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The Hardest vet HM dungeon to run without a Healer

RouDeR
RouDeR
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Tanking is my thing , and i love to do vet dungeons without healers . However the HM of Bloodroot Forge pulled my nerve strings A LOT . The lava is so RNG and my dps friends were constantly dying , however after several attempts we did it and it felt great.
I wold like the future dlc dungeons to be similar where the mechanics are not always repeatable so completing the chalange grants satisfaction of great amount.
https://youtu.be/KeD105epB9s
Edited by RouDeR on November 20, 2017 3:32AM
  • hydrocynus
    hydrocynus
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    Sometimes I like to go driving on the freeway with my car that has no brakes. Is fun but there is this one corner that I can't get around and keep crashing.
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  • code65536
    code65536
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    RouDeR wrote: »
    I wold like the future dlc dungeons to be similar where the mechanics are not always repeatable so completing the chalange grants satisfaction of great amount.
    But not if it means that you get *** by RNG. I've completed Bloodroot HM many dozens of times as tank and as DPS. We've one-shot it with zero deaths most of those times. But despite all that--despite all that experience, if the lava placement RNG decides to screw us, there is nothing we can do about it except wipe. And that's just not right. At the end of the day, player ability should be the deciding factor in whether or not you clear, not luck.
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  • commdt
    commdt
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    Bloodroot HM is easier with tank+3DD, we made no-death run this way deliberately, the same goes for Imperial city dungeons.
    vDSA and vFalkreath are the same with or without healer, though with some really high DPS you can skip some mechanics too.
    Mazzatun is something different: Its last boss on HM is much easier with tank+3DD, but Xalnur really punishes stamina players when he starts to roar, magsorcs though, not a single scratch.
    Im yet to try HM CoS with tank +3DD (still looking for 3 DDs brave enough :), but i think its completely doable with good mana regen on a tank for constant purge for the whole group, it should be easier with healer though.
    Rawr
  • ArchMikem
    ArchMikem
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    RouDeR wrote: »
    Tanking is my thing , and i love to do vet dungeons without healers . However the HM of Bloodroot Forge pulled my nerve strings A LOT . The lava is so RNG and my dps friends were constantly dying , however after several attempts we did it and it felt great.
    I wold like the future dlc dungeons to be similar where the mechanics are not always repeatable so completing the chalange grants satisfaction of great amount.

    I don't understand those like you.

    I had gotten into a casual vAA run a little while ago and that final boss had my hands tense, trembling. Even wanted to cry a little after wiping at the last million health during the execute phase. When we finally cleared it, I was not joyous or satisfied. Especially since I ended up not getting that one single Infallible Aether Ring I needed.

    So yeah, I personally can't really hop onto the bandwagon of wanting more content where you're "constantly dying" and it's "pulling my nerve strings A LOT".
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  • monktoasty
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    Funny enough I did blood forge normal tonight for first time and every one but the tank died every boss battle and the tank slowly solo'd every boss. Took a long time but he was awesome..unkillable bUT hit like a nerf bat.


    Moral of story I never want to do bloodforge again..not on normal and certainly not on vet

  • mocap
    mocap
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    if DD use self heals like if they stood in vMA, then most of things will not be so hard. Formed group is formed group. Nowadays PuG has crowded with dumb Legolases shooting bow and do literaly nothing else, no luck there.
  • DjMuscleboy02
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    I did it yesterday for the first time and I didn't even notice any mechanics other than the falling rocks tbh. But I have heard some friends rage about *** lava placement.
    Edited by DjMuscleboy02 on November 20, 2017 1:27PM
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  • Hixtory
    Hixtory
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    commdt wrote: »
    Bloodroot HM is easier with tank+3DD, we made no-death run this way deliberately, the same goes for Imperial city dungeons.
    vDSA and vFalkreath are the same with or without healer, though with some really high DPS you can skip some mechanics too.
    Mazzatun is something different: Its last boss on HM is much easier with tank+3DD, but Xalnur really punishes stamina players when he starts to roar, magsorcs though, not a single scratch.
    Im yet to try HM CoS with tank +3DD (still looking for 3 DDs brave enough :), but i think its completely doable with good mana regen on a tank for constant purge for the whole group, it should be easier with healer though.

    The best way to do it is with a DK tank, it can slot purge for everyone and keep himself alive with green dragon blood. Tha dungeon was nerfed and the orb spite won't one shot the DD, so is way easier than BF, the amalgalm in HM hits like a truck.

  • Asardes
    Asardes
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    Haven't managed to do the HM yet, but on my 1st vet dungeon run we got the boss to about 15% health on 1st attempt and 10% on 2nd attempt with the HM on, but the other people were in a hurry so they decided to skip the HM on 3rd attempt. One thing I don't understand is how the bosses one shot me while at full health, full stamina and blocking, right after casting ingenous shield. Is there any enrage mechanics involved that I've missed? Does their damage increase as the fight progresses? I've only recently started playing the dungeons after dedicating almost 3 months to vMA farming and PvP so maybe my reflexes are not attuned to tanking again yet, but that's really frustrating. I mean I kept the bosses relatively stationary, avoided the lava as best as I could, avoided the falling roof, yet out of the blue got hit as if I wasn't blocking. This hasn't happened in any content I've done. Should I roll dodge the boss and mini-bosses heavy attacks instead of blocking them?
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  • OutLaw_Nynx
    OutLaw_Nynx
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    hydrocynus wrote: »
    Sometimes I like to go driving on the freeway with my car that has no brakes. Is fun but there is this one corner that I can't get around and keep crashing.

    This is my life when dealing with my crappy co workers

  • Jeremy
    Jeremy
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    ArchMikem wrote: »
    RouDeR wrote: »
    Tanking is my thing , and i love to do vet dungeons without healers . However the HM of Bloodroot Forge pulled my nerve strings A LOT . The lava is so RNG and my dps friends were constantly dying , however after several attempts we did it and it felt great.
    I wold like the future dlc dungeons to be similar where the mechanics are not always repeatable so completing the chalange grants satisfaction of great amount.

    I don't understand those like you.

    I had gotten into a casual vAA run a little while ago and that final boss had my hands tense, trembling. Even wanted to cry a little after wiping at the last million health during the execute phase. When we finally cleared it, I was not joyous or satisfied. Especially since I ended up not getting that one single Infallible Aether Ring I needed.

    So yeah, I personally can't really hop onto the bandwagon of wanting more content where you're "constantly dying" and it's "pulling my nerve strings A LOT".

    I don't understand it either. So you aren't the only one.

    I play games to have fun - not to endure some nerve-racking and aggravating experience just so I can feel more satisfied when it's finally over.
  • Drummerx04
    Drummerx04
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    commdt wrote: »
    Bloodroot HM is easier with tank+3DD, we made no-death run this way deliberately, the same goes for Imperial city dungeons.
    vDSA and vFalkreath are the same with or without healer, though with some really high DPS you can skip some mechanics too.
    Mazzatun is something different: Its last boss on HM is much easier with tank+3DD, but Xalnur really punishes stamina players when he starts to roar, magsorcs though, not a single scratch.
    Im yet to try HM CoS with tank +3DD (still looking for 3 DDs brave enough :), but i think its completely doable with good mana regen on a tank for constant purge for the whole group, it should be easier with healer though.

    Oh, just magsorcs? No other class has access to a shield, and all the stamina players can't slot vigor to counter the scream. Got it.
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  • Dubhliam
    Dubhliam
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    code65536 wrote: »
    RouDeR wrote: »
    I wold like the future dlc dungeons to be similar where the mechanics are not always repeatable so completing the chalange grants satisfaction of great amount.
    But not if it means that you get *** by RNG. I've completed Bloodroot HM many dozens of times as tank and as DPS. We've one-shot it with zero deaths most of those times. But despite all that--despite all that experience, if the lava placement RNG decides to screw us, there is nothing we can do about it except wipe. And that's just not right. At the end of the day, player ability should be the deciding factor in whether or not you clear, not luck.

    There is no RNG involved in lavas. The boss(es) throw the lava in the direction of one of the players. Until the second boss, I have always managed to stack lavas exactly where I wanted them.
    Once the second add spawns it becomes a little trickier since he can throw lavas while the other boss is throwing rocks A.K.A Tango.

    Yes, it becomes increasingly difficult to stack lavas the more bosses are alive, but that does not mean it is RNG.
    It's simply difficult.
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  • waitwhat
    waitwhat
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    Asardes wrote: »
    Haven't managed to do the HM yet, but on my 1st vet dungeon run we got the boss to about 15% health on 1st attempt and 10% on 2nd attempt with the HM on, but the other people were in a hurry so they decided to skip the HM on 3rd attempt. One thing I don't understand is how the bosses one shot me while at full health, full stamina and blocking, right after casting ingenous shield. Is there any enrage mechanics involved that I've missed? Does their damage increase as the fight progresses? I've only recently started playing the dungeons after dedicating almost 3 months to vMA farming and PvP so maybe my reflexes are not attuned to tanking again yet, but that's really frustrating. I mean I kept the bosses relatively stationary, avoided the lava as best as I could, avoided the falling roof, yet out of the blue got hit as if I wasn't blocking. This hasn't happened in any content I've done. Should I roll dodge the boss and mini-bosses heavy attacks instead of blocking them?

    There isn't any mechanic you're missing. The bosses in HotR really do hit that hard.

    The reasoning behind this is to make the paradigm "more damage is always the solution" harder to implement. In vBR hm, you really need to be completely self-sustaining if you're going to try the three DPS cheese. I say cheese because the goal of the dungeon's hm mechanic isn't to make more groups run three dps. It's to make it more challenging for a normally composed group. Since devs are aware of how the difficulty of hm could be undercut with three dps, rather than nerf damage they go for the one thing that will really wipe an entire group in a few seconds: the tank.
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  • ccfeeling
    ccfeeling
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    What is healer?
    A guy equip restro staff or any healing ability?
  • code65536
    code65536
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    Dubhliam wrote: »
    code65536 wrote: »
    RouDeR wrote: »
    I wold like the future dlc dungeons to be similar where the mechanics are not always repeatable so completing the chalange grants satisfaction of great amount.
    But not if it means that you get *** by RNG. I've completed Bloodroot HM many dozens of times as tank and as DPS. We've one-shot it with zero deaths most of those times. But despite all that--despite all that experience, if the lava placement RNG decides to screw us, there is nothing we can do about it except wipe. And that's just not right. At the end of the day, player ability should be the deciding factor in whether or not you clear, not luck.

    There is no RNG involved in lavas. The boss(es) throw the lava in the direction of one of the players. Until the second boss, I have always managed to stack lavas exactly where I wanted them.
    Once the second add spawns it becomes a little trickier since he can throw lavas while the other boss is throwing rocks A.K.A Tango.

    Yes, it becomes increasingly difficult to stack lavas the more bosses are alive, but that does not mean it is RNG.
    It's simply difficult.

    The distance the lava travels is 100% RNG. It might travel all the way to the wall. Or just drop right there.
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  • Liofa
    Liofa
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    Any dungeon is super easy with 3 DDs . Especially if all of them are stamina . Just tell them to use Vigor in rotation and they will be healing more than a standart healer while pushing out much more damage compared to a 2/1/1 group .
  • commdt
    commdt
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    Drummerx04 wrote: »
    Oh, just magsorcs? No other class has access to a shield, and all the stamina players can't slot vigor to counter the scream. Got it.

    That was our experience, 2 magsorcs and stam NB. And he died every scream, though I dont think he slotted Vigor
    Rawr
  • WrathOfInnos
    WrathOfInnos
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    I think the answer to the thread title is Ruins of Mazzatun. It's the only one that has multiple mechanics that disable self healing. If you don't have a healer you will typically die when carrying spice or when breaking statues. Bloodroot is definitely doable without a healer, and the last boss HM is actually easier with 3DPS because you will get less lava.
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