Okay starting of I must say this is going to be a bit long, and disclaimer I'm not the best player nor do I have all the answers. However I need to get this off my chest as it is something I have noticed and had an issue with for a while now and I think the community has become so used to it that it almost seems that no one is taking notice of it.
My problem is that the devs seem to have an issue with characters becoming more powerful that they already are. If you look at the last 4 game updates we have gained what 40cp on each tree? Does anyone feel their character gained any extra dps (as a dps), survivability (As a tank) or hps (as a healer)? I don't, and I noticed its because every time there is an update the devs tweak something that sets us back or more frankly keep us in the same position.
Is that fair? Does it make sense for them to spend time micromanaging the performance of our characters to ensure they don't go out of what seems to be the devs comfort zone?
What is the reason for this?
At first when all these "balance" changes were happening then you know it seemed like it made sense. Now if you look at it closely the only thing they are really doing is limiting our ability to perform better with what we have. Its either they are tweaking the sets to limit our dps, they adjust our skills to limit dps, they mess with our sustain to limit our dps, tweak tweak tweak. Like really? Why is it so much of an issue for someone to do 2-3k more dps per patch,, if you are a decent player? Its not like people are walking over your trials, crap if your lucky you can pug a good group to do some of the new dungeons but yet they seem to want to keep us down as much as possible instead of creating different types of content to give players different options to group and do stuff.
Players should feel their characters become more powerful, and new content should be released to match this new power they receive, and then maybe its a little easier to complete the older content. This system where you want everyone to go everywhere and be able to participate in everything is what needs to be "tweaked" You are keeping back the higher lvl players who have been playing the game for ages and allowing players who just started to advance freely, meanwhile when maxed cp players earn more cp it amounts to nothing because now they changed mundus stones or they adjust the skills or something that keeps us in the zone. Am I the only one seeing something wrong with this mentality?
Maybe a solution could be when new content comes out the lvl of the mobs on that content is higher (somewhat like the old days) that way players of a higher caliber can feel challenged players of medium caliber can maybe now do the older content more comfortably and try their hands at the harder content and low caliber players stay away from things that they are not able to handle or do normal, but you let people grow as they should not hold us back.
Honestly I don't know how these things would affect PvP, I am not a PvPer. To me they are not the same and if they are not they should be treated differently. 'Needed' balance adjustments for PvP should not affect pve. You already have a different zone for PvP why not expand on that idea and make more PvP only rules and allow them to coexist so no matter what environment someone is, they are experiencing the game in a way that is suited to them and not feeling the consequences of another play environment where things are somewhat opposite.
I would like to hear peoples thoughts on this topic. I will have other topics like this where I'm going to talk about guilds, and sets/crafting.
Please understand I am not bashing the devs but i would like to see combat improved and advance and I would appreciate that you read this objectively and keep negative comments to yourself.