ZOS_GinaBruno wrote: »Thanks guys, just confirming we are aware of this issue and working on getting it fixed.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
[img][/img] ajdawson18ub17_ESO wrote: »The Vampire Ultimate [Clouding Swarm] is also bugged. I've been waiting for that to be fixed for almost 6 months now... Still nothing...[img][/img]
The patch "fixed" the shade for a little bit. When teleporting now you might encounter loss of control. Only way to fix it is to reload your UI. Yeah...lets all reload in the middle of a important boss-fight!
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
How do things like this pass testing to begin with (twice)
Not knocking on you just generally curious. For some this is just a bug. Needs work. For others this is game breaking and makes pvp on a MNB very difficult.
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
How do things like this pass testing to begin with (twice)
Not knocking on you just generally curious. For some this is just a bug. Needs work. For others this is game breaking and makes pvp on a MNB very difficult.
I suspect this is the reason. Their internal testing environment is different from the actual game we play in ways I'm not sure anyone fully understands.
Autumnhart wrote: »Don't worry, if history is any guide they'll have it kind of functional again by Q2 or Q3 2018. And it's December, so lots of other games are on sale. Silver linings.
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
How do things like this pass testing to begin with (twice)
Not knocking on you just generally curious. For some this is just a bug. Needs work. For others this is game breaking and makes pvp on a MNB very difficult.
I suspect this is the reason. Their internal testing environment is different from the actual game we play in ways I'm not sure anyone fully understands.
ZOS_GinaBruno wrote: »Hey all, just letting you know we have seen this thread (and the others) and are still working on a fix for this ability. It's turned into something quite complex, but we certainly haven't forgotten about it and will publish the fix as soon as we're able.
