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Bad FPS but no CPU limit in trials?!?
Well, maybe someone got some information about this curious thing.
First, let me explain it a bit.
In case of PVP I can confirm the directx11 API squeezes out the last bit of one of my CPU cores.
In large battles the CPU usage is like this for me:
core 0: 33%
core 1: 100%
core 2: 33%
core 3: 33%
=> Note that I am using an AMD GPU. The drivers cannot split the draw calls from core 1 to another core.
If you use a NVIDIA card it can differ from my usage. An example would be:
core 0: 33%
core 1: 100%
core 2: 66%
core 3: 33%
(You will get more FPS in this case).
In Belkarth (Carglorn) my CPU usage is (capped FPS no bottleneck):
core 0: 33%
core 1: 33%
core 2: 33%
core 3: 33%
In trials my CPU usage is:
core 0: 10%
core 1: 33%
core 2: 33%
core 3: 33%
(reloadui does not help a bit)
Well and here we are.
Where is the bottleneck in Trials?
PTS-EU