We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

2018 suggestion

potirondb16_ESO
potirondb16_ESO
✭✭✭
I know a lot of thing are already plan for 2018, but here are some suggestion

#1 Weekly Leaderboard for all trial

It starts to take over 8 weeks to get back into a leaderboard, most guild nowadays compete for those except some just can't and if the trial where they can compete is only there once every two months, overall, this is not as good as it use to be. Try to create weekly leaderboard for all trial

#2 Super Weekly

As the actual weekly this one should give hard-mode type reward which means 10k + 3 drops and be choose within the 8 different trial once a week.

#3 Asylum Sanctorium trial (4 man style)

Bring some hard *** 4-man content focus on boss. I would love to see like 10 different instances heavily oriented on boss fight.

#4 Create class specific artisanal

Bring reward which can create unique class item, maybe as a 5 pieces, or a 3 pieces, with a special weapon. Something that can be created as you complete maybe the 10 different instance in hard-mode. Personally, I would love to see a gem, that would be a quest-reward (once a week, per character), and that can further be combine with artisanal to create a new type of item set oriented on class bonus. We've done the test and all class have 4 skill which are the same no matter the playstyle.

#5 Rework Lightning

The lag that come off lighting base effect in this game is just impossible

#6 Rework champion system (a lot has to be said)

A) Jump point

As there is already jump point, adding cp should cost you more then 1 point, that way people would not stumble upon useless cap and that would increase overall efficiency as for beginner and unexperience player.

B) General statistical advantage

This should be a part of what the CP tree can offer but having it as the only option is not that interesting. Specific constellation bonus such as Arcane well and other should be acquired through direct CP spending process not by spending enough point into a constellation. That would lower the difference created by CP (with the rework of jump point) while offering player the capacity to add specific bonus such as exploiter without spending a fortune into thaumaturge.

I hope some of it would be look upon as good idea.

Take care guys and happy new year !
(Edited for comprehension)


Edited by potirondb16_ESO on December 11, 2017 3:26PM
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh another one of these threads >:)

    Okay!

    I want more social and group ascepts. These include a list of guild, group and housing ascepts. Would like to see better inventory management as it takes to much time even with craft bag. Unreasonable would like more bank and bag space, but It gets harder with more characters. Would like to see more consumbles as needs more things to shop in stores for. Would lastly like to see more combat menentos.

    Guild system overhaul
    - caps instead of taberds
    - guild quests
    - guild leadboards
    - conversation of an house to guild house
    - better guild bank
    - better ranking system
    - icon to say if someone is currently on tank, healer or dps role
    - easier to access guild house
    - ways for guilds to make gold
    - test dummy upgrade to hold parses for guilds as tutorials and record keeping

    Group

    - metals for 4 man groups
    - new consumbles ..relics
    - new quests where you have to do dungeon a certain way like find a dragon knight healer or nightblade tank.
    - new motifs or items from chests as too many people have like 200+
    - ability to store unduanted keys.. please
    - incentives for tanks and healers
    - new undaunted supplies rotated each patch

    Social

    Would like more interactive menentos so people can actually do things good or bad randomly in cities.

    Emote wheel would be nice just to make things more likely

    Bounty hunting...thieves make too much gold anyways.

    NPCs giving out quests if they like you. Just more AI on them would be delightful

    Talking pets... just kidding..or am I

    Buy or bride bards in city to change music with gold or crowns

    Redo rings of mara and make some couples quests. I am single but you are sure to delight many with. Considering using secanary to form vitursl dates or tours for business.

    Tarvens need more things going on. How about drinks that make you walk backwards, regrade gear but buff yo in combat powers yet if found by guards you are put in jail for 15 mins? But you are dragged there in cuffs and have a slight chance to escape if helped by someone. Also mini games that cost goly in tarvens would be fun like frog races or dice rolls.. it's an M game afterall. Maybe an dance off. Maybe tarven related quests.

    Ability to train and hire NPCs they can also live in houses. This makes it good for antisocial or solo players. Also fun to do.

    Ability to make undead creatures attack people...okay to far but maybe....


    Housing

    Reasons to visit houses

    Way to visit friends house

    New NPCs like chef, trader , and bard

    Make your own lorebooks

    Painting

    Farming, but not a way it infers with imperial city farmers

    Amour holder.. aka dressing room

    Way to train healers and tanks in houses

    More interactivables like way to reduce cp allocation cost using telescope or store guild presents for allocation.

    Buffs for looking at art or hearing music...extra luck or new stat charisma

    Fishing spots in houses

    Guest books.. like I want to know what people think if my efforts be it good or bad.

    Wayshire keys to other houses that cost or free to use.( Weekly or monthly cost, or per use cost.)




    Consumbles

    Need more desirable items that need to buy from stores besides motifs. Maybe buy charms or gems for staves, special arrows.Things that buff groups for short time. Things that buff but also debuff yourself or allies. Maybe drop in treasure chests

    Make more reasons why people wouldn't or shouldn't be hoarding gold.

  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Erm... normal trials & arenas group finder ? (of course 160+ CP or something as a requirement) ;)
    Edited by Tommy_The_Gun on December 11, 2017 4:18PM
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Erm... normal trials & arenas group finder ? (of course 160+ CP or something as a requirement) ;)

    There could also be a requirement for veteran queuing as an exemple if you have completed it you can queue for veteran trial as well. That may help improve your vision :smile:
  • stevenbennett_ESO
    stevenbennett_ESO
    ✭✭✭
    N-man groups and N-man group activities. One of the problems we often run into with our weekly group is that we often have 5 or 6 players show up... which limits our activities as a group to doing delves, public dungeons, and world bosses. We can't do group dungeons when 5 or 6 players show - they're limited to 4, and attempting a trial with 5 or 6 is... not a good idea. If we had 8 we could split into two group dungeon groups, but 7 is pushing it.

    So, in particular, it would be *really* nice to be able to do group dungeons with 5 to 7 people, possibly with it scaling up the adds based on the number of players. (The same applies to the group delves in Craglorn...) By allowing for this, it then becomes possible for just about any sized group to combine or split up for group activities.

    In a related area, it would be nice to have some 6 and 8 player specific content...
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Two things I'd like to see in 2018.
    #1) Being able to queue up for trial content. At least, normal trials. Leave vet to be grouped the old fashion way, if only so there's not a million posts on the forums about pugs in vet trial finder and how they need to play.
    #2) A search bar for guild traders so you don't have to go through list after list trying to find the specific thing you're looking for.
  • RupzSkooma
    RupzSkooma
    ✭✭✭✭
    Better Animation.

    Physx System.

    MMO games are bad at telling stories so add cutscenes maybe when we complete some important events in the main story.And we know how much Zeni is good at creating intros. (Maybe a grand total of 3 or 4, in the new expansion).Doesn't have to show the player character.

    Fleshing out some ES lores.

    Spell crafting.

    Jewellery crafting.

    More slots for homestead.

    One Zone for high level veteran players without level scalling.






    Edited by RupzSkooma on December 11, 2017 5:31PM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
Sign In or Register to comment.