For ZoS or anyone that might know the answers...
1. Outfit creation. Let's say I create my tanks outfit with sword/board and sword/board weapon slots. I'm in a run and want to throw my ice staff on the back bar, what happens to my outift?
Does it just keep everything as is and add the non outfit staff? If I want the exact same setup but with a custom and dyed staff, will I need to have two outfit slots that are exactly the same except for one having a staff that's customized? (this same question would apply to various setups, DPS dropping DW for a 2H, etc).
This has been my main curiosity in the outfit system, it's seems very versatile, but the way they've set up weapons to only be dye-able as part of the outfit system could create some limitations.
AND
2. Storage. Says in patch notes the only way to get one of the storage chests is with the level up rewards.
Does this mean that if I have 14 maxed out characters I cannot have 8 storage chests unless I buy another character slot and level another character? Or does it mean I just buy two of another 'chest style' like sturdy wood or whatever they are calling the different types.
If you are forcing people to level again just to get a full set of storage, I think that's a bit much. It will force a crown store purchase for many players and I'd probably get the slot anyhow, but don't think it should be required of players that don't have the desire or crowns. And if this is how it works, pushes the crown store one step closer to pay-to-win IMO. You guys have danced that line well, occasionally sticking a toe over, but this feels like a bit more than that. I also don't like to see players that have put the time into the game to max out 14 characters being penalized for having already played the game.
So I'm hoping the notes just mean you can buy two of another style or you guys pull back on this and allow another way to acquire this 8th chest.