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Why are there no magic weapons?

Vhozek
Vhozek
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Staves do nothing and magicka assassins like vampires could really use magic weapons other than dumb staves.
There's an NPC in Vvardenfell that attacks you with magic daggers. He's in Vivec city right on the opposite side of the wayshrine near the temple of Vivec.
I've seen some threads about people wanting magick weapons from like 2 years ago. Are there like 5 devs working on this game or did Zenimax just meet their quota and called it a day?
Or am I just comparing them too much to other studios like Riot Games who worked on their game every week with no big publisher to back them up and their free game?
Edited by Vhozek on December 21, 2017 8:12AM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Firstmep
    Firstmep
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    Zos's general struggle with combat balance is the most like culprit here.
    Most new content is rolled.out with dlcs so they dont want to attach any active skill lines to those to avoid p2w cryouts.
    Then again they have added a new class with Morrowind so a new wep skill line, maybe with a big expansion might not be out of the picture completely.
  • Vhozek
    Vhozek
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    Firstmep wrote: »
    Zos's general struggle with combat balance is the most like culprit here.
    Most new content is rolled.out with dlcs so they dont want to attach any active skill lines to those to avoid p2w cryouts.
    Then again they have added a new class with Morrowind so a new wep skill line, maybe with a big expansion might not be out of the picture completely.

    But they could've added magicka morphs to DW and Bow skills at least. That way also players are able to see that not only magicka abilities morph to stamina. Bow could get fire arrows that deal fire damage which scales with magicka and/or added spectral morphs to add magic damage.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • zaria
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    The way the game work is that staffs are magic all other are stamina.
    Now back before Morrowind some magic builds used two swords as swords also increase spell power and this more than staffs. As DW heavy attacks restore stamina it mostly died with morrowind outside of PvP bombing.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Vapirko
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    Vhozek wrote: »
    Firstmep wrote: »
    Zos's general struggle with combat balance is the most like culprit here.
    Most new content is rolled.out with dlcs so they dont want to attach any active skill lines to those to avoid p2w cryouts.
    Then again they have added a new class with Morrowind so a new wep skill line, maybe with a big expansion might not be out of the picture completely.

    But they could've added magicka morphs to DW and Bow skills at least. That way also players are able to see that not only magicka abilities morph to stamina. Bow could get fire arrows that deal fire damage which scales with magicka and/or added spectral morphs to add magic damage.

    And then what? Stam morph for staff abilities and so on until all classes are the same? Stam classes rely pramily on wpn abilities and mag classes rely primarily on class abilities for damage. Mag toons already have the added bonus of being able to use destro staff abilities along with class abilities while Stam toons have to rely almost completely on wpn abilities with the exception of stamina nightblades.
  • Firstmep
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    zaria wrote: »
    The way the game work is that staffs are magic all other are stamina.
    Now back before Morrowind some magic builds used two swords as swords also increase spell power and this more than staffs. As DW heavy attacks restore stamina it mostly died with morrowind outside of PvP bombing.

    Magicka templars mainly still use dw on offensive setup, dks 1h/s, some magblades even use 2h for forward momentum. Theres plenty of magicka builds that arent bombers using melee weapons. If you want to heavy attack you can have a staff backbar.
  • GandTheImpaler
    GandTheImpaler
    Class Representative
    they talked about more weapons but you know zos... No ETA
  • Vhozek
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    they talked about more weapons but you know zos... No ETA

    When and where?
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Zbigb4life
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    Vhozek wrote: »
    Firstmep wrote: »
    Zos's general struggle with combat balance is the most like culprit here.
    Most new content is rolled.out with dlcs so they dont want to attach any active skill lines to those to avoid p2w cryouts.
    Then again they have added a new class with Morrowind so a new wep skill line, maybe with a big expansion might not be out of the picture completely.

    But they could've added magicka morphs to DW and Bow skills at least. That way also players are able to see that not only magicka abilities morph to stamina. Bow could get fire arrows that deal fire damage which scales with magicka and/or added spectral morphs to add magic damage.

    As soon as destro and resto abilities get a stamina morph
  • Ajaxandriel
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    Vhozek wrote: »
    Staves do nothing and magicka assassins like vampires could really use magic weapons other than dumb staves.
    There's an NPC in Vvardenfell that attacks you with magic daggers. He's in Vivec city right on the opposite side of the wayshrine near the temple of Vivec.
    I've seen some threads about people wanting magick weapons from like 2 years ago. Are there like 5 devs working on this game or did Zenimax just meet their quota and called it a day?
    Or am I just comparing them too much to other studios like Riot Games who worked on their game every week with no big publisher to back them up and their free game?

    agreed

    Since the minmaxing rewards are still in this game (leading to pure-stam or pure-magic builds, thus the hybrid builds can not work properly), then we should at least have the choice of our weapons.

    - spellbows (magical bows)
    - spellblades (magical dual wielding & magical two-handed weapons)
    - halberds (stamina staves)


    Because of minmaxing stamina/magicka exclusiveness and because of weapons being too limited, the self-proclaimed "freedom" in ESO looks like false advertising...
    Edited by Ajaxandriel on December 21, 2017 9:39AM
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  • Cpt_Teemo
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    They should implement Necormancer / Deathknight as a class in next Chapter for magic weapons

    death-knight-unholy-apocalypse-artifact-weapon.jpg
  • GrigorijMalahevich
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    This is not harry potter, ok?

    We have our staves and they are really good to support walking
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  • Cpt_Teemo
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    This is not harry potter, ok?

    We have our staves and they are really good to support walking

    Your thinking more like Gandalf's stave not harry potheads, also Harry Pothead uses wands not staves
    Edited by Cpt_Teemo on December 21, 2017 9:51AM
  • Magdalina
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    So slot dual swords and rely on class skills solely as a magicka build, it can work really well for some builds. That's as close as it will get.

    Given the mess the game already is, new classes and skills(let alone major skills overhauls like this) are absolutely the last thing it needs.
    Edited by Magdalina on December 21, 2017 9:57AM
  • Tommy_The_Gun
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    Vhozek wrote: »
    Firstmep wrote: »
    Zos's general struggle with combat balance is the most like culprit here.
    Most new content is rolled.out with dlcs so they dont want to attach any active skill lines to those to avoid p2w cryouts.
    Then again they have added a new class with Morrowind so a new wep skill line, maybe with a big expansion might not be out of the picture completely.

    But they could've added magicka morphs to DW and Bow skills at least. That way also players are able to see that not only magicka abilities morph to stamina. Bow could get fire arrows that deal fire damage which scales with magicka and/or added spectral morphs to add magic damage.
    I would like stamina morphs for Restoration Staff & Destruction Staff.... ;)

    btw. - imagine if there was a set in ESO that basically does that:
    5 pcs bonus - changes the cost of weapon skill and type of dmg.
    (So if a weapon is dealing magical dmg and skill costs magicka and additional dmg types are fire, frost, shock - it will change to:
    - Skill deals phisical dmg
    - Skill cost stamina
    - Additional dmg: Poison, Diesels, Bleed
    (Of course it would have to be balanced correctly not to be OP or broken :) xD )
    Edited by Tommy_The_Gun on December 21, 2017 10:05AM
  • duendology
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    I'd like to see "wands" added.. so I could use it as a double-wield? This would be cool. wielding two wands (like in Divinity: original Sin, for instance)

    Also, I could never understand why staff is a double-handed weapon according to ZOS...
    Edited by duendology on December 21, 2017 10:29AM
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    And..
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  • Darkstorne
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    There was a data mine earlier this year that turned up a new weapon type icon called "1handplusrune". It's all speculation after that, but it seems likely ZOS have been testing a new magicka type weapon tree that utilizes the one handed weapon models that already exist in the game. Seems like if they were going to release a new weapon tree to improve magicka weapon options (which is definitely needed) re-using existing assets is a smart way of going about that.

    We're due a "year ahead" blog post sometime in the next four/five weeks which will outline the kind of content coming next year, so who knows? Maybe this new weapon type is coming in the same update as spellcrafting, if neither have been scrapped. Would be a great magicka-themed content pack.

    XKYDIDDl.png
  • Bryanonymous
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    Barehand pure magic skillline would be cool. :P
  • AlienSlof
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    Cpt_Teemo wrote: »
    This is not harry potter, ok?

    We have our staves and they are really good to support walking

    Your thinking more like Gandalf's stave not harry potheads, also Harry Pothead uses wands not staves

    Dual-wield wands! :D
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  • SugaComa
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    Magicka user miss out on too many set bonuses cos of this imbalance

    I firmly believe if you have 4 pieces and one is a two handed weapon be it magicka or stamina we should also have the 5 piece apply

    But I'm really liking the idea of two handed magic weapons as long as they don't make it stupid like a wand and a magic pebble
  • Eyesinthedrk
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    In most lore and real world occult practices, staves and Wands aren’t so much an actual weapon as they are a tool for the wielded to focus there own magical energy through. There is no reason a mage would want to wield, point, and hold steady a big cumbersome metal sword, or draw and aim a bow to do what can be done by pointing a stick.

    Even the dual wield passive doesn’t have a magical ability. It’s simply amplifies the wielders own class damage.
  • Uriel_Nocturne
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    I would kill to have some Magicka Morphs for the Standard weapon skill lines (Dual Wield, Two-handed, Bow, etc.)!

    I try to play/RP my MagTemplar Main as a Spellblade type of character, but if I give him dual swords/daggers, his damage/effectiveness drops off a cliff...

    I would really, -REALLY-, love for there to be some Magicka morphs for the weapon skill lines. :(

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  • Enemy-of-Coldharbour
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    Once you 'enchant' something, doesn't it become a magical weapon?

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  • Silver_Strider
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    God what I wouldn't do for Magic bow skills akin to Dragon Dogma's Magicka Archer or Magic Dual Wield Chakrams like in Kingdoms of Alamur Reckoning.

    [VID]https://youtu.be/qKtauu74GKQ[/VID]
    Edited by Silver_Strider on December 21, 2017 6:52PM
    Argonian forever
  • Katahdin
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    I want stam morphs for DK class abilities back so my stam DK can use more class skills. They totally robbed stam DK of its class identity by making 99% of the class abilities magicka
    Edited by Katahdin on December 21, 2017 6:52PM
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  • SydneyGrey
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    I get really tired of being forced to use a stave if I want a magicka-based char. It would be great to have something else for a change.
  • swippy
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    Cpt_Teemo wrote: »
    They should implement Necormancer / Deathknight as a class in next Chapter for magic weapons

    death-knight-unholy-apocalypse-artifact-weapon.jpg

    haha "sew destruction" they turned their doom-dagger into a knitting needle
    what game is that?
  • Kanar
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    AlienSlof wrote: »
    Cpt_Teemo wrote: »
    This is not harry potter, ok?

    We have our staves and they are really good to support walking

    Your thinking more like Gandalf's stave not harry potheads, also Harry Pothead uses wands not staves

    Dual-wield wands! :D

    Different weapons could be wand, spell focus, tome. Each would have slightly different bonus similar to current DW weapons.

    If Magicka gets that then stamina should get morphs for every class skill.
  • Kanar
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    Katahdin wrote: »
    I want stam morphs for DK class abilities back so my stam DK can use more class skills. They totally robbed stam DK of its class identity by making 99% of the class abilities magicka

    Uh I mean I agree with you that DK (stam in general) needs more class skill morphs, but they never took stamina morphs away.

    When the game launched not a single class skill was stamina. That's how strong the magicka bias is in this game: it was designed into the fundamental game architecture and the original lead devs had a total magicka bias.
  • SugaComa
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    Katahdin wrote: »
    I want stam morphs for DK class abilities back so my stam DK can use more class skills. They totally robbed stam DK of its class identity by making 99% of the class abilities magicka

    Every ability should have a stam it magicka morph in my view
  • Cireous
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    God what I wouldn't do for Magic bow skills akin to Dragon Dogma's Magicka Archer or Magic Dual Wield Chakrams like in Kingdoms of Alamur Reckoning.]

    <3 Kingdoms of Alamur combat. This game was amazing.

    Also, I need to log back into Dragons Dogma and figure out how to make myself a Magical Archer now. I wish they would just make a Dragon's Dogma 2 already, though. Those graphics... :/

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