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New class ideas for Zenimax to come up with?

Epiccbuckx
Epiccbuckx
Soul Shriven
I don't know about you guys but the Warden didn't "wow" me enough. Don't get me wrong I love the class I have a Stam Warden 300 CP and I do enjoy playing with him but I do sometimes feel like the class may be lacking something. With that being said when ESO comes out with a new chapter I'm hoping to get a new class option a little more enticing. What do you guys thing the next class should be ? lets share some ideas.
  • Lyserus
    Lyserus
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    There really isn't more need for another class, ESO has corresponding class/skill lines for all base D&D classes, and tho lack in number ESO classes are way more versatile than WOW ones.

    In my opinion ESO can probably take at most 1 more class before conbat balance reach the point of no saving.
    And my list of candidates for that potential last class:

    EDIT: Adding commentary on the ideas others mentioned

    Bard (Tho I do believe a world skill line is more fit, or bard guild skill line)

    Tinkeler/Engineer/Artificer(Probably wrong spelling, the mechnics fight with dwemer/CWC technology, but again we don't need another pet class)

    Necromancer(I'm trolling those desperate ppl on forum, Necromancer should never be chooseable class, because necromancer is gonna base on dead bodies, aka pets, so when we already have 2 pet classes there is no need for third. Also, if character is necro the ailkr/redguard storyline will have to redone)

    Monk/ Moth Priest: hand to hand combat...well that's sounds more like a "weapon" skill line. A class specific with hand to hand combat will have their "unique" problems like set bonus etc, which is unnessary for ZOS to put all new attention to one class)

    Spellsword
    : Again probably fit better for weapon skill line, like the datamined sword&rune.

    Witchhunter: Problem being, the name indicates its skill will be used to target magic users. It would be a bit weird if in pvp witchhunter doesn't hunt witch, but unbalanced if it does.

    Sword-Singer: Ansei...I mean it's sth I'd love to see: Potential for both magic/stam build lore wise, unique flying swords etc....The only problem being it's supposed to be a long extinct technique which even Sai Sahan failed to re-create. I'd wager ZOS can come up with some excuses/ new lore to justify it if ZOS wants to add this class, tho.

    Now have a look at it probably Tinkler and Sword-Singer are the most possible and doable ideas.
    Edited by Lyserus on January 12, 2018 11:32PM
  • JamuThatsWho
    JamuThatsWho
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    There's a few I can think of:

    Bard (LotRO's Minstrel class for inspiration).

    Monk ("Ancestor Moth", Hand-to-Hand combat).

    Engineer/Artificer (Dwemer technology-based).

    Spellsword (with a weapon and wand or something).

    Witchhunter (my favourite TES class).

    Before Skyrim, TES had a ton of PC and NPC classes they could draw inspiration from.

    http://en.uesp.net/wiki/Oblivion:Classes
    Edited by JamuThatsWho on January 12, 2018 8:10PM
    @JamuThatsWho - PC EU - CP1200+

    Jo'farahn-dar - Khajiit Magicka Necromancer, AD
    Vanryth Serethi - Dunmer Magicka Dragonknight, Vampire, EP
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    Ixtah-Rei - Argonian Magicka Warden, AD
  • Epiccbuckx
    Epiccbuckx
    Soul Shriven
    Lyserus wrote: »
    There really isn't more need for another class, ESO has corresponding class/skill lines for all base D&D classes, and tho lack in number ESO classes are way more versatile than WOW ones.

    In my opinion ESO can probably take at most 1 more class before conbat balance reach the point of no saving.
    And my list of candidates for that potential last class:
    Bard (Tho I do believe a world skill line is more fit, or bard guild skill line)

    Tinkeler(Probably wrong spelling, the mechnics fight with dwemer/CWC technology, but again we don't need another pet class)

    Necromancer(I'm trolling those desperate ppl on forum, Necromancer should never be chooseable class)

    Except these there really aren't anymore interesting ones

    You do have a point. The classes can be very versatile. I do also feel that and this is my opinion, when it comes to PVP aspect of ESO that versatility become limited due to the fact that every ones build kind of becomes the same. I know this is sort of, off topic.

    Hmm, why shouldn't the Necromancer be a choice? I can see where it can maybe be to similar to a warden but what do you think?
  • Epiccbuckx
    Epiccbuckx
    Soul Shriven
    There's a few I can think of:

    Bard (LotRO's Minstrel class for inspiration).

    Monk ("Ancestor Moth", Hand-to-Hand combat).

    Engineer/Artificer (Dwemer technology-based).

    Spellsword (with a weapon and wand or something).

    Witchhunter (my favourite TES class).

    Before Skyrim, TES had a ton of PC and NPC classes they could draw inspiration from.

    http://en.uesp.net/wiki/Oblivion:Classes

    Aw man we think alike haha. The spellsword I feel like you can already make one of these in the game. MagDK build with sword and shield its very similar to a spellsword. I do absolutely love the idea of the Monk. I've played other MMOs as a monk and loved each one of them. Now the idea is great and I would love for it to be apart of ESO the thing is I cant see how it might work.
  • Mic1007
    Mic1007
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    Epiccbuckx wrote: »
    There's a few I can think of:

    Bard (LotRO's Minstrel class for inspiration).

    Monk ("Ancestor Moth", Hand-to-Hand combat).

    Engineer/Artificer (Dwemer technology-based).

    Spellsword (with a weapon and wand or something).

    Witchhunter (my favourite TES class).

    Before Skyrim, TES had a ton of PC and NPC classes they could draw inspiration from.

    http://en.uesp.net/wiki/Oblivion:Classes

    Aw man we think alike haha. The spellsword I feel like you can already make one of these in the game. MagDK build with sword and shield its very similar to a spellsword. I do absolutely love the idea of the Monk. I've played other MMOs as a monk and loved each one of them. Now the idea is great and I would love for it to be apart of ESO the thing is I cant see how it might work.

    Moth Priest?
    @Mic1007
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  • EvilAutoTech
    EvilAutoTech
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    I don't think there should be more classes but if they add any I would like to see Sword Singer. Magicka version might be tough to do though. Maybe bound weapons but I don't know.
  • Ragnarock41
    Ragnarock41
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    Base classes are literally crying for some attention + much needed bug fixes.
    If they're gonna ignore the base classes and just keep throwing new broken classes into the game every year,
    We might aswell move on.
    Edited by Ragnarock41 on January 12, 2018 8:56PM
  • Hexquisite
    Hexquisite
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    While I would love to see Bard or Monk, I would also like to see current classes have other options that can keep up in DPS, and give us variety. I really wanted to have an ICE warden, but I couldn't get the DPS that people would like in Vet DLC, and didn't really feel effective in PVP small scale (large scare group yes Ice Destro Ult and rapids spammer)

    I feel like of all the classes have these really fun skills, and that there are really fun armor sets, that never get used because they can't keep up the DPS.
    PC NA
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  • Inhuman003
    Inhuman003
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    Moth Priest (are Monks) do take a lot of risks, they know how to read the Elder Scrolls but they also have other Magical abilities. they are the guardians of Savilla's Stone and they do have Akaviri weapons. they have a super ability hearing just like Daredevil.
  • LeagueTroll
    LeagueTroll
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    It is already hard enough to balance classes. The problem we have is that in pve. Dk tank and templar healer has a quite big edge over other classes. What we need is alternatives. And it need only some minor changes to make it work.

    All NB healer need is swallow soul change from minor vatality to minor mending, and soul siphoner passive from 2/3 % healing to 3/5% but only for aoe skills. then you will have NB has bigger healing spring but w/o single target burst heal.

    And for tank, all you need is change the stupidly broken warden tree to cost 50 ulti and scale off max hp and only max hp. And warden tank can just run automated defence in pve. This would make pvp more balanced too.
  • Mettaricana
    Mettaricana
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    Not gonna entirely lie zos could make new classes using 1 skill line from exsisting classes like say add siphoning to necromancer

    Ardent flames on a elementalist then add 2 new skill lines each.

    When ya really stop and think of classic es games all the classes were just made up the different skill lines.
    I'm everything that doesn't belong in the pact but i'm there anyway...
  • Thorgar
    Thorgar
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    Bard! i would love that class be added :o

    ...are Bretons then mongrels,or paragons?
    The answer,of course,is both(though if you call a Breton
    a mongrel,he is liable to feed you an inch or two of steel).
    The passionate race of Bretons embodies the strengths
    of both men and mer-as well as there flaws.

    -The Bretons: mongrels or paragons?
  • ParaNostram
    ParaNostram
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    Neeeeeecroooooomaaaaaaanceeeeer!

    Seriously XD if they add Necromancy they'll be throwing one hell of a bone (pun intended) to us necromancer players which is kind of a fanatically loyal group if you just give us what we want XD
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Radiance
    Radiance
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    There's a few I can think of:
    Monk ("Ancestor Moth", Hand-to-Hand combat).
    Spellsword (with a weapon and wand or something).

    I would like to see these, especially Wands, added as Weapon Skill lines rather than entire classes but at this point, I would settle for them bringing Magicka Passives back to melee weapons... That ruined the Sword & Spell Magicka/Melee Hybrid Builds and I don't see the logic behind further limiting selection...
    Edited by Radiance on January 12, 2018 11:01PM
  • Didgerion
    Didgerion
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    Epiccbuckx wrote: »
    I don't know about you guys but the Warden didn't "wow" me enough. Don't get me wrong I love the class I have a Stam Warden 300 CP and I do enjoy playing with him but I do sometimes feel like the class may be lacking something. With that being said when ESO comes out with a new chapter I'm hoping to get a new class option a little more enticing. What do you guys thing the next class should be ? lets share some ideas.

    Yeah not wow-ed either - there are still few majors buffs and debuffs that the game creators forgot to put in the warden's skills.......so my expectation for a new class is:
    A class that has all major buffs and debuffs in their class skills - and that is not all - every skill should at least buff up 2 major buffs or debuffs.

    Edited by Didgerion on January 12, 2018 11:12PM
  • Lyserus
    Lyserus
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    Epiccbuckx wrote: »
    Lyserus wrote: »
    There really isn't more need for another class, ESO has corresponding class/skill lines for all base D&D classes, and tho lack in number ESO classes are way more versatile than WOW ones.

    In my opinion ESO can probably take at most 1 more class before conbat balance reach the point of no saving.
    And my list of candidates for that potential last class:
    Bard (Tho I do believe a world skill line is more fit, or bard guild skill line)

    Tinkeler(Probably wrong spelling, the mechnics fight with dwemer/CWC technology, but again we don't need another pet class)

    Necromancer(I'm trolling those desperate ppl on forum, Necromancer should never be chooseable class)

    Except these there really aren't anymore interesting ones

    You do have a point. The classes can be very versatile. I do also feel that and this is my opinion, when it comes to PVP aspect of ESO that versatility become limited due to the fact that every ones build kind of becomes the same. I know this is sort of, off topic.

    Hmm, why shouldn't the Necromancer be a choice? I can see where it can maybe be to similar to a warden but what do you think?

    I edited my first post..you can see my reason there:)
  • nimbli
    nimbli
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    Give me a (nearly) pure cc class. Not concerned w the details. I will group and buy the dlcs for that.
  • primethief147
    primethief147
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    Would totally be down for a pure buff bard class or skill line.
  • Zordrage
    Zordrage
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    DfsXwxo.gif
  • Keylun
    Keylun
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    A Barbarin class with stamina abilities instead of Magicka for once.
  • TheShadowScout
    TheShadowScout
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    Personally I don't think -any- of the mentioned ideas are worth a full class. A skill line at most... but then, I generally am opposed to the very idea of adding more classes, due to already having fourteen characters, and would much, much rather see any future additions to the class system to be refit-able to -every- character, no matter if newly made or played since launch...
    See, it IS reather vexing to have a new class added this late in the game, when some of us have been playing a pile of characters since 2014, both for reasons of "Gah, now I gotta make yet another alt just to enjoy this new classiness..." and even moreso for reasons of "Why the [censored] was this [censored] class not [censored] available back at [censored] lanuch, it [censored] would have made so much more [censored] sense for this [censored] main character of mine! [censored]! [censored]! [censored]!"
    (and yes, I am speaking from personal experience)

    Thus I make up ideas like: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1 to expand the class system that way, through a fourth class skill line added as part of a "specialize in one of the class skill lines" notion...

    And also come up with new guild options for those bardicaly inclined, scholars/artificers and others: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii

    And finally, we really could use more weapon skill lines as well to diversify our characters: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    Edited by TheShadowScout on October 27, 2019 4:05PM
  • WinterBelle08
    Although some new classes would be quite nice, I think a hand to hand weapon skill line would be the equivalent to adding a monk class. There was hand to hand in The Elderscrolls III: Morrowind. ZOS could maybe incorporate some kind of special knuckles as the weapon.
  • Enslaved
    Enslaved
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    Bard. So we can go around and annoy others singing same 3 songs like all bards in ESO.
    Clas skill tree
    • alteration - skills that slowly turn any victim who listen to our "Red Diamond" bs song into a pudding
    • conjuration - skills that conjure angry mob to beat up those who dislike our singing bs
    • healing - they say good song can heal you. Too bad the ones bards in ESO perform can heal you from the will to live, joy and happiness
  • Seraphayel
    Seraphayel
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    Mic1007 wrote: »
    Epiccbuckx wrote: »
    There's a few I can think of:

    Bard (LotRO's Minstrel class for inspiration).

    Monk ("Ancestor Moth", Hand-to-Hand combat).

    Engineer/Artificer (Dwemer technology-based).

    Spellsword (with a weapon and wand or something).

    Witchhunter (my favourite TES class).

    Before Skyrim, TES had a ton of PC and NPC classes they could draw inspiration from.

    http://en.uesp.net/wiki/Oblivion:Classes

    Aw man we think alike haha. The spellsword I feel like you can already make one of these in the game. MagDK build with sword and shield its very similar to a spellsword. I do absolutely love the idea of the Monk. I've played other MMOs as a monk and loved each one of them. Now the idea is great and I would love for it to be apart of ESO the thing is I cant see how it might work.

    Moth Priest?

    Aren't they blind and pretty weak and sick when it comes to their physical constitution? How could they be Monks?
    Za'Kharj - Khajiit Necromancer (Aldmeri Dominion)
    Xbox One X (EU)
  • Elsterchen
    Elsterchen
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    No, but how about 50% of all abilities beeing stamina based?

    I think there should first be real balance before a new class is introduced and since one major goal of the current combat changes is to make all roles viable for endgame content there is still alot to do when we look at the viability of all stamina based roles (appart from DD).
  • Mic1007
    Mic1007
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    A Sword-Singer class?
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
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  • Yzalirk
    Yzalirk
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    A Dwemer technology inspired class actually sounds pretty awesome.
  • gnarlyvandal
    gnarlyvandal
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    Remove all classes, open their skill lines to everyone.

    Remove damage scaling on resources, or another tweak that would remove the need to HAVE to be either full stam or mag.
    We don’t need another class, what we need is the option for greater customisation.

    Roles are important, classes are stupid.

    Both pvp and pve players are currently pigeonholed into a restrictive meta that has every class crying out for nerfs for other classes

    I doubt it’ll ever happen but is a better game design imo
    Edited by gnarlyvandal on April 25, 2018 1:06PM
  • knaveofengland
    knaveofengland
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    if you ever played the baldurs gate series , the you know the range of classes they can make is huge , so there will be a few more classes over time this i bet real cash on and win .

    just think of sub classes like in badurs gate then you are on a winner , like a shapeshifter went to a werewolf , we have that now , but they could expand this to another monster type say a zombie or chimera for arguments sake .

    the possabilites are about 12 classes in general if you look at all rpgs ever made since the 1960s to the 1970s was war & fantasy games , from the 1980 think most will remember dungeons and dragons .

    so the list can be huge and i would bet many thousands of pounds they have at least 2+ more classes to come .

    many thanks wish you all well
  • coplannb16_ESO
    coplannb16_ESO
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    I would advocate for the introduction of a 4th skill line for all existing classes as well as a 3rd morph (or a 2nd morph-layer, e.g. 2 morphs for each first morph) for skills, maybe not for all, but some.

    with all the crap ZoS messed up the classes during the last 3 years, e.g.:
    - adding stamine class abilities thus halving the choices for some classes for both specs
    - adding healing versions of former purely damage skills
    - taking away/nerfing class-identity skills (BoL, Power Lash, Flames of Oblivion, Cinder Storm,...)

    they could make up for a lot of the problems created with a 4th skill line and give every class a dedicated skill line to:
    a) tanking
    b) damage
    c) healing
    d) utility / class uniqueness
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
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