Luxury weapon vendor/A potential way to fix dead/empty pvp zones

Yellow_Monolith
Yellow_Monolith
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Why don't we have a luxury weapon vendor that sells gold weapons? It could work the same as the golden and it would give pve players a reason to come in and play pvp instead of having so many dead campaigns right now. I remember when I used to play before One Tamriel (Probably around Thieves guild release) campaigns used to be always full and the fights would be epic. Now its more like sitting on siege for 5 minutes (depending on your alliance/campaign) and waiting for the door to come down while 3 guys are defending the keep you're taking. Also, what about a way to enter Imperial City instead of having to go into a campaign and ride to the sewer? Maybe a teleport option to the sewer base from the campaign selection menu under your home campaign? The Imperial city could have its own golden too and sell gold weapons and jewelry from IC and charge tel var.
  • Kalante
    Kalante
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    Too many great ideas have been posted on the forums but none of them have appeared in the game. You are wasting your breath.
  • ComboBreaker88
    ComboBreaker88
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    What they should do is have a rare item merchant be walking around the cryodil map on the path. The merchant would be invincible, but think of the chaos.
  • teiselaise
    teiselaise
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    Kalante wrote: »
    Too many great ideas have been posted on the forums but none of them have appeared in the game. You are wasting your breath.

    Help, I can't breathe I wrote too much!
    Argonian masterrace
  • Dawnblade
    Dawnblade
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    How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.

    Then maybe more people would play PVP.

    But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.
  • logarifmik
    logarifmik
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    Dawnblade wrote: »
    How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.
    My thought exactly. I mean come on, we don't need some sort of encouragement system in order to play PvP. We need problems solved in this part of the game, alright?
    Edited by logarifmik on December 31, 2017 5:02PM
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Getern
    Getern
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    Dawnblade wrote: »
    How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.

    Then maybe more people would play PVP.

    But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.

    THIS

    I especially love the part
    Dawnblade wrote: »
    some sense of player skill versus player skill

    Practicly not existing since 2.3

  • Yellow_Monolith
    Yellow_Monolith
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    Dawnblade wrote: »
    How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.

    Then maybe more people would play PVP.

    But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.

    The game launched in 2014 and
    Dawnblade wrote: »
    How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.

    Then maybe more people would play PVP.

    But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.

    The same way I'm bribed into doing PVE for monster helms and op sets even though the dungeons are repetitive and drop rates really bad? We had a counter for zergs before called dynamic ult regen but it was removed
  • monktoasty
    monktoasty
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    No! Forcing people to pvp is a bad idea and not fair. If pvp is dead it's because no one cares. Just fix pvp to make it more appealing as a game option..don't add stuff just so you have noobs to kill.

    Pvp is an extension of pve..not the other way around. You build your character by normal means so you can test your mettle in pvp if that's the kind of thing you like to do..pvp is not the core reason for the game and having people who hate pvp be forced to go there to get g9ld weapons doesn't help pvp at all..it just has temporary people there.



  • Getern
    Getern
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    monktoasty wrote: »
    No! Forcing people to pvp is a bad idea and not fair. If pvp is dead it's because no one cares. Just fix pvp to make it more appealing as a game option..don't add stuff just so you have noobs to kill.

    Pvp is an extension of pve..not the other way around. You build your character by normal means so you can test your mettle in pvp if that's the kind of thing you like to do..pvp is not the core reason for the game and having people who hate pvp be forced to go there to get g9ld weapons doesn't help pvp at all..it just has temporary people there.



    Hey there, u seem to get excited.

    I bet u are one of those filthy casuals whinning that u have to PVP for Vigor.
  • monktoasty
    monktoasty
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    Getern wrote: »
    monktoasty wrote: »
    No! Forcing people to pvp is a bad idea and not fair. If pvp is dead it's because no one cares. Just fix pvp to make it more appealing as a game option..don't add stuff just so you have noobs to kill.

    Pvp is an extension of pve..not the other way around. You build your character by normal means so you can test your mettle in pvp if that's the kind of thing you like to do..pvp is not the core reason for the game and having people who hate pvp be forced to go there to get g9ld weapons doesn't help pvp at all..it just has temporary people there.



    Hey there, u seem to get excited.

    I bet u are one of those filthy casuals whinning that u have to PVP for Vigor.

    I dont even know what vigor is and even if they put free loot boxes in pvp it's still not worth dealing with the annoying whiney brats there
    Edited by monktoasty on January 1, 2018 6:19AM
  • rteezy
    rteezy
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    Why don't we have a luxury weapon vendor that sells gold weapons? It could work the same as the golden and it would give pve players a reason to come in and play pvp instead of having so many dead campaigns right now. I remember when I used to play before One Tamriel (Probably around Thieves guild release) campaigns used to be always full and the fights would be epic. Now its more like sitting on siege for 5 minutes (depending on your alliance/campaign) and waiting for the door to come down while 3 guys are defending the keep you're taking. Also, what about a way to enter Imperial City instead of having to go into a campaign and ride to the sewer? Maybe a teleport option to the sewer base from the campaign selection menu under your home campaign? The Imperial city could have its own golden too and sell gold weapons and jewelry from IC and charge tel var.

    campaigns are NOT empty, vives is ALWAYS fulland thjere is ALWAYS a queue to get in.

    we DONT need more people inside, its already awfull as it is, the lag is unbearable...

    what they need to do is reduce the player cap in the campaigns, by at least half and open mroe campaigns.


    ZERGS are NOT "epic" they require zero player skill and all ur doing is shooting aoe and crap to a sea of red healthbars, its cant POSSIBLY be fun and feel rewarding doing so, SPECIALLY giuven that the latency lag gets terrible aorund those times..the ability delay is ridiculous and no proper pvp can be played,,,

    we dont need more "ideas"..we need them to fix the lag...there is not need for more players..
  • Palidon
    Palidon
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    I think their should be a Luxury or Golden Weapon Vendor. Players should have another option to get the VDSA or VMA weapons. Or if ZOS does not want to do that then establish a token system where when a player completes either VDSA or VMA they get a token good for the weapon of their choice.

    ZOS I know your game plan is when you keep players farming you keep them playing your game. But, forcing players to do the same content over and over again creates boredum at some point. It just gets old especially when you continually get every weapon but the one you want. Lets face it ZOS your RNG system sucks. Heck you can't even sell the weapons you get that you don't use.

    How about doing something right for once. Heck you have a Golden Armor and Jewelry Vendor. Add a Weapons Vendor too.
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