boombazookajd wrote: »Ragnarock41 wrote: »you won't learn a single thing in normal maelstrom, but sure, go ahead and do it if thats what you want. Its not a real representation of what maelstrom arena is, and how mechanics work.
On normal vMA you will do critical , fatal mistakes yet still survive. That is bad. that will make you think you got it, while in reality you will be walking for a disaster.
cool story bro. Pretty sure I displayed my intentions on nVA. I'm not really going to go there to "learn" vMA. I'm going to go there for 1. an xp gain and 2. just to simply see where I am at in the game.
I'm not going to go to nVA, and run it over and over and over and over and over until I've learned it so much that going into vMA is going to be an absolute shock.
I will do critical mistakes pretty much no matter where I go. Look, if I go straight to vMA I will utterly and totally, miserably, and absolutely fail immediately and likely never go back. Normal MA isn't a dress rehearsal but it is experience that I can use.
I won't have vMA gear for sometime yet so it's worth starting my research and practice now. If anything I will get to practice my rotation and find out where I need work.
Honestly at this point, and quite frankly, stop suggesting that nMA is a waste of time. This thread wasn't started to hear your opinions on what nMA is good for or isn't good for.
I've watched Alcast's video, read Joy's guide, and even Deltia's (though I don't care much for his content). I thoroughly understand that vMA is an entirely different beast than nMA. The line of thinking that I shouldn't do nMA because it doesn't prep me for vMA is like saying I shouldn't do normal dungeons because they are way easier than vet dungeons. Even if the difficulty spread between normal dungeons and vet dungeons isn't as great as normal and vet maelstrom, they still have their purpose.
So if you have stamina build suggestions, stamina strategies, stamina skills, and other relevant content to input and make this a constructive thread, then by all means, please share. Otherwise, save it. I mean, you can go ahead and type whatever you want but it'll fall on deaf ears and only serve to be off-topic to the OP. What I would like to discuss, hear, and listen to are stamina and DK oriented experiences, strategies, and builds. That's it. Meanwhile, I will be practicing and preparing.
Thank you to those who have topic relevant responses. Oh, and Happy New Year to you all!!
boombazookajd wrote: »stamDK. Basically following Alcast's beginner "Venom" build:
5 piece Hundings w. 5 piece night mothers gaze, Spriggans jewelry for the stamina boost.
AverageJo3Gam3r wrote: »For StamDK, use dragon fire scale and corrosive armor. Makes vMA much easier. Corrosive let's you do straight burns on some round bosses and helps on some add waves. Combined with blade cloak and vigor your survivability should be there.
Following a pure PvE trials setup on a DK won't be helpful, as vMA favors burst over dot setups. I recommend dropping a dot for shrouded dagger or steel tornado to give you a spammable of sorts.
Also, run some normal craglorn trials to put together a vicious ophidian set. That is super good in vMA. Pair it with night mothers gaze (crafted) or spriggans (dropped) with a monster set of your choice (kragh is easily obtainable).