Hi there. Firstly : Yes I did search the web for days about what traits I should use for each class and each playing style. Now I am completely confused.
Lets jump to conclusions I made(correct me if I am wrong, please):
Real DPS(or DD[damage dealer]) should use Divines trait on all possible pieces. Is this info up to date? Cuz I saw a lot of patch notes where devs actually tried to nerf "7 divines+Theif Mundus stone, aka high critical". Did they? Is it still working for a good damage per second? Nirn-smth trait is out of question right now. Just lets ignore nirn traits right now. Thanks.
Real Tank should use sturdy on everything? But I dont block often. Cut and run tank, ahhaha. Still I dont need sturdy. Infused? Nah, I am bad with glyphs. Reinforced? I think I have a lot of Armor already. Running/dodging trait? Seems legit but what If I want to tank, cuz I am a tank, after all. Critical ressistance? For PVE? NO NO NO NO NO. All no. And all YES. Now this is a brain f... duck.
Tank with any trait is looking bad for me now, wow. Divines for tank? 7 divines + Mundus stone for resistance wont give more than 2 k of resistance. Meaning - almost useless.
Reinforced seems the only so-so trait in this way. But? But I dont know where is a damage reduction cap and how does it works.
Healer: (7 divines again and crit too?)
What about weapon for tank? Do I use sharpened here? Or fortified to get some resistance?
People say resistance means a lot. Does it?
It is 13.12.2017
Just in case someone will read this post later. As devs love to change things, right? Right.