What class and build are you using?
You can definitely get in normal at 160 and start learning (you could do vet too at this level once you know the mechanics)
The biggest thing that defeats people in Maelstrom is not knowing the mechanics, so don't get discouraged when it's tough. Get in there, and learn from each death. Figure out why it happened, figure out how to overcome it.
@Joy_Division and @Lukums1 here on the forums both have a lot of great resources and information available to help get you going through Maelstrom, though their content is geared for the vet version.
The most important thing to say is the difficulty gap between normal and vet is gigantic. Successfully clearing normal does NOT prepare you for vet, so keep that in mind.
DocFrost72 wrote: »A good place to start is actually youtube vids. If you want a super in depth guide, @Joy_Division (hope I got the right tag) has a super guide for maelstrom in general.
What I would recommend for you is to run through normal ten to fifteen times and memorize mechanics there. You'll need to pick up a few more in vet, but for the most part the mechanics and spawns (most important detail imho) are almost identical, they just hit harder on vet.
What class are you? What gear are you looking to start with besides hundings? On that front, I can personally help.
boombazookajd wrote: »When is one ready to start working on vMA?
Can someone point me to a good/thorough walkthrough? Alcast does a good job, but I want to avoid bad advice from youtube.
I just hit CP 160 and have about a week until my final research finishes so I can craft Hundings. Figured I'd spend the week researching and learning about vMA.
DocFrost72 wrote: »It may be difficult to run NMG/Hundings, as they are both crafted sets. For stam dk, alcast's guides will do well. Make sure you have a self heal (vigor most likely if you go dual wield), and remember to grab the sigils. They'll give you powerful buffs at the expense of score which, to be blunt, won't affect a first time run of VMA since your score will already be low.
Try 5 hundings, 5 spriggan, shoulder and head of night mothers gaze until you get a monster set.
DocFrost72 wrote: »It may be difficult to run NMG/Hundings, as they are both crafted sets. For stam dk, alcast's guides will do well. Make sure you have a self heal (vigor most likely if you go dual wield), and remember to grab the sigils. They'll give you powerful buffs at the expense of score which, to be blunt, won't affect a first time run of VMA since your score will already be low.
Try 5 hundings, 5 spriggan, shoulder and head of night mothers gaze until you get a monster set.
Hunding's in one bar NMG in the other bar, DW-S/B
DocFrost72 wrote: »DocFrost72 wrote: »It may be difficult to run NMG/Hundings, as they are both crafted sets. For stam dk, alcast's guides will do well. Make sure you have a self heal (vigor most likely if you go dual wield), and remember to grab the sigils. They'll give you powerful buffs at the expense of score which, to be blunt, won't affect a first time run of VMA since your score will already be low.
Try 5 hundings, 5 spriggan, shoulder and head of night mothers gaze until you get a monster set.
Hunding's in one bar NMG in the other bar, DW-S/B
Firstly, sword and board < bow.
Second, NMG need to be 5 body pieces or the effect doesn't carry when you barswap (as of my last testing).
You cannot reliably run them both. I wish one could; would be interesting for stam pvp.
Ragnarock41 wrote: »If you're playing a stamina toon, I would suggest getting at least 300 CP.
normal maelstrom wont prepare you to anything, as it is much easier...
Once you learn how to pass each boss it gets 10 times easier by the way. dont forget that. almost any build can do vMA. Its just that knowledge that matters.
DocFrost72 wrote: »Try 5 hundings, 5 spriggan, shoulder and head of night mothers gaze until you get a monster set.
DocFrost72 wrote: »Try 5 hundings, 5 spriggan, shoulder and head of night mothers gaze until you get a monster set.
This. I run it all the time (working my way to Flawless) on my stamblade with Hunding’s + Spriggan’s + Veli (or Selene’s). vMA back bar, but used an Infused Master bow before I got the vMA bow. Use that NMG until you get Veli or Selene’s —I’ve honestly not noticed any difference between them on my end.
VO/TFS are better, but 100% not needed. If I can do it with my setup, anybody can, imho. Don’t be hesitant on using sigils! Best of luck to you!!
ETA: Just saw your last post. A good part of vMA is learning spawn points and mechanics. Go for it on normal to get those spawn points and mechanics figured out —I don’t *think* there is any difference between vet and normal in that regard. Slow your dps if needed so as to not miss/skip mechanics. That way, when you get to vMA, you’ll at least be aware of where to prioritize your next attacks/defenses. Prioritization is a big factor.
dposdb14_ESO wrote: »The things I would focus on and try to mesmerize are the spawn points for each wave. That will help tons. Try to prioritize the ranged adds, once you know where try spawn you can start by pre-damaging them. After the spawn points I would focus on boss mechanics. And when you're ready for vet don't say no to the sigils, they will help tons to get a clear.
One more thing! To add to prioritizing ranged adds: Magicka based adds like ice mages can/will eat through a stam build’s defenses pretty quickly. I can’t speak for DK as far as how bad that will be, but as a stamblade they have got to go ASAP. Archers gear up a quick shot that is a one-shot for me on vet. So you have to learn when they come up so you can interrupt that quick shot. They’ll hold their bow up and the red indicators for an attack will be active. The Argonian round (7) will be good for practicing/recognizing this. Won’t be so bad in nMA, but you get the idea!
Ragnarock41 wrote: »you won't learn a single thing in normal maelstrom, but sure, go ahead and do it if thats what you want. Its not a real representation of what maelstrom arena is, and how mechanics work.
On normal vMA you will do critical , fatal mistakes yet still survive. That is bad. that will make you think you got it, while in reality you will be walking for a disaster.
Ragnarock41 wrote: »you won't learn a single thing in normal maelstrom, but sure, go ahead and do it if thats what you want. Its not a real representation of what maelstrom arena is, and how mechanics work.
On normal vMA you will do critical , fatal mistakes yet still survive. That is bad. that will make you think you got it, while in reality you will be walking for a disaster.