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With the latest patch notes I'm disappointed with the lack of changes on the racial passives system

Benemime
Benemime
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I'll start by saying that I'm not breton, but I would be pissed if I had 3% magicka reduce cost from abilities while high elf have a 9% magicka recovery from passives. "oh but reduce cost is more effective than recovery". I don't think it's THAT effective, you need recovery in many situations that reduce cost won't help/won't be needed, also recovery stacks a lot better than reduce cost. One piece of light armor gives 4% of magicka recovery and 2% of reduce cost of magicka abilities. The ratio is 2 to 1, not 3 to 1 like high elf X breton passives. So, in my opinion the recovery passive from high elf should be nerfed to 6% from 9%, this will be more fair to breton.

But this is not my main issue with the racial passives, we've seen on the game and the lore a lot of imperial mages, and also nordic mages, even khajit mages (the same goes for high elf warrior and such things). I don't want to become a high elf in order to be more effective with being a mage. The way it is it's such a lack of freedom on chosing the race that we want to play and how we want to play. Someone posted somewhere, that we should have our passives based on the sign we were born under, instead of race, that was a better idea.

I also saw someone also suggesting that we should chose the passives based on 4 key categories: "Primary Resource/Offensive/Defensive/Energy management & Regen". Primary resource would be 3/6/9% max magicka or 3/6/9% max stamina or 2/4/6% max magicka&stamina. From the offensive, would be passives that could increase spell or physical damage, or penetration, or crit chance. From the "defensive" could be passives that increase spell resist, or physical resist, or max health, or spell&physical resistance, or crit resist. And then there's the energy management & regen, that could be passives that increase recovery(health, or stam, or magicka) or reduce cost, and then we could pick whatever we want, one from each category.

I'm sure there will be better suggestions but i really think we should have something better if we want to play with a magicka khajit, for example...
Edited by Benemime on January 11, 2018 7:52PM
  • Voxicity
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    Khajiit should get 10% weapon crit and 10% spell crit. Or even lower them to 8% but give us both. Even lower them to 5%. Or 1%.
  • JamuThatsWho
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    Passives are only really necessary to consider for running Trials.

    More than anything, they reinforce established TES racial lore; a Breton has magical ability, sure, but they'll never be as proficient as an Altmer. Dunmer have always been affiliated with fire and Nords frost, and I think the current passives reflect this quite nicely.

    All races can and have followed a variety of pursuits throughout the series, but some will always be more suited to one thing over another.

    From a gameplay perspective, racials only really matter in competitive endgame content, and even then it's a small boost.
    Edited by JamuThatsWho on January 11, 2018 8:20PM
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • Elissae
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    I'd prefer to have racial passives be limited to flavour stuff, like the Argonian swim speed, the Bosmer reduced fall damage, etc. and get rid of the racial stat modifiers completely.
    Edited by Elissae on January 11, 2018 8:06PM
  • Animus-ESO
    Animus-ESO
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    Elissae wrote: »
    I'd prefer to have racial passives be limited to flavour stuff, like the Argonian swim speed, the Bosmer reduced fall damage, etc. and get rid of the racial stat modifiers completely.

    1000x this I hate having my look associating what build im in. *** dumb.
    Dude Where's My Guar?
  • Tandor
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    Passives are only really necessary to consider for running Trials.

    More than anything, they reinforce established TES racial lore; a Breton has magical ability, sure, but they'll never be as proficient as an Altmer, Dunmer have always been affiliated with fire and Nords frost, and I think the current passives reflect this quite nicely.

    All races can and have followed a variety of pursuits throughout the series, but some will always be more suited to one thing over another.

    From a gameplay perspective, racials only really matter in competitive endgame content, and even then it's a small boost.

    This.
  • Apache_Kid
    Apache_Kid
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    Why should every race be the same? I like that certain races excel at certain roles.
  • Nestor
    Nestor
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    I was running around in a character the other week and doing just fine. I noticed I had a bunch of skill points available, as I had respecced her not too long ago. So I pop into the screen to see if there was anything interesting to invest in, mainly because my force lock was not working all that well. I had no points in any of the Racials for her.

    So, yea, I don't really get the concern over racial passives.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SoLooney
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    this again?

    if youre not planning to do end game trials, then its not an issue.

    i saw some khajiit sorc healer the other day in a random vet dungeon. she was having the time of her life even though the heals were complete garbage
  • Benemime
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    Nestor wrote: »
    I was running around in a character the other week and doing just fine. I noticed I had a bunch of skill points available, as I had respecced her not too long ago. So I pop into the screen to see if there was anything interesting to invest in, mainly because my force lock was not working all that well. I had no points in any of the Racials for her.

    So, yea, I don't really get the concern over racial passives.

    just because you are hippie that doesn't care about min/maxing doesn't mean that I should be too, instead of picking an ugly character that I hate to play with
    Edited by Benemime on January 11, 2018 8:47PM
  • Nestor
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    Benemime wrote: »

    just because you are hippie that doesn't care about min/maxing doesn't mean I should be too instead of picking an ugly character that I hate to play with



    If your unable make a good looking character with any of the races in the game, then turn off hide helmet or put a costume on them.






    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • JamuThatsWho
    JamuThatsWho
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    Benemime wrote: »
    Nestor wrote: »
    I was running around in a character the other week and doing just fine. I noticed I had a bunch of skill points available, as I had respecced her not too long ago. So I pop into the screen to see if there was anything interesting to invest in, mainly because my force lock was not working all that well. I had no points in any of the Racials for her.

    So, yea, I don't really get the concern over racial passives.

    just because you are hippie that doesn't care about min/maxing doesn't mean that I should be too, instead of picking an ugly character that I hate to play with

    Either you care about min-maxing or you care about appearance. You can't have it both ways.

    Besides, the likelihood is that you'll never actually see a max level character's race anyway, either because of armour, costumes or the upcoming outfit system.
    Edited by JamuThatsWho on January 11, 2018 8:56PM
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • Feric51
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    Benemime wrote: »
    Nestor wrote: »
    I was running around in a character the other week and doing just fine. I noticed I had a bunch of skill points available, as I had respecced her not too long ago. So I pop into the screen to see if there was anything interesting to invest in, mainly because my force lock was not working all that well. I had no points in any of the Racials for her.

    So, yea, I don't really get the concern over racial passives.

    just because you are hippie that doesn't care about min/maxing doesn't mean that I should be too, instead of picking an ugly character that I hate to play with

    Haha... @Nestor is a hippie? I just got a weird look from a co-worker for literally laughing at loud when I read that!
    Edited by Feric51 on January 11, 2018 9:14PM
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Girl_Number8
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    Apache_Kid wrote: »
    Why should every race be the same? I like that certain races excel at certain roles.

    When you want min/max characters racial passives are important also they help in your playstyle for certain builds. :)
    Edited by Girl_Number8 on January 11, 2018 9:18PM
  • _Salty_
    _Salty_
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    Nords continue to have the worst racials compared to every other stamina class. Just look at Orcs then compare their racials to Nords. It's not even close.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • ecru
    ecru
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    I feel like we should be able to choose our racial passives independent of our race to encourage actual diversity in groups and trials. Some races just aren't good, so you end up with every mag character being high elf, and every stam being redguard. It's just not interesting. Let people play whatever they want. Sell it for crowns too, people would buy it.

    Absolutely nobody would notice the difference besides the people who are now happy playing whichever race they want based on the appearance they desire.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • VaranisArano
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    Just because there are Lore examples of excellent Nord mages like Shalidor, Onmund, Tolfir, or khajiit mages like J'zargo, doesn't mean that the Altmer haven't stood head and shoulders above everyone else as mages except for maybe the Telvanni.

    Racial passives are a thing in the Elder Scrolls, though they change slightly with every game. I don't have a problem with them, but then I've never felt forced to use a particular race. My Breton Stam Sorc DPS does just fine.
  • gepe87
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    I miss Altmer 9% mag regen on my Dunmer MagSorc, but I won't change it.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • laksikus
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    Hircine (regen) vs worm (cost) is 3:1 ratio too. So its 2 times 3:1 and one time 2:1

  • Tapio75
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    I prefer the racial passives as lore friendly as possible.

    I would be jhappy thoughm to see some racial abilities like Dunmer ancestral guardian. Some that have to do with better vision in darkness need some other effect like maybe highlinghting the enemies with certain aura or something similar but still, racial skills would be nice addition.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Domander
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    First off, what you "think" is effective really doesn't matter.

    They already went through and balanced racials.
  • Morgul667
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    Im happy there is no change, as I dont see the need to modify them
  • Kiara
    Kiara
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    I've never had any problem with this. Sure, there are meta races and it is sometimes annoying when you see that in Stonefalls 40% of reds are Altmers, I play my magblade Khajiit and I'm happy with it, I do fine with her. Some people look at me like I was crazy or assume it's a joke character, but it doesn't stop me (and it shouldn't stop anyone!) from having fun with what they like. It only matters in some high end game content like vtrial scoreboards.
    Play what you want, not what people tell you to play. :)
    Edited by Kiara on January 12, 2018 2:15AM
  • TheShadowScout
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    Passives are only really necessary to consider for running Trials.

    More than anything, they reinforce established TES racial lore; a Breton has magical ability, sure, but they'll never be as proficient as an Altmer. Dunmer have always been affiliated with fire and Nords frost, and I think the current passives reflect this quite nicely.

    All races can and have followed a variety of pursuits throughout the series, but some will always be more suited to one thing over another.

    From a gameplay perspective, racials only really matter in competitive endgame content, and even then it's a small boost.
    ^This!^

    It is an established part of TES lore that some races are better at some things then others. Always has been, always should be.
    How exactly that should be respresented in the game could be adjusted... (personally I would prefer the return of stat softcaps, and racial boni just letting you reach them sooner - which incidentally would also make hybrid characters somewhat more viable again) but the very idea of cherry-picking your racial passives turns the stomach of everyone who knows the lore.

    One thing which -could- be done was adding more to it...

    After all, races are one thing... but that is not all there could be to a characters background, yes? After all, a noble growing up with the best turors and libraries might have a bit of an advantage when it comes to learning magic for example, compared to a country bumpkin who spent their youth toiling in the firlds and never learned to read, right? Whereas latter might just be a bit tougher then the book-savvy city boy from all that back-breaking fieldwork...
    There could well be a whole set of "cultural passives" added to the fixed racial ones, and a characters "cultural background" -would- be freely selectable depoending on your imagined backstroy, right?
    Such cultural passives might come in three seperate flavors, magica (noble/scholar upbringing) - stamina (commoner/worker upbringing) - toughness (rural/outcast upbringing); with a mix of combat and non-combat passives...
  • Hiero_Glyph
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    Racial passives fit with the history and lore of the Elder Scrolls series. Sadly, they are far too impact full in ESO to ever truly be balanced. In FFXIV the difference between base stats is 6 from the worst to the best which means very little when you reach hundreds of stat points. What breaks ESO is the percentage based bonuses as these scale too well. If these bonuses either had a maximum value or were static then they would be much more balanced overall.

    Imagine if stat passives were capped at 100 per 1% bonus. So an Altmer would cap their max magicka bonus (1,000) when they hit 10k base magicka. This would be impactful at low levels but mostly meaningless at high levels. The same could work for spell damage by type, resistances, crit rates, etc. In the end the percentage scaling is the issue, not the bonuses themselves.
    Edited by Hiero_Glyph on January 12, 2018 3:01AM
  • Joy_Division
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    Passives are only really necessary to consider for running Trials.

    More than anything, they reinforce established TES racial lore; a Breton has magical ability, sure, but they'll never be as proficient as an Altmer. Dunmer have always been affiliated with fire and Nords frost, and I think the current passives reflect this quite nicely.

    All races can and have followed a variety of pursuits throughout the series, but some will always be more suited to one thing over another.

    From a gameplay perspective, racials only really matter in competitive endgame content, and even then it's a small boost.

    This is not true.

    Every night I go in Cyrodiil, my race matters because it sucks and I fight against a horde of Argonians.
  • iiYuki
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    *** me not another 'nerf passives' / 'remove passives' thread. There will allways be a "best" racial. Racial perks make each race unique in one way or another, besides if 3% is that much of a problem race changes are half price atm. Certain races are better at different things plain and simple.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Runschei
    Runschei
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    OP argonian swimming.
  • AlienatedGoat
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    iiYuki wrote: »
    There will allways be a "best" racial.

    That's racialist.
    PC-NA Goat
  • Princess_Ciri
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    High Elves can't help that they're better than you.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
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