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State of mDecay (Get it? mDK) Discussion #1

Savos_Saren
Savos_Saren
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So, we all know that ZoS nerfed Fossilize to make Stone Fist more appealing- but it hasn't really worked. I'd like to suggest that they tweak Stone Fist just slightly to make it more appealing to DKs (especially since it's one of our only ranged attacks).

-Change Stone Giant into Flame Damage vice Magic Damage and give it a small splash effect (that way, it can benefit from World in Ruin). DKs don't need magic damage.
-Change Obsidian Shard to where it heals you (for 50% of the heal) AND one ally (for 100% of the heal). If no ally is healed- the caster receives 100% of the heal.

I'm not asking for OP changes- but small elements to make the lesser used abilities somewhat more appealing. Any suggestions?
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

PC NA AD
Savos Saren
  • GrumpyDuckling
    GrumpyDuckling
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    I'd like the OPTION to be able to make Inferno a toggle again, at the player's discretion. It would cost an additional skill slot to make it happen, and it would be optional.
  • Ragnarock41
    Ragnarock41
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    I'd like the OPTION to be able to make Inferno a toggle again, at the player's discretion. It would cost an additional skill slot to make it happen, and it would be optional.

    but, what will it even change?
    As far as I know it only tickles every once in a while.
    Having a toggle sounds interesting but I think what inferno needs is a full rework.
    Edited by Ragnarock41 on December 19, 2017 10:45PM
  • GrumpyDuckling
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    I'd like the OPTION to be able to make Inferno a toggle again, at the player's discretion. It would cost an additional skill slot to make it happen, and it would be optional.

    but, what will it even change?
    As far as I know it only tickles every once in a while.
    Having a toggle sounds interesting but I think what inferno needs is a full rework.

    The change would be that players would have the option to toggle it.

    - Major Prophecy (and Major Savagery depending on the morph) just for having it slotted.
    - Damage + slow to an enemy every time it launches, or heal to self or ally every time it launches depending on the morph.

    I think it's strong enough, but I prefer when it was a toggle like it used to be.
  • Savos_Saren
    Savos_Saren
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    I just hope that, if ZoS changes the state of blocking enchantments/cost reduction, that they give mDKs a viable source of protection. If we can no longer "stand our ground"- we need more offensive abilities (execute, burst, unpurgable DoT) or defensive abilities (a different source of major expedition or evasion)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    No thx mag dk is already anoying ro fight basically impossible without immovability pots... Permablocking in light armor for ages what no other magica Class can do plus high pressure. One of the strongest 1vs1 classes possible only shares that title with stamblade(the cloak, cloak, Poison injection, cloak, ambush, incap ones)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Make it more viable in pve instead
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Savos_Saren
    Savos_Saren
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    No thx mag dk is already anoying ro fight basically impossible without immovability pots... Permablocking in light armor for ages what no other magica Class can do plus high pressure. One of the strongest 1vs1 classes possible only shares that title with stamblade(the cloak, cloak, Poison injection, cloak, ambush, incap ones)

    So you missed that whole post about ZoS nerfing permablocking then, huh?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Draxys
    Draxys
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    No thx mag dk is already anoying ro fight basically impossible without immovability pots... Permablocking in light armor for ages what no other magica Class can do plus high pressure. One of the strongest 1vs1 classes possible only shares that title with stamblade(the cloak, cloak, Poison injection, cloak, ambush, incap ones)

    First of all, duels are a terrible way to balance a game. Don’t think only in terms of that.

    Second, literally every class has the ability to CC on cooldown. There’s tons of CC and extra effects in this game, saying it’s more of an issue with DK is just ridiculous.
    2013

    rip decibel
  • WrathOfInnos
    WrathOfInnos
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    I'd like the OPTION to be able to make Inferno a toggle again, at the player's discretion. It would cost an additional skill slot to make it happen, and it would be optional.

    but, what will it even change?
    As far as I know it only tickles every once in a while.
    Having a toggle sounds interesting but I think what inferno needs is a full rework.

    The change would be that players would have the option to toggle it.

    - Major Prophecy (and Major Savagery depending on the morph) just for having it slotted.
    - Damage + slow to an enemy every time it launches, or heal to self or ally every time it launches depending on the morph.

    I think it's strong enough, but I prefer when it was a toggle like it used to be.

    Why would you want it to take up 2 spots on the skill bar? This just means that we would have to give up something else, with no improvement to damage or utility.

  • Durham
    Durham
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    Magicka sitting in a much better place than it's stam brothers .... Fix stam version then let's talk about Magicka which is currently one of the strongest PVP classes in smallman play... The king of CC .. hard to kill .. best class to assist off of....
    PVP DEADWAIT
    PVP The Unguildables
  • Savos_Saren
    Savos_Saren
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    Durham wrote: »
    Magicka sitting in a much better place than it's stam brothers .... Fix stam version then let's talk about Magicka which is currently one of the strongest PVP classes in smallman play... The king of CC .. hard to kill .. best class to assist off of....

    I run both stam and magicka characters. It's funny how magicka-based characters say that stamina is in a better place while stamina says that magicka is in a better place.

    I think we can agree that some builds/classes are in better places than others. A StamWarden and MagSorc are both kings on their own accord. I think we should strive to buff the other builds to be on equal playing ground as they are.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • ak_pvp
    ak_pvp
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    Durham wrote: »
    Magicka sitting in a much better place than it's stam brothers .... Fix stam version then let's talk about Magicka which is currently one of the strongest PVP classes in smallman play... The king of CC .. hard to kill .. best class to assist off of....

    "Strongest PVP classes in smallman play." 2nd worst behind SDK. Other classes offer much better CC/Utility/heals etc.

    "The king of CC" My friend, i'd like to introduce you to sorcerer/NB. Both havinf better fossilize, and sorc having an root like talons... Hell, even warden has a talons imitation. But these classes can dish out damage/mobility/healing better.

    Hard to kill can be attributed to any class, MDK being similar to stamDK in that regard.

    This isn't me saying stamDK is better or in a good spot because stamDK has lost nearly all identity and strengths, (aside from solo cyro, where stam is better than mag) that they effectively play the sets and the weapon skill lines, and the only "good" pvp ability from the class is leap.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • SASQUATCH0
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    jaburns wrote: »
    No thx mag dk is already anoying ro fight basically impossible without immovability pots... Permablocking in light armor for ages what no other magica Class can do plus high pressure. One of the strongest 1vs1 classes possible only shares that title with stamblade(the cloak, cloak, Poison injection, cloak, ambush, incap ones)

    So you missed that whole post about ZoS nerfing permablocking then, huh?

    The who said what now?
  • ak_pvp
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    Two fixes:

    Wings: Reflect all projectiles, including the birds and the beams, fix the issue with refreshing and status effects.

    Ok, this is a change, but not functionality wise. The pull would work how it used to before bugs. Chains removed, stonefist changed to a FUNCTIONING ground based pull. (Trapping for 1s them then pulling, and no automatic CC immunity. Counter would be breaking free, giving normal CC immunity and not pulling.)

    With the extra slot they can give SDK something since they are at a lack for morphs.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Twohothardware
    Twohothardware
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    The only thing mdk needs is bug fixes and the issue with off balance targets in Trials addressed. MDK is about the strongest class in the game 1v1 it just suffers from things like wings being borked.
  • Savos_Saren
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    SASQUATCH0 wrote: »
    jaburns wrote: »
    No thx mag dk is already anoying ro fight basically impossible without immovability pots... Permablocking in light armor for ages what no other magica Class can do plus high pressure. One of the strongest 1vs1 classes possible only shares that title with stamblade(the cloak, cloak, Poison injection, cloak, ambush, incap ones)

    So you missed that whole post about ZoS nerfing permablocking then, huh?

    The who said what now?

    @SASQUATCH0

    https://forums.elderscrollsonline.com/en/discussion/378976/monthly-combat-update-november/p1
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Ragnarock41
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    mDK needs bug fixes, working abilities.
    what sDK needs is a complete revert of morrowind changes. (Which will also help mDK in trials, and won't change stamDk since a heavy attack build does not go out of stamina.)

    ZOS can then adjust permablocking separately.
    Edited by Ragnarock41 on December 20, 2017 10:09PM
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Draxys wrote: »
    No thx mag dk is already anoying ro fight basically impossible without immovability pots... Permablocking in light armor for ages what no other magica Class can do plus high pressure. One of the strongest 1vs1 classes possible only shares that title with stamblade(the cloak, cloak, Poison injection, cloak, ambush, incap ones)

    First of all, duels are a terrible way to balance a game. Don’t think only in terms of that.

    Second, literally every class has the ability to CC on cooldown. There’s tons of CC and extra effects in this game, saying it’s more of an issue with DK is just ridiculous.

    To put this way= unblockable, undodgable soft and hard ccs easily stackable in combinstion with high pressure and hard hitting ulti. I think msg dks are perfectly balanced in pvp @Draxys and 1vs1 are the fairest fight you'll find in PvP so they are good in seeing balance.
    I Duell regulary with mag dks the guilds are full of them.
    And btw they all bicker around about the same stuff so tbh it's kinda hard to take it seriously especially when seeing their Performance
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • FloppyTouch
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    What ever changes they make to mdk even if it’s a buff will some how nerf us I would prefer if they(ZoS) just left us alone and stop with the blanket nerfs that are meant to fix another issue but in turn hurts the mdk more or our poor brothers the stam dk even more
  • Durham
    Durham
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    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...
    PVP DEADWAIT
    PVP The Unguildables
  • Nelson_Rebel
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    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.
  • Lexxypwns
    Lexxypwns
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    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    mDK>>>sDK in pvp
  • Nelson_Rebel
    Nelson_Rebel
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    Lexxypwns wrote: »
    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    mDK>>>sDK in pvp

    I just gave you multiple reasons why stamDK>>>>>>MagDK in both PvP and PvE

    You just put arrows in your post
    Edited by Nelson_Rebel on December 21, 2017 5:37PM
  • Savos_Saren
    Savos_Saren
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    Lexxypwns wrote: »
    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    mDK>>>sDK in pvp

    Nope. StamDKs have more mobility, they have executes, and they have Seventh Legion on their side (which isn't a fair comparison). In PVE and open world PVP- they're in a better spot.

    Regardless, though, let's get back on topic. If we sit here and argue which version of this extremely nerfed class is better- we're still hurting ourselves. Both Stam and Mag DKs need to offer ways that ZoS can improve our class.

    The major mending nerf hurt us both.
    The battle roar nerf hurt us both.
    The broken Y Axis hurts us both for Leap and Chains (and apparently whips now).
    Our wings are broken because they don't reflect everything that they should.
    The costs of our ability are too high.
    The blatant nerf to Fossilize left us hanging. They should've at least buffed Stone Fist. Hell- I offer that ZoS should make Stone Giant cause flame damage with a small amount of splash damage. They should also make Obsidian Shard cost stamina and do physical damage so that StamDKs have a specialized heal.

    The StamDK vs MagDK argument is like a one-armed man arguing with a one-legged man about who's more handicapped. Let's just focus on improving both of our quality of gaming.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Mazbt
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    stam dk better in pve at this current juncture, and magicka dk in pvp unless you run a cheesy stam dk block build that just turtle up and then explode with the leap.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • scipionumatia
    scipionumatia
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    Lexxypwns wrote: »
    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    mDK>>>sDK in pvp

    Nope. StamDKs have more mobility, they have executes, and they have Seventh Legion on their side (which isn't a fair comparison). In PVE and open world PVP- they're in a better spot.

    Regardless, though, let's get back on topic. If we sit here and argue which version of this extremely nerfed class is better- we're still hurting ourselves. Both Stam and Mag DKs need to offer ways that ZoS can improve our class.

    The major mending nerf hurt us both.
    The battle roar nerf hurt us both.
    The broken Y Axis hurts us both for Leap and Chains (and apparently whips now).
    Our wings are broken because they don't reflect everything that they should.
    The costs of our ability are too high.
    The blatant nerf to Fossilize left us hanging. They should've at least buffed Stone Fist. Hell- I offer that ZoS should make Stone Giant cause flame damage with a small amount of splash damage. They should also make Obsidian Shard cost stamina and do physical damage so that StamDKs have a specialized heal.

    The StamDK vs MagDK argument is like a one-armed man arguing with a one-legged man about who's more handicapped. Let's just focus on improving both of our quality of gaming.

    THANK YOU
    stam and mag DK are at the bottom of the barrel atm, time for some sweet sweet Dk love. the benefit I'm seeing from playing severely nerfed classes is it makes me a better player cause I have less to rely on.
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
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  • Durham
    Durham
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    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    Everything you listed is available to every class in the game in the stam realm... We are talking PVP ... my magicka dk will own on my stam version at the moment .. Magicka DKs are very strong in the small man and dueling scene... not sure what you are talking about there lol
    PVP DEADWAIT
    PVP The Unguildables
  • Nelson_Rebel
    Nelson_Rebel
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    Lexxypwns wrote: »
    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    mDK>>>sDK in pvp

    Nope. StamDKs have more mobility, they have executes, and they have Seventh Legion on their side (which isn't a fair comparison). In PVE and open world PVP- they're in a better spot.

    Regardless, though, let's get back on topic. If we sit here and argue which version of this extremely nerfed class is better- we're still hurting ourselves. Both Stam and Mag DKs need to offer ways that ZoS can improve our class.

    The major mending nerf hurt us both.
    The battle roar nerf hurt us both.
    The broken Y Axis hurts us both for Leap and Chains (and apparently whips now).
    Our wings are broken because they don't reflect everything that they should.
    The costs of our ability are too high.
    The blatant nerf to Fossilize left us hanging. They should've at least buffed Stone Fist. Hell- I offer that ZoS should make Stone Giant cause flame damage with a small amount of splash damage. They should also make Obsidian Shard cost stamina and do physical damage so that StamDKs have a specialized heal.

    The StamDK vs MagDK argument is like a one-armed man arguing with a one-legged man about who's more handicapped. Let's just focus on improving both of our quality of gaming.

    Agreed. DK’s have in general been severely gimped and nerfed patch after patch now. I mean what is this? The re-release of ESO? None of the nerfs were called for or needed and that’s why we now find ourselves in our current debilitated state we are in now. With the upcoming nerfs to blocking (DK’s ONLY form of damage mitigation) I honestly have no clue where DK’s will be relevant at outside of putting over performing sets on them, which other classes will be BETTER at anyway.


    It’s just a sad state of affairs for DK’s right now


    That’s why I just went Mag Sorc, The class will never be toned down so class security is with the Mag Sorc.
  • Nelson_Rebel
    Nelson_Rebel
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    Durham wrote: »
    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    Everything you listed is available to every class in the game in the stam realm... We are talking PVP ... my magicka dk will own on my stam version at the moment .. Magicka DKs are very strong in the small man and dueling scene... not sure what you are talking about there lol

    Anything a mag dk does in small man and dueling is better done by stam DK. Our only previous saving grace was our CC combo’s. Which are now so pathetic because we have no mobility to use our tiny dinosaur arm range skills. lol not sure what you’re talking about.


    If your mag dk owns your stam dk, then you are playing stam dk so wrong lol
    Edited by Nelson_Rebel on December 21, 2017 5:50PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Durham wrote: »
    Durham wrote: »
    The stam version is hurting much more atm ... Magicka is superior to stam atm... major mending hit stam version much harder.. changes to ingenious hit stam harder... battle roar nerfs hit stam harder... stam nerfs hit stam harder...fire Damage is superior to poison damage... I could go on and on...

    Wut?

    Stam Dk has the highest PvE parse in the game. They already are very powerful in PvP.
    Buffing stam dk is gonna corner the stamina DD market into Only DK’s. They have access to mobility, executes, and Range.

    Mag DK= No pvp burst, our only form of defense is blocking, our sustainability Relies almost ENTIRELY on ultimate use because heavy attacks on Magic is slow, unreliable, and weak. Our mobility is non existent, our DoT’s are weak and purgable, not to mention out healed by a single heal.

    Everything you listed is available to every class in the game in the stam realm... We are talking PVP ... my magicka dk will own on my stam version at the moment .. Magicka DKs are very strong in the small man and dueling scene... not sure what you are talking about there lol

    Anything a mag dk does in small man and dueling is better done by stam DK. Our only previous saving grace was our CC combo’s. Which are now so pathetic because we have no mobility to use our tiny dinosaur arm range skills. lol not sure what you’re talking about.


    If your mag dk owns your stam dk, then you are playing stam dk so wrong lol

    Are you really saying that sDK is a better duelist than mDk?

    Allright, L2P issue confirmed.
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