to aeroplane wingspan size. Some of them look really ridiculous.

    Edited by BlueViolet on February 7, 2018 10:01AM
    EU / NA / PC
  • Iccotak
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    Since the vanilla areas still counts for most of the game the vanilla content, including motifs, should be updated.
    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.

    Yes, they've added more culture variations for each race. However, a race should not have a mono culture. Just look at the Dark Elves and the divide between the Great Houses and the Ashlanders. The vanilla motifs should still be updated. Vanilla Nord armor looks especially bad
  • Iccotak
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    From ZOS's perspective: Why redo a motif when you can release a new one like Varanis mentioned? They've made motifs that are similar culture wise and arguably fit the races better than the originals. Plus more options is better. I personally love certain pieces of the old motifs, and I will be using them next week when dragon bones hits live. I'm sure I'm not alone in that I would be upset if they changed the current 10 racials instead of adding new ones.

    as to your question.
    It is important they make the base game look good as well. Making the DLCs the only good thing about it is pretty lame.
    Traveling from a DLC area to any of the Vanilla zones is a disappointing experience. imo
  • lardvader
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    I'm not sure about Bosmer though.

    Think Reach Winter :wink:

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  • BigBadVolk
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    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.

    I'd say some are still missing, I mean we prob will get the Updated Altmer with the Summerset chapter and the Nord one when they will add a Skyrim zone
    Same with Argonian, Khajiit, Imperial
    Also I'd add:
    Updated Daedric - Xivkyn/ (maybe ebonshadow)
    Updated Barbaric - Dreadhorn/Bloodforge
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  • starkerealm
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    BigBadVolk wrote: »
    Its not so much that they've updated the original armors, but they've definitely added styles that fit with the cultural looks.

    Updated Altmer - Dominion motif
    Updated Breton - Covenant motif
    Updated Argonian - Mazzatun motif
    Updated Orc - Malacath/Ancient Orc
    Updated Redguard - Ra Gada/Yokudan
    Updated Dunmer - Pick any Vvardenfell motif, esp Militant Ordinator
    Updated Khajiit - Dro-m'athra
    Updated Nord - A little harder, but I think Skinchanger (think Companions) and the Stahlrim Frostcaster motifs fit
    Updated Imperial - Order of the Hour

    I'm not sure about Bosmer though.

    I'd say some are still missing, I mean we prob will get the Updated Altmer with the Summerset chapter and the Nord one when they will add a Skyrim zone
    Same with Argonian, Khajiit, Imperial
    Also I'd add:
    Updated Daedric - Xivkyn/ (maybe ebonshadow)
    Updated Barbaric - Dreadhorn/Bloodforge

    Yeah, Ebonshadow is a Daedric motif.

    Not exactly an update since it's a distinct group.

    Silken Ring and Worm Cult are also, probably, Daedric motifs (sorta.)
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