Dapper Dinosaur wrote: »Yes, it was because of PvP, definitely not because of endgame trial raids doing 70k dps making the content trivial. Ofc it was PvP, keep telling yourself that before you go to sleep.
I'm pretty sure when they did the mass nerfing, they justified it by talking about resources in PVP, which should lead any logical person to follow the logic that PVP is the reason they nerfed resource sustain in a way that made gameplay more boring that LITERALLY everyone was against.
Dude
"Morrowind removes cost reduction from CP" (the morrowind resource nerf).
"Morrowind introduces new PvP with Battlegrounds (NO-CP)"
Come on... put your tinfoil hat back on.
Ragnarock41 wrote: »To be honest what kills this game is CP.
as the CP cap gets higher and higher, classes and builds get worse and worse.
AbysmalGhul wrote: »Ragnarock41 wrote: »To be honest what kills this game is CP.
as the CP cap gets higher and higher, classes and builds get worse and worse.
How is that?
Somber97866 wrote: »Everyone, the first thing wrote was a question not a statement! Thought I'd clarify for the simple minded.
Moloch1514 wrote: »Moloch1514 wrote: »There was an ESO Live last year where the combat team dev admitted that balancing PvE and PvP separately would be "too hard" and take too much time. That is who we are paying folks.
That sounds like a reasonable argument from an informed source, so... ok?
I wish I could tell my boss that the dashboard project I'm working on is too hard and will take too much time. It won't seem reasonable to her I promise!
Yeah, that would be nice, but it's also completely unrelated to your previous statement. See there's a fallacy there: ZoS' employees are not your employees, you're a customer, you're paying for the product, that generates revenue, that makes the company thrive, but doesn't get to the combat system dev team. They have wages, so you're not paying them.
Unless you're Zenimax's CEO, which I'm pretty sure you're not, but, hey, feel free to prove me wrong.
I don't know why people cant see this...
They...work....for....us...
If they make crap, we leave. It really is that simple.
starkerealm wrote: »Dapper Dinosaur wrote: »Yes, it was because of PvP, definitely not because of endgame trial raids doing 70k dps making the content trivial. Ofc it was PvP, keep telling yourself that before you go to sleep.
I'm pretty sure when they did the mass nerfing, they justified it by talking about resources in PVP, which should lead any logical person to follow the logic that PVP is the reason they nerfed resource sustain in a way that made gameplay more boring that LITERALLY everyone was against.
Dude
"Morrowind removes cost reduction from CP" (the morrowind resource nerf).
"Morrowind introduces new PvP with Battlegrounds (NO-CP)"
Come on... put your tinfoil hat back on.
Pretty sure the battlegrounds were not, no-CP in the beta.
ZOS_GinaBruno wrote: »
[..][..]
- All Battlegrounds currently restrict Champion Points.
LioraValkyrie wrote: »What kills builds? (Coming from a PvE perspective)
1) Thinking that Hodor and Mechanical-Something-Or-Other's way of doing things is the way that your own group should be doing things. Even if my group decides that the way these guilds do things is the best way, it will be infinitely more satisfying to come to that conclusion for ourselves through trial and error, as opposed to mindlessly copying.
2) Thinking that max dps is BiS for every situation. When your group wipes when the boss is at 2% health during enrage, maybe so. When your group wipes when the boss is at 76% health because you are all out of stamina and can't dodge out of a big red circle, more dps probably wouldn't have helped.
3) Nobody thinking that it might actually be fun to play defensively for a change. Yesterday, I did the last boss of vDSA with the tank taking Hiath the whole time and the healer and dds focussing the ads. After maybe 30-40 runs of vDSA, the ads died for the first time ever. It was awesome and felt more truly 'complete' than ever before!
4) Thinking that the class you play should have as much or more dps than all the other classes. My MagSorc has way less dps than StamBlade. I'm fine with that. Why? Because I have a big ****ing 10 second, 22k damage shield, mwahaha. Every class offers something unique in every role, and in some situation or other you'll no doubt find yourself thinking something along the lines of "Man, we would be so dead right now if that DK healer hadn't cast their Magma Shell!"
5) Thinking that mechanics exist to be bypassed or exploited. ZoS put them in the game because they thought that people might actually enjoy doing them! You know... for fun?
6) Thinking that you need 25k+ dps to complete Vet DLC dungeons and vMA. It's just not true! And I'm not saying this because I have less than 25k dps. I have literally resto staff heavy attacked Velidreth to death in a 2-man run while my partner focussed on rounding up the ads.
In summary, the community kills builds. There's always going to be a mathematically optimal group synergy that allows the completion of a particular trial faster than any other set of builds. But unless your sole focus is on heading up the leaderboards, just find a playstayle you like, get good at it and learn the game's mechanics as well as you can and any reasonable-minded player will be honoured to have you in their group.