This is why I say there should be a cool down between alliance swapping for PVP.On top of that, ESO has a problem of PvP players just switching to whatever side is winning rather than sticking with their faction through thick and thin.
...In history spying won wars, you know cracking the engima code and so on, why is it bad in this game?
A major military operation is a severe drain on the nation, and may be kept up for years in the struggle for one day's victory. So to fail to know the conditions of opponents because of reluctance to give rewards for intelligence is extremely inhumane, uncharacteristic of a true military leader, uncharacteristic of an assistant of government, uncharacteristic of a victorious chief. So what enables an intelligent government and a wise military leadership to overcome others and achieve extraordinary accomplishments is foreknowledge.
Foreknowledge cannot be gotten from ghosts and spirits, cannot be had by analogy, cannot be found out by calculation. It must be obtained from people, people who know the conditions of the enemy.
There are five kinds of spy: The local spy, the inside spy, the reverse spy, the dead spy, and the living spy. When the five kinds of spies are all active, no one knows their routes--this is called organizational genius, and is valuable to the leadership.
Local spies are hired from among the people of a locality. Inside spies are hired from among enemy officials. Reverse spies are hired from among enemy spies. Dead spies transmit false intelligence to enemy spies. Living spies come back to report.
Therefore no one in the armed forces is treated as familiarly as are spies, no one is given rewards as rich as those given to spies, and no matter is more secret than espionage
One cannot use spies without sagacity and knowledge, one cannot use spies without humanity and justice, one cannot get the truth from spies without subtlety. This is a very delicate matter indeed. Spies are useful everywhere.
If an item of intelligence is heard before a spy reports it, then both the spy and the one who told about it die.
Whenever you want to attack an army, besiege a city, or kill a person, first you must know the identities of their defending generals, their associates, their visitors, their gatekeepers, and their chamberlains, so have your spies find out.
You must seek out enemy agents who have come to spy on you, bribe them and induce them to stay with you, so you can use them as reverse spies. By intelligence thus obtained, you can find local spies and inside spies to employ. By intelligence thus obtained, you can cause the misinformation of dead spies to be conveyed to the enemy. By intelligence thus obtained, you can get living spies to work as planned.
It is essential for a leader to know about the five kinds of espionage, and this knowledge depends on reverse spies, so reverse spies must be treated well.
(excerpted from Art of War translation by Thomas Cleary)So only a brilliant ruler or a wise general who can use the highly intelligent for espionage is sure of great success. This is essential for military operations, and the armies depend on this in their actions.
KingYogi415 wrote: »People who play multiple colors get called spy’s.
I doubt anyone is actually spying...
I'm still confused as for why/for what people would even spy in PvP. If you just monitor zonechat...like what are you expecting to see there? "guys the gate keeps have fallen PROTECT THE SCROLL"? You don't need zchat to predict that. "Guys ARRIUS IS MORE IMPORTANT THAN BRINDLE"? Fairly predictable as well(and hopeless. Brindle for life!). Honestly if nothing else is happening the EP and DC zergs can probably be found around Chalman, with the exception of the EP farming Alessia bridge and the DC poking AD at around...where is it AD and DC collide? Either way, it's same old all the time, with occasional exception of small(ish) man groups going in the back and sneakily capturing stuff there - but those don't even call it out in zchat usually, they just go and do it.
The problem with people swapping factions in order to spy is that there is no counterplay to it. This also the problem with trying to justify spying based on its importance in real life, a real life spy risks life and limb to get his/her allies the information, but faction swapping comes with zero risk, you can't kill or oust a player suspected of spying for another faction. Any method of "play" that has no effective means of counter will be seen with disdain by most people, because this isn't a war, its a game and games should always be fair.