SirBaldrick wrote: »I'm not sure on this but maybe if you wait for all other players to leave group you won't get penalty?
SirBaldrick wrote: »I'm not sure on this but maybe if you wait for all other players to leave group you won't get penalty?
Nope. They can all leave, and you get left alone with a 15 minute penalty parting gift.
SirBaldrick wrote: »I'm not sure on this but maybe if you wait for all other players to leave group you won't get penalty?
VaranisArano wrote: »It sucked that this happened to you when you didn't mean to have the group disband.
The queue penalty is in place to prevent groups from dungeon hopping, basically getting a hard dungeon, leaving, and requeuing until they get an easy dungeon without any penalty. Its because the Daily Random Dungeon is random and includes the risk of more difficult dungeons, and is not the "guaranteed quik'n'easy" daily random dungeon.
Now, I'm not saying that was your intent, its pretty clear that you would have carried the group anyway. But if there weren't a penalty, we almost certainly would see people disbanding and requeuing from harder dungeons. The game doesn't have any way to divine player intent here, so all it can do is penalize behavior. So someone having a group dissolve on them takes the same penalty as someone looking at, say White Gold Tower, and noping out of there in hopes of getting an easier dungeon. Random dungeons have the extra reward of exp and items because of the risk/reward of getting harder dungeons. The queue penalty makes players choose between accepting the "Random" part of the daily random dungeon or wait 15 minutes to try again.
So again, that sucks and I'm sorry your group couldn't make it work. The penalty isn't aimed at that situation, but the game can't distinguish between your situation and the situation the penalty is actually aimed at - preventing players from skipping out on harder dungeons willy-nilly.
VaranisArano wrote: »It sucked that this happened to you when you didn't mean to have the group disband.
The queue penalty is in place to prevent groups from dungeon hopping, basically getting a hard dungeon, leaving, and requeuing until they get an easy dungeon without any penalty. Its because the Daily Random Dungeon is random and includes the risk of more difficult dungeons, and is not the "guaranteed quik'n'easy" daily random dungeon.
Now, I'm not saying that was your intent, its pretty clear that you would have carried the group anyway. But if there weren't a penalty, we almost certainly would see people disbanding and requeuing from harder dungeons. The game doesn't have any way to divine player intent here, so all it can do is penalize behavior. So someone having a group dissolve on them takes the same penalty as someone looking at, say White Gold Tower, and noping out of there in hopes of getting an easier dungeon. Random dungeons have the extra reward of exp and items because of the risk/reward of getting harder dungeons. The queue penalty makes players choose between accepting the "Random" part of the daily random dungeon or wait 15 minutes to try again.
So again, that sucks and I'm sorry your group couldn't make it work. The penalty isn't aimed at that situation, but the game can't distinguish between your situation and the situation the penalty is actually aimed at - preventing players from skipping out on harder dungeons willy-nilly.
Only one person the group can actually be left disbanded. All the others have to manually leave, which can get them the 15 minute penalty.
In your scenario if everyone disbanded, 3 of them would be hit with the 15 minute penalty. Only the fourth member who chose to stay should not get the penalty.
Yet for the OP (and myself), even the fourth person gets the penalty, which is unfair. To clarify,
Four group members A, B, C, D.
1. A leaves the group. A gets a 15 minute penalty. Group now only has 3 members B, C, and D.
2. Then B leaves the group. B gets a 15 minute penalty. Group now only has 2 members C, and D.
3. C leaves next. C also gets a 15 minute penalty
4. However, poor D has not left the group. The group is "disbanded" forcefully by the system.
5. D should NOT get a penalty. Because they didn't leave.
VaranisArano wrote: »VaranisArano wrote: »It sucked that this happened to you when you didn't mean to have the group disband.
The queue penalty is in place to prevent groups from dungeon hopping, basically getting a hard dungeon, leaving, and requeuing until they get an easy dungeon without any penalty. Its because the Daily Random Dungeon is random and includes the risk of more difficult dungeons, and is not the "guaranteed quik'n'easy" daily random dungeon.
Now, I'm not saying that was your intent, its pretty clear that you would have carried the group anyway. But if there weren't a penalty, we almost certainly would see people disbanding and requeuing from harder dungeons. The game doesn't have any way to divine player intent here, so all it can do is penalize behavior. So someone having a group dissolve on them takes the same penalty as someone looking at, say White Gold Tower, and noping out of there in hopes of getting an easier dungeon. Random dungeons have the extra reward of exp and items because of the risk/reward of getting harder dungeons. The queue penalty makes players choose between accepting the "Random" part of the daily random dungeon or wait 15 minutes to try again.
So again, that sucks and I'm sorry your group couldn't make it work. The penalty isn't aimed at that situation, but the game can't distinguish between your situation and the situation the penalty is actually aimed at - preventing players from skipping out on harder dungeons willy-nilly.
Only one person the group can actually be left disbanded. All the others have to manually leave, which can get them the 15 minute penalty.
In your scenario if everyone disbanded, 3 of them would be hit with the 15 minute penalty. Only the fourth member who chose to stay should not get the penalty.
Yet for the OP (and myself), even the fourth person gets the penalty, which is unfair. To clarify,
Four group members A, B, C, D.
1. A leaves the group. A gets a 15 minute penalty. Group now only has 3 members B, C, and D.
2. Then B leaves the group. B gets a 15 minute penalty. Group now only has 2 members C, and D.
3. C leaves next. C also gets a 15 minute penalty
4. However, poor D has not left the group. The group is "disbanded" forcefully by the system.
5. D should NOT get a penalty. Because they didn't leave.
The game has no way of distinguishing "I got left behind by my group" and "I don't want this dungeon"
jaschacasadiob16_ESO wrote: »If I remember correctly, the idea behind the penalty was to prevent people getting into the same party the just left/were kicked from. I would like some change, yes:
- Dungeons should have rules to allow entrance only to people meeting conditions . It makes no sense my random is vFH if Im CP10. Really, just a waste of four people's time. Similarly, if I still haven't cleared Fungal Grotto, don't send me to Tempest Island. Or to a "2" dungeons, which have stronger mechanics and dps checks until I cleared all "1" in veteran.
- Instead of a blind dungeon, you are presented with a list of three random dungeons. You can see the three dungeons. You decide where you go.
- Random dungeons provide XP and some nice gift, based on their objective difficulty. Completing vWGT should have a better reward that completing FG1.
- You only have one shot. And N deaths. If you fail no gift for you today. Bonus gifts if you have a 7-15-30 days streak of success.
- Rewards should only be provided to people playing veterans. This would prevent lazy 690s infesting nornmal dungeons.
- You won't be grouped with people you blacklist. Blacklisting being different than PSN.
- PUGs only. Lets stop OP groups burning everything down in seconds and promote interacting with human beings!
Just a couple of ideas.
VaranisArano wrote: »It sucked that this happened to you when you didn't mean to have the group disband.
The queue penalty is in place to prevent groups from dungeon hopping, basically getting a hard dungeon, leaving, and requeuing until they get an easy dungeon without any penalty. Its because the Daily Random Dungeon is random and includes the risk of more difficult dungeons, and is not the "guaranteed quik'n'easy" daily random dungeon.
Now, I'm not saying that was your intent, its pretty clear that you would have carried the group anyway. But if there weren't a penalty, we almost certainly would see people disbanding and requeuing from harder dungeons. The game doesn't have any way to divine player intent here, so all it can do is penalize behavior. So someone having a group dissolve on them takes the same penalty as someone looking at, say White Gold Tower, and noping out of there in hopes of getting an easier dungeon. Random dungeons have the extra reward of exp and items because of the risk/reward of getting harder dungeons. The queue penalty makes players choose between accepting the "Random" part of the daily random dungeon or wait 15 minutes to try again.
So again, that sucks and I'm sorry your group couldn't make it work. The penalty isn't aimed at that situation, but the game can't distinguish between your situation and the situation the penalty is actually aimed at - preventing players from skipping out on harder dungeons willy-nilly.
SirBaldrick wrote: »SirBaldrick wrote: »I'm not sure on this but maybe if you wait for all other players to leave group you won't get penalty?
Nope. They can all leave, and you get left alone with a 15 minute penalty parting gift.
Damn. Then this should at least be fixed.
jaschacasadiob16_ESO wrote: »If I remember correctly, the idea behind the penalty was to prevent people getting into the same party the just left/were kicked from. I would like some change, yes:
- Dungeons should have rules to allow entrance only to people meeting conditions . It makes no sense my random is vFH if Im CP10. Really, just a waste of four people's time. Similarly, if I still haven't cleared Fungal Grotto, don't send me to Tempest Island. Or to a "2" dungeons, which have stronger mechanics and dps checks until I cleared all "1" in veteran.
- Instead of a blind dungeon, you are presented with a list of three random dungeons. You can see the three dungeons. You decide where you go.
- Random dungeons provide XP and some nice gift, based on their objective difficulty. Completing vWGT should have a better reward that completing FG1.
- You only have one shot. And N deaths. If you fail no gift for you today. Bonus gifts if you have a 7-15-30 days streak of success.
- Rewards should only be provided to people playing veterans. This would prevent lazy 690s infesting nornmal dungeons.
- You won't be grouped with people you blacklist. Blacklisting being different than PSN.
- PUGs only. Lets stop OP groups burning everything down in seconds and promote interacting with human beings!
Just a couple of ideas.
Some of this has been implemented with the level requirements. you don't get vet dlc, also don't do random vet if you can not do almost all of them in a pug, not counting pugs who should learn to play before doing normal dungeonsjaschacasadiob16_ESO wrote: »If I remember correctly, the idea behind the penalty was to prevent people getting into the same party the just left/were kicked from. I would like some change, yes:
- Dungeons should have rules to allow entrance only to people meeting conditions . It makes no sense my random is vFH if Im CP10. Really, just a waste of four people's time. Similarly, if I still haven't cleared Fungal Grotto, don't send me to Tempest Island. Or to a "2" dungeons, which have stronger mechanics and dps checks until I cleared all "1" in veteran.
- Instead of a blind dungeon, you are presented with a list of three random dungeons. You can see the three dungeons. You decide where you go.
- Random dungeons provide XP and some nice gift, based on their objective difficulty. Completing vWGT should have a better reward that completing FG1.
- You only have one shot. And N deaths. If you fail no gift for you today. Bonus gifts if you have a 7-15-30 days streak of success.
- Rewards should only be provided to people playing veterans. This would prevent lazy 690s infesting nornmal dungeons.
- You won't be grouped with people you blacklist. Blacklisting being different than PSN.
- PUGs only. Lets stop OP groups burning everything down in seconds and promote interacting with human beings!
Just a couple of ideas.