My thought exactly. I mean come on, we don't need some sort of encouragement system in order to play PvP. We need problems solved in this part of the game, alright?How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.
How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.
Then maybe more people would play PVP.
But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.
some sense of player skill versus player skill
How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.
Then maybe more people would play PVP.
But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.
How about they first make the PVP content engaging and enjoyable - like maybe less lag, better balance, some sense of player skill versus player skill or ranking system versus zerg / meta crap.
Then maybe more people would play PVP.
But what PVP does not need is to add a bunch of rewards with high value to PVE just to bribe PVE players to fill the zone.
monktoasty wrote: »No! Forcing people to pvp is a bad idea and not fair. If pvp is dead it's because no one cares. Just fix pvp to make it more appealing as a game option..don't add stuff just so you have noobs to kill.
Pvp is an extension of pve..not the other way around. You build your character by normal means so you can test your mettle in pvp if that's the kind of thing you like to do..pvp is not the core reason for the game and having people who hate pvp be forced to go there to get g9ld weapons doesn't help pvp at all..it just has temporary people there.
monktoasty wrote: »No! Forcing people to pvp is a bad idea and not fair. If pvp is dead it's because no one cares. Just fix pvp to make it more appealing as a game option..don't add stuff just so you have noobs to kill.
Pvp is an extension of pve..not the other way around. You build your character by normal means so you can test your mettle in pvp if that's the kind of thing you like to do..pvp is not the core reason for the game and having people who hate pvp be forced to go there to get g9ld weapons doesn't help pvp at all..it just has temporary people there.
Hey there, u seem to get excited.
I bet u are one of those filthy casuals whinning that u have to PVP for Vigor.
Cactus316000 wrote: »Why don't we have a luxury weapon vendor that sells gold weapons? It could work the same as the golden and it would give pve players a reason to come in and play pvp instead of having so many dead campaigns right now. I remember when I used to play before One Tamriel (Probably around Thieves guild release) campaigns used to be always full and the fights would be epic. Now its more like sitting on siege for 5 minutes (depending on your alliance/campaign) and waiting for the door to come down while 3 guys are defending the keep you're taking. Also, what about a way to enter Imperial City instead of having to go into a campaign and ride to the sewer? Maybe a teleport option to the sewer base from the campaign selection menu under your home campaign? The Imperial city could have its own golden too and sell gold weapons and jewelry from IC and charge tel var.