https://www.youtube.com/watch?v=KSbv73JkkFI
starkerealm wrote: »The snot did I just watch?
He's crying about the offbalance debuff doing... what, exactly? "Running Law..." Law? Law of Julianos? How does that have anything to do with... you know, nevermind.
Thealteregoroman wrote: »starkerealm wrote: »The snot did I just watch?
He's crying about the offbalance debuff doing... what, exactly? "Running Law..." Law? Law of Julianos? How does that have anything to do with... you know, nevermind.
@starkerealm me right now...


I think that really sums up the type of person we are talking about.Oh please trolls, come and try to justify the stupidity of your favorite tubers. I'm begging at this moment.
rhapsodious wrote: »oh hey it's gilliam's pal
I think he's trying to say he doesn't want to run lightning wall on a healer because of the way off-balance works, but there's 5 minutes of profanity around that point? ¯\_(ツ)_/¯
VilniusNastavnik wrote: »What he misses is that the cool down only takes effect if the off balance ends. If he was smart enough, he would realise it can be kept up 100% of the time with enough skill preventing the cool down starting.
VilniusNastavnik wrote: »What he misses is that the cool down only takes effect if the off balance ends. If he was smart enough, he would realise it can be kept up 100% of the time with enough skill preventing the cool down starting.
@VilniusNastavnik No, uptime is hard capped at 21%. We get 4s when it procs, and then must wait 15s after that to be able to proc offbalance again.
The 100% uptime was a bug that ZOS removed despite feedback on that functionality being mostly positive. They don't want offbalance to be a source of group damage; they just want to further enforce the heavy attack meta we all love to hate.
VilniusNastavnik wrote: »VilniusNastavnik wrote: »What he misses is that the cool down only takes effect if the off balance ends. If he was smart enough, he would realise it can be kept up 100% of the time with enough skill preventing the cool down starting.
@VilniusNastavnik No, uptime is hard capped at 21%. We get 4s when it procs, and then must wait 15s after that to be able to proc offbalance again.
The 100% uptime was a bug that ZOS removed despite feedback on that functionality being mostly positive. They don't want offbalance to be a source of group damage; they just want to further enforce the heavy attack meta we all love to hate.
@Jhalin I don't have an issue with the Heavy Attack meta. I have 350 ping on a good day. Ever tried La Weaving with 350 ping? Ha meta means I can put down my DoTs, proc any buffs off cooldown and then spam HA until I need to reapply and still hit 30K DPS. Able to get a sh*t tonne more before Lightning HA was nerfed.
VilniusNastavnik wrote: »VilniusNastavnik wrote: »What he misses is that the cool down only takes effect if the off balance ends. If he was smart enough, he would realise it can be kept up 100% of the time with enough skill preventing the cool down starting.
@VilniusNastavnik No, uptime is hard capped at 21%. We get 4s when it procs, and then must wait 15s after that to be able to proc offbalance again.
The 100% uptime was a bug that ZOS removed despite feedback on that functionality being mostly positive. They don't want offbalance to be a source of group damage; they just want to further enforce the heavy attack meta we all love to hate.
@Jhalin I don't have an issue with the Heavy Attack meta. I have 350 ping on a good day. Ever tried La Weaving with 350 ping? Ha meta means I can put down my DoTs, proc any buffs off cooldown and then spam HA until I need to reapply and still hit 30K DPS. Able to get a sh*t tonne more before Lightning HA was nerfed.
Good for you? I find it boring and the cause of the now slow and monotonous combat patterns. That doesn't mean 100% offbalance uptime is possible anymore.
VilniusNastavnik wrote: »VilniusNastavnik wrote: »VilniusNastavnik wrote: »What he misses is that the cool down only takes effect if the off balance ends. If he was smart enough, he would realise it can be kept up 100% of the time with enough skill preventing the cool down starting.
@VilniusNastavnik No, uptime is hard capped at 21%. We get 4s when it procs, and then must wait 15s after that to be able to proc offbalance again.
The 100% uptime was a bug that ZOS removed despite feedback on that functionality being mostly positive. They don't want offbalance to be a source of group damage; they just want to further enforce the heavy attack meta we all love to hate.
@Jhalin I don't have an issue with the Heavy Attack meta. I have 350 ping on a good day. Ever tried La Weaving with 350 ping? Ha meta means I can put down my DoTs, proc any buffs off cooldown and then spam HA until I need to reapply and still hit 30K DPS. Able to get a sh*t tonne more before Lightning HA was nerfed.
Good for you? I find it boring and the cause of the now slow and monotonous combat patterns. That doesn't mean 100% offbalance uptime is possible anymore.
See, you can hate it all you want. But some of us don't live next door to the server and have to deal with high latency. So, as a result, we have to make do with what we can to achieve competitive numbers to be able to access end game content. If the HA meta was removed I'd be back to 15-20K DPS and probably quit the game because I'd be only able to do normal craglorn trials at best, and Vet non HM 4 man dungeons at worst. So Good for me? I know it is. You don't like it? That's your problem, sahn, not mine.
Does this guy have actual viewers? His voice, inflection, and pauses are just so annoying. He is obviously not very intelligent, since he is talking about a lack of knowledge from "meta" players for something that isn't even on live yet. I know the hardcore players jump on PTS to get a head start on running new content, but no one gets too attached to anything on the test server. This guy is a lifetime basement dweller. While making this am very video about a game, he is also typing, more than likely on redit about the same thing the video is about, as if his opinion matters to anyone with sense.
starkerealm wrote: »Does this guy have actual viewers? His voice, inflection, and pauses are just so annoying. He is obviously not very intelligent, since he is talking about a lack of knowledge from "meta" players for something that isn't even on live yet. I know the hardcore players jump on PTS to get a head start on running new content, but no one gets too attached to anything on the test server. This guy is a lifetime basement dweller. While making this am very video about a game, he is also typing, more than likely on redit about the same thing the video is about, as if his opinion matters to anyone with sense.
He's got a little over 1k subscribers, which is basically a rounding error on YouTube. The video's been viewed 113 times, as I write this, and I know I'm three of those views. So, no; no one's watching him.



VilniusNastavnik wrote: »VilniusNastavnik wrote: »VilniusNastavnik wrote: »What he misses is that the cool down only takes effect if the off balance ends. If he was smart enough, he would realise it can be kept up 100% of the time with enough skill preventing the cool down starting.
@VilniusNastavnik No, uptime is hard capped at 21%. We get 4s when it procs, and then must wait 15s after that to be able to proc offbalance again.
The 100% uptime was a bug that ZOS removed despite feedback on that functionality being mostly positive. They don't want offbalance to be a source of group damage; they just want to further enforce the heavy attack meta we all love to hate.
@Jhalin I don't have an issue with the Heavy Attack meta. I have 350 ping on a good day. Ever tried La Weaving with 350 ping? Ha meta means I can put down my DoTs, proc any buffs off cooldown and then spam HA until I need to reapply and still hit 30K DPS. Able to get a sh*t tonne more before Lightning HA was nerfed.
Good for you? I find it boring and the cause of the now slow and monotonous combat patterns. That doesn't mean 100% offbalance uptime is possible anymore.
See, you can hate it all you want. But some of us don't live next door to the server and have to deal with high latency. So, as a result, we have to make do with what we can to achieve competitive numbers to be able to access end game content. If the HA meta was removed I'd be back to 15-20K DPS and probably quit the game because I'd be only able to do normal craglorn trials at best, and Vet non HM 4 man dungeons at worst. So Good for me? I know it is. You don't like it? That's your problem, sahn, not mine.
Dude this has zero to do with the topic at hand. Why are you bringing up your ping when we're talking about Offbalance? I really don't understand your paragraph of just...offtopic ranting
You realize this change doesn't help you either, right? You will be doing less damage now that you're losing out on most of the damage Exploiter would have been giving you.