I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land
I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land
You do realize that countless thousands of people have been sacrificed by cultists to summon every anchor ever spawned in the game, right? That the anchor is literally a bargain between cultists and Molag Bal?
You can't play cute with this one. There's no moral ambiguity.
I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land, just because they are daedra and source of exp and loot, and would like to do something about it. But there is no game mechanics that would allow them to stand up against genocidal Fighter's Guild and its mindless minions.
So, what I propose is to make dolmens PvP zones, where we could ambush zergs with ballistas, help daedric people and make some APs.
Prof_Bawbag wrote: »Well, we're not really killing them we're just sending them back to Oblivion.
It would explain why the cities are so empty, though, and we know for a fact that the Soulless One was kidnapped from a city.I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land
You do realize that countless thousands of people have been sacrificed by cultists to summon every anchor ever spawned in the game, right? That the anchor is literally a bargain between cultists and Molag Bal?
You can't play cute with this one. There's no moral ambiguity.
If there were 1,000 people sacrificed per one anchor and mere 100 anchors dropped per day, that would be more than 109M people sacrificed since the game launched. I do not know what population Tamriel has, but e.g. world population in year 1500 was about 500M. In other words, 109M sounds like implausibly high number, given that countryside does not display signs of severe depopulation (aside from Cyrodiil, but I would not blame cultists; after all, it was Wheeler who removed deers ostensibly to improve performance, and deprived residents of one source of nutrients), therefore your claim about cultist sounds implausible too.
If there were 1,000 people sacrificed per one anchor and mere 100 anchors dropped per day, that would be more than 109M people sacrificed since the game launched. I do not know what population Tamriel has, but e.g. world population in year 1500 was about 500M. In other words, 109M sounds like implausibly high number, given that countryside does not display signs of severe depopulation (aside from Cyrodiil, but I would not blame cultists; after all, it was Wheeler who removed deers ostensibly to improve performance, and deprived residents of one source of nutrients), therefore your claim about cultist sounds implausible too.
Technically, we aren't slaughtering Daedra. You can't kill a Daedra in the physical world of Tamriel. When you "kill" a Daedra, it just reforms back in the waters of Oblivion. The only one you can actually kill a Daedra is if they destroy them in Oblivion itself, killing their "soul" so to say.
This is why certain Daedras, like Staada, are in multiple games. No matter how many times you kill her, she will always just reform back in the Shivering Isles to continue her duties to Sheogorath.
So, at Dolmens... We aren't killing them. Just sending them back home because they aren't welcome in our home.
Prof_Bawbag wrote: »Well, we're not really killing them we're just sending them back to Oblivion.