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A way to improve dolmens and stop genocide of daedric people

JamilaRaj
JamilaRaj
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I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land, just because they are daedra and source of exp and loot, and would like to do something about it. But there is no game mechanics that would allow them to stand up against genocidal Fighter's Guild and its mindless minions.
So, what I propose is to make dolmens PvP zones, where we could ambush zergs with ballistas, help daedric people and make some APs.
  • Caligamy_ESO
    Caligamy_ESO
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    ^ Cyrodil
    love is love
  • altemriel
    altemriel
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    lol
  • Nestor
    Nestor
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    Daedric Lives Matter!
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Acrolas
    Acrolas
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    JamilaRaj wrote: »
    I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land


    You do realize that countless thousands of people have been sacrificed by cultists to summon every anchor ever spawned in the game, right? That the anchor is literally a bargain between cultists and Molag Bal?

    You can't play cute with this one. There's no moral ambiguity.
    signing off
  • DieAlteHexe
    DieAlteHexe
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    No.

    :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Prof_Bawbag
    Prof_Bawbag
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    Well, we're not really killing them we're just sending them back to Oblivion.

    Edited by Prof_Bawbag on December 16, 2017 10:19PM
  • JamilaRaj
    JamilaRaj
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    Acrolas wrote: »
    JamilaRaj wrote: »
    I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land


    You do realize that countless thousands of people have been sacrificed by cultists to summon every anchor ever spawned in the game, right? That the anchor is literally a bargain between cultists and Molag Bal?

    You can't play cute with this one. There's no moral ambiguity.

    If there were 1,000 people sacrificed per one anchor and mere 100 anchors dropped per day, that would be more than 109M people sacrificed since the game launched. I do not know what population Tamriel has, but e.g. world population in year 1500 was about 500M. In other words, 109M sounds like implausibly high number, given that countryside does not display signs of severe depopulation (aside from Cyrodiil, but I would not blame cultists; after all, it was Wheeler who removed deers ostensibly to improve performance, and deprived residents of one source of nutrients), therefore your claim about cultist sounds implausible too.
    Edited by JamilaRaj on December 16, 2017 11:26PM
  • idk
    idk
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    JamilaRaj wrote: »
    I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land, just because they are daedra and source of exp and loot, and would like to do something about it. But there is no game mechanics that would allow them to stand up against genocidal Fighter's Guild and its mindless minions.
    So, what I propose is to make dolmens PvP zones, where we could ambush zergs with ballistas, help daedric people and make some APs.

    Outside of Cyrodiil where this is already the case it will never happen. That much is guaranteed.

    BTW, those daedricc people are a threat. They build those dolmens as a means to move their forces to Nirn to base an attack. They are certainly not innocent.
  • Dojohoda
    Dojohoda
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    Death to all Draedra and Daedra sympathizers !

    ;)
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • geonsocal
    geonsocal
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    I don't know man, every time I walk up to say hi, and, ask them what's with those folks floating up in to the air - suddenly they get all perturbed and start attacking...

    simple matter of self defense...

    as revenge though - they'll leave these ugly green rings inside some chest that appears once they're all gone...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Dracofyre
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    NO, never let them gain a foothold on Nirn as staging ground, Earth would be next!
  • Tasear
    Tasear
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    :'(Now I sorta feel guilty


    But this a chance ... let necromancers be the anti hero class and empower the deardic and control them to attack players. (A soultion to the bot problem). @ZOS_RichLambert is very good creative idea no? I shall keep coming on ways to make necromancers work :D
    Edited by Tasear on December 16, 2017 11:24PM
  • redspecter23
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    Plenty of dolmens in Cyrodiil. Go have some fun.
  • Tan9oSuccka
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    Daedric RP? Meh.

    I’d rather see more cat RP. Where’s Santie Claws?
  • WhiteCoatSyndrome
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    Well, we're not really killing them we're just sending them back to Oblivion.

    This, also,
    it was a Daedra who hired all those Fighter's Guild people to fight the Daedra at the Dolmens. So by arguing against it, you are oppressing Meridia's culture! :p
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • victoriana-blue
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    JamilaRaj wrote: »
    Acrolas wrote: »
    JamilaRaj wrote: »
    I am sure that many players, like me, are disgusted by atrocities that take place 24/7 at dolmens, where daedric people are attacked without provocation and massacred by zergs of players as soon as anchors land


    You do realize that countless thousands of people have been sacrificed by cultists to summon every anchor ever spawned in the game, right? That the anchor is literally a bargain between cultists and Molag Bal?

    You can't play cute with this one. There's no moral ambiguity.

    If there were 1,000 people sacrificed per one anchor and mere 100 anchors dropped per day, that would be more than 109M people sacrificed since the game launched. I do not know what population Tamriel has, but e.g. world population in year 1500 was about 500M. In other words, 109M sounds like implausibly high number, given that countryside does not display signs of severe depopulation (aside from Cyrodiil, but I would not blame cultists; after all, it was Wheeler who removed deers ostensibly to improve performance, and deprived residents of one source of nutrients), therefore your claim about cultist sounds implausible too.
    It would explain why the cities are so empty, though, and we know for a fact that the Soulless One was kidnapped from a city.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • cbdfarm
    cbdfarm
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    tumblr_mvlc077uVg1r1bka2o1_500.jpg
  • Jusey1
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    Technically, we aren't slaughtering Daedra. You can't kill a Daedra in the physical world of Tamriel. When you "kill" a Daedra, it just reforms back in the waters of Oblivion. The only one you can actually kill a Daedra is if they destroy them in Oblivion itself, killing their "soul" so to say.

    This is why certain Daedras, like Staada, are in multiple games. No matter how many times you kill her, she will always just reform back in the Shivering Isles to continue her duties to Sheogorath.

    So, at Dolmens... We aren't killing them. Just sending them back home because they aren't welcome in our home.
    Edited by Jusey1 on December 17, 2017 1:56AM
  • Acrolas
    Acrolas
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    JamilaRaj wrote: »
    If there were 1,000 people sacrificed per one anchor and mere 100 anchors dropped per day, that would be more than 109M people sacrificed since the game launched. I do not know what population Tamriel has, but e.g. world population in year 1500 was about 500M. In other words, 109M sounds like implausibly high number, given that countryside does not display signs of severe depopulation (aside from Cyrodiil, but I would not blame cultists; after all, it was Wheeler who removed deers ostensibly to improve performance, and deprived residents of one source of nutrients), therefore your claim about cultist sounds implausible too.

    It's one sacrifice per anchor. So while an exact number isn't possible, a reasonable estimate is approximately 270 people per hour since the One Tamriel update (3 per 10 minutes or 18 per hour per zone, 15 zones with active dolmens). 6,480 per day, 2.37 million per 365 days.

    And yes, this would be a pretty severe oversight in world-building, the same way that there are now more Tel Var stones in circulation than material contained in the White-Gold Tower itself. But the game still has time to address paradoxes.
    signing off
  • TheNorthernDragon
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    The only good Daedra is a dead Daedra!
  • Darkhorse1975
    Darkhorse1975
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    The movie Groundhog Day is probably a Daedra favorite ;)
    Master Craftsman!
  • maboleth
    maboleth
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    Yeah but they just change form after a while. :) Even Molag Grunda, remember what good ol' Cadwell said? xD
  • Integral1900
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    Pvp in a pve zone... lmao :D

    You must be kidding...

    As a good friend and former emperor said many times, you can’t have them together anymore than you should throw a five bar electric fire into a bath! The experiment died on its backside! The game world is already silent, it happened the moment those poxy mudball pouches started dropping, half our guild has taken a months hiatus to avoid it. If players don’t want to hit by mud balls they will deffinately object to being massacared by some nasty little pvp death squad!
  • eso_nya
    eso_nya
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    I wonder why noone farms dolmens in cyrodiil :P
  • Insandros
    Insandros
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    To stop it the solution would be easy, put chest in dolmens on cooldown like bosses in Delves. But again that won't stop people doing it for the awesome XP.... maybe XP loss after a few like Random dungeon with the grooping tool, XP lowers after each others.
    Edited by Insandros on December 17, 2017 1:21PM
  • Minyassa
    Minyassa
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    Jusey1 wrote: »
    Technically, we aren't slaughtering Daedra. You can't kill a Daedra in the physical world of Tamriel. When you "kill" a Daedra, it just reforms back in the waters of Oblivion. The only one you can actually kill a Daedra is if they destroy them in Oblivion itself, killing their "soul" so to say.

    This is why certain Daedras, like Staada, are in multiple games. No matter how many times you kill her, she will always just reform back in the Shivering Isles to continue her duties to Sheogorath.

    So, at Dolmens... We aren't killing them. Just sending them back home because they aren't welcome in our home.

    Not only that, but they keep coming back, over and over, to the same dolmens, to be dispatched yet again. It's almost as if they're addicted to it. Like it's some sort of...fetish, perhaps. That would make us all lovers, not fighters. Don't try and get between us and our Daedric baes, you homewrecker.
  • MythicEmperor
    MythicEmperor
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    Well, we're not really killing them we're just sending them back to Oblivion.

    If I were a Hlaalu, I'd say we should let them all into our cities and give them free stuff. Thank SEHT I'm no Hlaalu. Morrowind's borders must remain closed to ensure the longevity of our superior blood. Those Hlaalu N'wah-lovers want to ruin us with their open-borders-Argonians-are-people nonsense.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Tryxus
    Tryxus
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    Did you know: That the average lifespan of any Daedric creature at an Alik'r Dolmen is 1.3 secs on average?
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
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