Warden shalks hitting twice on one cast

simeion
simeion
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Please look at this the combat was not very long and I was hit twice my the same character with subterranean assault. This is a screen shot of it happening I also seen this happen to the magic morph.


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  • simeion
    simeion
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    Here it is again

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  • Sharee
    Sharee
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    Shalks can hit you once every 3 seconds. Those screenshots don't really show anything impossible, because there are no timestamps on the death recap. It is well possible that 3 seconds passed between the two shalks on the pictures.

    If this is indeed a bug, you will need either a combat log with timestamps, or a video of the fight for evidence.
    Edited by Sharee on January 4, 2018 9:57PM
  • SodanTok
    SodanTok
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    This screenshot really does not say anything. There could be many second between these two casts. You should try to get some addon that shows timestamp of damage.
  • VaranisArano
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    Its only a three second charge time. Obviously I can't tell you what you saw in combat or if there was more or less than 3 seconds in between hits.

    If it was about three seconds, its entirely possible that the player was spamming sub assault. I tend to spam sub assault when my computer isn't loading the enemies in PVP because its the only skill I have on my ranged bar that doesn't need a target to activate.

    If it was definitely less than 3 seconds or you know the other player didn't cast it twice, then something seems strange, because sub assault shouldn't have a second hit on one cast.
  • simeion
    simeion
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    The first combat was only 3 seconds long that was only enough time for one cast. I got ganked by four players.
    the second one my health dropped fast and was in combat for longer but the burst suggest other wise.
  • Didgerion
    Didgerion
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    My guess is that it works as intended:

    Looks like you are getting hit by subterranean assault then you are knocked back by dizzy swing into another subterranean assault's Shalk.

    But this skill is meh not OP at all why track death recap for it? p(ahem)-to-win
  • VaranisArano
    VaranisArano
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    Another thing it could be, not saying it was - I can't see what you saw - was a pre-cast shalk. Especially on a gank, the player might have cast sub assault, ganked, sub assult procs, cast again in combat and finished you with the second proc. Especially if you are jumping into combat, a warden can cast sub assult and time the burst with the start of combat, then recast it.

    I do agree that timestamps are helpful to actually figuring out what's going on. Player instinct is helpful and you know what you saw - if it was sub assault hitting twice in too fast for it to be cast, then that's what you saw. But for the rest of us and ZOS trying to reconstruct after the fact, a combat log with timestamps or video is the evidence we need to figure out what actually happened without us being there.

    Generally what I'd say is, if you think something was acting funny in game based on your experience, by all means report it here and in-game. ZOS can always look at the timestamps on their end. But for pointing things out to other players on the forums, you'll get better results with combat logs with timestamps or (as long as it doesn't include names) videos.
  • simeion
    simeion
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    Then the tool tip needs to be more descriptive. It does not say each shalk does this much damage.
  • simeion
    simeion
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    Sharee wrote: »
    Shalks can hit you once every 3 seconds. Those screenshots don't really show anything impossible, because there are no timestamps on the death recap. It is well possible that 3 seconds passed between the two shalks on the pictures.

    If this is indeed a bug, you will need either a combat log with timestamps, or a video of the fight for evidence.

    They should be able to verify or say it is working as intended.
  • VaranisArano
    VaranisArano
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    simeion wrote: »
    Then the tool tip needs to be more descriptive. It does not say each shalk does this much damage.

    Hmm? That actually looks about the right number for sub assault based on my stam warden. I mean, it shouldn't be a double hit because that's just not how the skill is supposed to work. Its only one hit and then has to be recast. But those damage numbers are right about where my stam warden hits on sub assault proc (actual numbers are going to vary based on crit resistance, physical resistance, poison resistance and whole bunch of other mitigation factors, of course.)
  • Didgerion
    Didgerion
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    Sharee wrote: »
    Shalks can hit you once every 3 seconds. Those screenshots don't really show anything impossible, because there are no timestamps on the death recap. It is well possible that 3 seconds passed between the two shalks on the pictures.

    If this is indeed a bug, you will need either a combat log with timestamps, or a video of the fight for evidence.

    Who said it can hit you every 3 seconds?

    Here is the tool-tip:
    Subterranean Assault:
    Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fraction, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.

    The Shalks wave has a travel time and if you can "collect" more waves then you will be damaged more often than 3 seconds.

    And the right answer is Subterranean Assault + Dizzying Swing:
    Dizzying Swing just knocks you back - back into Subterranean Assault wave.
    B)
    Edited by Didgerion on January 4, 2018 11:00PM
  • Lexxypwns
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    Didgerion wrote: »
    Sharee wrote: »
    Shalks can hit you once every 3 seconds. Those screenshots don't really show anything impossible, because there are no timestamps on the death recap. It is well possible that 3 seconds passed between the two shalks on the pictures.

    If this is indeed a bug, you will need either a combat log with timestamps, or a video of the fight for evidence.

    Who said it can hit you every 3 seconds?

    Here is the tool-tip:
    Subterranean Assault:
    Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fraction, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.

    The Shalks wave has a travel time and if you can "collect" more waves then you will be damaged more often than 3 seconds.

    And the right answer is Subterranean Assault + Dizzying Swing:
    Dizzying Swing just knocks you back - back into Subterranean Assault wave.
    B)

    Fake news
  • SodanTok
    SodanTok
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    simeion wrote: »
    The first combat was only 3 seconds long that was only enough time for one cast. I got ganked by four players.
    the second one my health dropped fast and was in combat for longer but the burst suggest other wise.

    Well the addon you have there says the first combat was 24s long.
    Not saying you are lying, just that every evidence you posted shows nothing at all to prove it.
    Edited by SodanTok on January 5, 2018 2:57AM
  • Sharee
    Sharee
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    simeion wrote: »
    The first combat was only 3 seconds long that was only enough time for one cast.

    3 seconds of combat is long enough for 2 separate sub assaults:

    step1: precast 1st sub assault.
    step2: attack target at the same moment 1st sub assault goes off. This is the moment the combat starts for the target.
    step3: immediately cast 2nd sub assault.
    step4: 2nd sub assault hits target 3 seconds after combat start and kills him.

    Result: 3 second long combat with two sub assaults on the death recap.
  • Tekillya
    Tekillya
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    and death recap dosen't tell how much time passed since the first hit.
  • Vapirko
    Vapirko
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    The first screen shot says nothing. The second one is possibly odd except that it was prob a sub assault pre cast followed immediately by dizzily swing and another sub assault that hit when you were on the ground. Also keep in mind, all kinds of weird and wonky stuff happens with this game. the server lag is bad and that’s exponetnially worse if you live in another country, have a bad isp or your system can’t handle the visuals well.
  • VaranisArano
    VaranisArano
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    SodanTok wrote: »
    simeion wrote: »
    The first combat was only 3 seconds long that was only enough time for one cast. I got ganked by four players.
    the second one my health dropped fast and was in combat for longer but the burst suggest other wise.

    Well the addon you have there says the first combat was 24s long.
    Not saying you are lying, just that every evidence you posted shows nothing at all to prove it.

    I agree the evidence doesn't show anything to prove it, but I know that I run my FTC so it takes a minute to reset between combat. So if I died from a gank attempt with having had combat anytime in the last minute or so, mine would show something similar despite the fight that killed me only taking 3 seconds.
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