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Should I run infused or nirhoned with disease enchant? Pvp

Exodium
Exodium
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Hi guys at the moment I'm running an infused master lightning staff on my magplar with a disease enchant and I'm having a good time proccing major defile. However, infused with disease is basically redundant when Im coming up against wood elfs and argonians due to disease resistance.

So I was wondering, would I still get a decent uptime on major defile if I use a nirhoned staff instead? I figured nirhoned would overall boost ALL my damage and if I light weave upon every jab will I still be able to proc it often enough?
  • lynog85
    lynog85
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    Nirn
  • Exodium
    Exodium
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    lynog85 wrote: »
    Nirn

    I get that nirhoned is good but I'm wanting to know about the likelihood of proccing major defile with it if I'm light weaving fairly often. Only then is nirhoned worth it.
  • getemshauna
    getemshauna
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    I'd say nirn, dual wield passive has no increased chance of applying status effect like destro staff, and half of the cyrodil population are currently argonians, and they are completly immune to poison, and defile from disease status effect aswell.
    Founder of Call of the Undaunted
    Youtube Channel
  • Waffennacht
    Waffennacht
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    Nirn, buffs attacks and heals.

    The enchantment proc for disease etc is meh seeing as several races have immunity to it.

    Nirn always works
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Exodium
    Exodium
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    Ok nirn it is :)
  • Ladislao
    Ladislao
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    Exodium wrote: »
    lynog85 wrote: »
    Nirn

    I get that nirhoned is good but I'm wanting to know about the likelihood of proccing major defile with it if I'm light weaving fairly often. Only then is nirhoned worth it.

    I don't know where this mistake came from but disease causes minor defile (that decreases healing taken by 15%).
    Everything is viable
  • SodanTok
    SodanTok
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    Ladislao wrote: »
    Exodium wrote: »
    lynog85 wrote: »
    Nirn

    I get that nirhoned is good but I'm wanting to know about the likelihood of proccing major defile with it if I'm light weaving fairly often. Only then is nirhoned worth it.

    I don't know where this mistake came from but disease causes minor defile (that decreases healing taken by 15%).

    No mistake. Disease causes Major Defile :)
  • idk
    idk
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    I'd say nirn, dual wield passive has no increased chance of applying status effect like destro staff, and half of the cyrodil population are currently argonians, and they are completly immune to poison, and defile from disease status effect aswell.

    @gethemshauna

    Infused has nothing to do with status effects from the destroy staff. That would be charged.

    OP is asking about infused or nirn with a poison enchant which infused will both increase the damage of that enchant and reduce the CD so it procs more often.
  • Exodium
    Exodium
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    Ladislao wrote: »
    Exodium wrote: »
    lynog85 wrote: »
    Nirn

    I get that nirhoned is good but I'm wanting to know about the likelihood of proccing major defile with it if I'm light weaving fairly often. Only then is nirhoned worth it.

    I don't know where this mistake came from but disease causes minor defile (that decreases healing taken by 15%).

    Really? I've always believed it to be major defile. Pretty sure that was confirmed by the devs too
  • Ladislao
    Ladislao
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    SodanTok wrote: »
    Ladislao wrote: »
    Exodium wrote: »
    lynog85 wrote: »
    Nirn

    I get that nirhoned is good but I'm wanting to know about the likelihood of proccing major defile with it if I'm light weaving fairly often. Only then is nirhoned worth it.

    I don't know where this mistake came from but disease causes minor defile (that decreases healing taken by 15%).

    No mistake. Disease causes Major Defile :)

    I would like to clarify, it was recently changed? I could easily forget it. But I remember exactly that there was a minor defile in homestead. Also several more or less reliable sources confirm my version.
    Everything is viable
  • Dojohoda
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    It was fixed last August.

    ""General
    Fixed an issue where the Diseased status effect was not applying Major Defile.""

    https://forums.elderscrollsonline.com/en/discussion/comment/4440669#Comment_4440669

    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Ladislao
    Ladislao
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    Dojohoda wrote: »
    It was fixed last August.

    ""General
    Fixed an issue where the Diseased status effect was not applying Major Defile.""

    https://forums.elderscrollsonline.com/en/discussion/comment/4440669#Comment_4440669

    Well, thank you very much for dispelling my mistake. I take my words back o:)
    Everything is viable
  • Exodium
    Exodium
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    Ladislao wrote: »
    Exodium wrote: »
    lynog85 wrote: »
    Nirn

    I get that nirhoned is good but I'm wanting to know about the likelihood of proccing major defile with it if I'm light weaving fairly often. Only then is nirhoned worth it.

    I don't know where this mistake came from but disease causes minor defile (that decreases healing taken by 15%).

    Really? I've always believed it was major defile. Confirmed by devs too I think. That's why it's an insane enchantment
  • idk
    idk
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    This is a great source for buffs and debuffs. @paulsimonps does a good job keeping it up.
  • getemshauna
    getemshauna
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    idk wrote: »
    I'd say nirn, dual wield passive has no increased chance of applying status effect like destro staff, and half of the cyrodil population are currently argonians, and they are completly immune to poison, and defile from disease status effect aswell.

    @gethemshauna

    Infused has nothing to do with status effects from the destroy staff. That would be charged.

    OP is asking about infused or nirn with a poison enchant which infused will both increase the damage of that enchant and reduce the CD so it procs more often.

    Ofcourse it does. Damage enchants have highest possible chance to apply status effect in the game (20%, and 40% with destro staff passive), infused reduces the cooldown of it from 4s to 2s, what increases status effect uptime dramatically.
    Founder of Call of the Undaunted
    Youtube Channel
  • Liofa
    Liofa
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    Ofcourse it does. Damage enchants have highest possible chance to apply status effect in the game (20%, and 40% with destro staff passive), infused reduces the cooldown of it from 4s to 2s, what increases status effect uptime dramatically.

    This ^ Charged only increases the status effect chance by a bit more than 2 times .

    Infused on the other hand , increases damage of enchant by 30% AND reduces cooldown by 50% . 50% cooldown reduction means 2 times more DPS from the enchant . Add the first 30% on top of that and you will have 2 times more procs that does 30% more damage . Proccing more means more chance to apply status effect . You give up a lot of enchant damage for few percentages of status effect with Charged trait . Infused is far better in any case .
  • Juhasow
    Juhasow
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    The main reason why You think disease enchant is not so good is because Argonians and Bosmers have disease resistances in passives ? You do realize that 1,5k disease resistance it's like less then 3% disease dmg reduction ?
    Edited by Juhasow on December 16, 2017 6:44AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Liofa charged impacts ALL the status effects you on all the skills you do, not just the enchant, it multiplys the following chance by 2.2. this is additive with the destro passive that increases the chance for elemental effects, as you pointed out.

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This is also why a charged staff is better then an imperfect asylum staff, just using force pulse, you have a 42% chance to apply the status effects anyway, so basically every other cast, where the asylum staff is every third cast. AND a charged staff increases the chances of all other skills you use, like wall and lash and liquid lightning and reflective light and so on.

    So in practice, you will get much higher secondary effect procs with charged then with just the echant procing twice as much.
    Edited by Lightspeedflashb14_ESO on December 16, 2017 6:57AM
  • getemshauna
    getemshauna
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    Juhasow wrote: »
    The main reason why You think disease enchant is not so good is because Argonians and Bosmers have disease resistances in passives ? You do realize that 1,5k disease resistance it's like less then 3% disease dmg reduction ?

    Do you realize that argonians and bosmers are completly immune to the major defile coming from disease status effect?
    Founder of Call of the Undaunted
    Youtube Channel
  • Exodium
    Exodium
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    Juhasow wrote: »
    The main reason why You think disease enchant is not so good is because Argonians and Bosmers have disease resistances in passives ? You do realize that 1,5k disease resistance it's like less then 3% disease dmg reduction ?

    Do you realize that argonians and bosmers are completly immune to the major defile coming from disease status effect?

    Yep exactly this. I came to the realisation that I'm using infused doesn't apply to so many people out there cause there's a *** load of wood elf nbs and magicka based argonians out there.

    Thanks to the posts in this thread I think I'm transmuting to nirhoned
  • getemshauna
    getemshauna
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    @Liofa charged impacts ALL the status effects you on all the skills you do, not just the enchant, it multiplys the following chance by 2.2. this is additive with the destro passive that increases the chance for elemental effects, as you pointed out.

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    This is also why a charged staff is better then an imperfect asylum staff, just using force pulse, you have a 42% chance to apply the status effects anyway, so basically every other cast, where the asylum staff is every third cast. AND a charged staff increases the chances of all other skills you use, like wall and lash and liquid lightning and reflective light and so on.

    So in practice, you will get much higher secondary effect procs with charged then with just the echant procing twice as much.
    Noone said infused brings better status effect uptimes than charged. In the practice, for example infused shock enchant is enough to hold 40% vulnerability uptime by itself, and you don't need the whole shock damage sources what charged requires. And I don't even say how much infused dmg enchant generates dps.

    Also, in PvE you are interested only with concussion. In PvP, charged with force pulse can be actually useful, but only if you have serious benefits from it. Like no other sources of minor maim or u use skoria, so burning effect gives you additional chance to proc. But I doubt its worth it anyway, you probably would like to have additional sd from nirn.
    Founder of Call of the Undaunted
    Youtube Channel
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    The main reason why You think disease enchant is not so good is because Argonians and Bosmers have disease resistances in passives ? You do realize that 1,5k disease resistance it's like less then 3% disease dmg reduction ?

    OP mentioned about disease resistance not disease status effect immunity so I answered about the resistance
    Edited by Juhasow on December 16, 2017 10:25AM
  • CrazyCleatus
    CrazyCleatus
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    I've found this enchant to be pretty useless in PvP. I wanted it mostly for major defile, but found that even with Torugs and infused, the heal debuff almost never happened, and when it did, it lasted like 3 seconds (whoop dee doo, what a waste of a kuta).

    They should really make it so major defile happens every time the enchantment procs. Make the actual enchant damage lower so it's not overpowered.
    Edited by CrazyCleatus on December 17, 2017 12:00AM
  • idk
    idk
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    idk wrote: »
    I'd say nirn, dual wield passive has no increased chance of applying status effect like destro staff, and half of the cyrodil population are currently argonians, and they are completly immune to poison, and defile from disease status effect aswell.

    @gethemshauna

    Infused has nothing to do with status effects from the destroy staff. That would be charged.

    OP is asking about infused or nirn with a poison enchant which infused will both increase the damage of that enchant and reduce the CD so it procs more often.

    Ofcourse it does. Damage enchants have highest possible chance to apply status effect in the game (20%, and 40% with destro staff passive), infused reduces the cooldown of it from 4s to 2s, what increases status effect uptime dramatically.

    My reply to your previous comment was because most of it made zero sense. There is no reason to make a statement about DW passives not increasing a chance to apply a status effect like destroy considering OP has made no comment about that or the charged trait.

    Seemed more like you may have gotten the traits mixed up. Glad that is not the case.
  • Waffennacht
    Waffennacht
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    A big reason to pick Argonian is for the immunity (plus other stats)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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