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Game was running way better 2 years ago on Xbox One (video proof). Did the same happen to PC/ps4?

Surgee
Surgee
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Hello people,
So while browsing other threads with complaints about Cyrodill, I've reminded myself how well the game ran on Xbox One 2 years ago (before champion points I think). I remember having huge battles with smooth 25-30 fps (for a console it was great) with like hundred people on screen. For over a year now on XBox FPS in Cyrodil is so bad. With 20+ people on screen fighting it drops to below 10. Even the almighty Xbox One X doesn't help which is odd. Look at this random vid I dug out showing how well the game ran 2 years ago.



Is this only the case with Xbox client or PC/ps4 had a huge fps downgrade as well over the years? Maybe a dev can explain what the hell went wrong?
NOTE: This is not a troll thread. I just want the game to run like when I first bought eso on XBOX. It's literally the only game that runs worse with every next update. What's the cause?
Edited by Surgee on November 19, 2017 11:12PM
  • Tasear
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    Server latency has definitely worst in past two weeks, but I assume it because we have 10 million copies sold.

    Then again maybe it's the mega server and all the instances? Then again maybe they hired an coder who got fired and removed all the comments. This would explain why group finder was breaking every patch till recently. So who knows... maybe all be well next patch?
  • Surgee
    Surgee
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    Tasear wrote: »
    Server latency has definitely worst in past two weeks, but I assume it because we have 10 million copies sold.

    Then again maybe it's the mega server and all the instances? Then again maybe they hired an coder who got fired and removed all the comments. This would explain why group finder was breaking every patch till recently. So who knows... maybe all be well next patch?

    The framerate drops need to be some kind of memory leak, maybe champion calculations etc, pretty sure it's not internet connection related. I also lost any hope that another patch will fix it because this was going on since the new champion system. That video is still from the veteran times. I wish devs would acknowledge they messed something up and try to find the solution. They have no idea how many people quit the game or didn't buy it after freee weekend just because of that 5-10 fps in highly populated areas.

    I wouldn't complain if I knew xbox one just can't handle the game, but the video shows clearly game was running fine before champion update.
    Edited by Surgee on November 19, 2017 11:28PM
  • Kram8ion
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    I just want my old time cyro back, I would give up my back bar to have smooth gameplay combat even if they took away wayshrine travel in cyro and made it into horse sim ((and I bet that's coming)) :|
    ps4eu
    Kramm stam man kittyblade

  • ArchMikem
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    Not only was there much better performance back then, but apparently you could also just stand in the middle of the open courtyard of an Outpost during a siege willy nilly and just not get absolutely wrecked by someone bursting you down from up top.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • Avnr
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    Thief Guild changed all, the downfall started from there imo

    i have few "before TG" pvp movies - those days was insane huge massive pvp
    i remember i hade friends to pvp with , now non
    last i pvp was 6 weeks ago
  • Betsararie
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    More hamsters back then
  • Surgee
    Surgee
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    Hello @ZOS_MichaelM @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK
    Why is this not looked into? Just watch the video, please.
  • starkerealm
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    On PC, the game is visually more demanding than it was two years ago. Though, some of that was technically more than two years ago. I think June or July 2015 got a massive graphical overhaul, which waxed the DX9 and DX10 support.

    Also, Champion Points existed prior to the console launches (for about six months, if I remember correctly), so there was no, "before CP" on the XBone. That said, CP was a lot less common on there at launch (simply because only transfers had points), and CP is probably a major consideration in server load.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • lordmalroth
    On PS4 gameplay gets worse with every update. I started playing a year ago, at that time there were some glitches but game crashes were rare. I noticed latency becoming a bigger issue with time, and when Morrowind came out, game crashes became more common. Now with CWC it's rare to go an hour without a crash, zone loading which never completes (have to restart client), voice chat won't connect anywhere upon joining a party (have to restart client), etc. Latency still a big problem, it's awesome having to mash a heal skill button 10-15 times with hopes it fires once :p
  • Surgee
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    On PC, the game is visually more demanding than it was two years ago. Though, some of that was technically more than two years ago. I think June or July 2015 got a massive graphical overhaul, which waxed the DX9 and DX10 support.

    Also, Champion Points existed prior to the console launches (for about six months, if I remember correctly), so there was no, "before CP" on the XBone. That said, CP was a lot less common on there at launch (simply because only transfers had points), and CP is probably a major consideration in server load.

    Thats not true. I've played xbox version since launch (switched from pc) and there was no champion system. It was only veteran ranks and I still remember well playing in Cyrodil back then. There were way more people and the game ran almost flawlessly in massive battles. It was veteran 14 max thrn it got upped to 16 and they introduced champion system after that. Graphics didn't change a bit on consoles during the updates so it must be some memory isssues with the game not the hardware.
  • Surgee
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    On PS4 gameplay gets worse with every update. I started playing a year ago, at that time there were some glitches but game crashes were rare. I noticed latency becoming a bigger issue with time, and when Morrowind came out, game crashes became more common. Now with CWC it's rare to go an hour without a crash, zone loading which never completes (have to restart client), voice chat won't connect anywhere upon joining a party (have to restart client), etc. Latency still a big problem, it's awesome having to mash a heal skill button 10-15 times with hopes it fires once :p

    I have a feeling like ZOS doesn't care about console versions and update them only with new content to get sales as they cost up to x10 the pc version price (yep, no joke). I never see any major console specific fixes.
  • Serjustin19
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    sadly, word of advice.

    Most likely @ZOS, probably good chance. Would remove the Video. There was this one article (Can't remember) But @ZOS removed the video from a different thread. Mostly because the Video was really old and does not pertain. A current and most recent video. With that being said, I do really miss the old times. But slowly and surely, small progress is happening.
    Official PSN message. 4-18-18 (Copy/Paste) Hey Justin. It is ok. You can be so much more without the *(left name out). For me you are always a legend. Look for a job you want. You always write like a bard or poet so maybe you should write a book"





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  • Nussi28
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    Surgee wrote: »
    On PC, the game is visually more demanding than it was two years ago. Though, some of that was technically more than two years ago. I think June or July 2015 got a massive graphical overhaul, which waxed the DX9 and DX10 support.

    Also, Champion Points existed prior to the console launches (for about six months, if I remember correctly), so there was no, "before CP" on the XBone. That said, CP was a lot less common on there at launch (simply because only transfers had points), and CP is probably a major consideration in server load.

    Thats not true. I've played xbox version since launch (switched from pc) and there was no champion system. It was only veteran ranks and I still remember well playing in Cyrodil back then. There were way more people and the game ran almost flawlessly in massive battles. It was veteran 14 max thrn it got upped to 16 and they introduced champion system after that. Graphics didn't change a bit on consoles during the updates so it must be some memory isssues with the game not the hardware.

    You're wrong here. You can see it in trophies/achievements. I got my first cp on August 11th 2015, just looked it up in my ps4 trophies. Console release was in June 2015.
  • Alexandrious
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    The issues isssssss, ZoS abandoning PVP, and optimization, to create content that will lead to Crate Sales that leads to the monies to fund Fallout Online!

    All The Kek
  • Surgee
    Surgee
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    Nussi28 wrote: »
    Surgee wrote: »
    On PC, the game is visually more demanding than it was two years ago. Though, some of that was technically more than two years ago. I think June or July 2015 got a massive graphical overhaul, which waxed the DX9 and DX10 support.

    Also, Champion Points existed prior to the console launches (for about six months, if I remember correctly), so there was no, "before CP" on the XBone. That said, CP was a lot less common on there at launch (simply because only transfers had points), and CP is probably a major consideration in server load.

    Thats not true. I've played xbox version since launch (switched from pc) and there was no champion system. It was only veteran ranks and I still remember well playing in Cyrodil back then. There were way more people and the game ran almost flawlessly in massive battles. It was veteran 14 max thrn it got upped to 16 and they introduced champion system after that. Graphics didn't change a bit on consoles during the updates so it must be some memory isssues with the game not the hardware.

    You're wrong here. You can see it in trophies/achievements. I got my first cp on August 11th 2015, just looked it up in my ps4 trophies. Console release was in June 2015.

    Sorry mister, but you're wrong again. Write in google eso xbox one veteran, plenty of gameplay. Something's wrong with your info. Here is a first vid that came up. Lvl 14 vet xbox one btw look how smooth ir runs. @zos
  • itscompton
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    Surgee wrote: »
    Nussi28 wrote: »
    Surgee wrote: »
    On PC, the game is visually more demanding than it was two years ago. Though, some of that was technically more than two years ago. I think June or July 2015 got a massive graphical overhaul, which waxed the DX9 and DX10 support.

    Also, Champion Points existed prior to the console launches (for about six months, if I remember correctly), so there was no, "before CP" on the XBone. That said, CP was a lot less common on there at launch (simply because only transfers had points), and CP is probably a major consideration in server load.

    Thats not true. I've played xbox version since launch (switched from pc) and there was no champion system. It was only veteran ranks and I still remember well playing in Cyrodil back then. There were way more people and the game ran almost flawlessly in massive battles. It was veteran 14 max thrn it got upped to 16 and they introduced champion system after that. Graphics didn't change a bit on consoles during the updates so it must be some memory isssues with the game not the hardware.

    You're wrong here. You can see it in trophies/achievements. I got my first cp on August 11th 2015, just looked it up in my ps4 trophies. Console release was in June 2015.

    Sorry mister, but you're wrong again. Write in google eso xbox one veteran, plenty of gameplay. Something's wrong with your info. Here is a first vid that came up. Lvl 14 vet xbox one btw look how smooth ir runs. @zos

    Bought the game at launch on console and it most definitely has ALWAYS had champ points in the game for us. Back then end game ranks were still vet but you earned and could use CP after hitting Vet 1. In fact the CP cap came about to level the playing field after PC transfers with hundreds of CP already earned transferred over to console and were running around in Cyrodiil for those first couple of months wiping huge groups of people by themselves because of the advantage it gave them.

    Edited by itscompton on November 21, 2017 9:58PM
  • Rex-Umbra
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    New players are not spamming heavy effect abilities with tons of gear an cp procs a lot less work on the server at launch.
    Xbox GT: Rex Umbra IX
  • DarkAedin
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    this is what cyro used to look like.
    Pls note how many players u see. Angry army at 500 strong.

    Then lighting patch.

    Now we lose sound with 10 players around, and weeknight pvp is a lag show. Forget weekends
    PC/NA
  • Fingolfinn01
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    well just keep complaining, I suppose the squeaky wheel will get some oil.
    PC-NA
  • Surgee
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    DarkAedin wrote: »


    this is what cyro used to look like.
    Pls note how many players u see. Angry army at 500 strong.

    Then lighting patch.

    Now we lose sound with 10 players around, and weeknight pvp is a lag show. Forget weekends
    PC/NA

    I really miss that kind of battles. It was just the same on xbox with no hickups. Back then I actually though "daaamn how is this game running so well with so much going on". Now I dont see that many people anymkre obviously but I try to avoid groups larger than 10 people to not fry my xbox. With PC they can keep saying you need to upgrade your machine but with consoles the proof is there that it ran miles better. I think sony and microsoft should look into it, maybe even remove eso from the marketplace or add a note that it can brick your system. Single digit fps and constant crashes isn't really safe.
  • ACESsiggy
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    Game ran smoothly for me when it was released on pc. I will say the load times have significantly improved since first playing...On the other hand their servers haven’t gotten any better. And with regards to Cyrodiil, I do not participate in ability spamming Zerg trains.
  • AnviOfVai
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    On PS4 gameplay gets worse with every update. I started playing a year ago, at that time there were some glitches but game crashes were rare. I noticed latency becoming a bigger issue with time, and when Morrowind came out, game crashes became more common. Now with CWC it's rare to go an hour without a crash, zone loading which never completes (have to restart client), voice chat won't connect anywhere upon joining a party (have to restart client), etc. Latency still a big problem, it's awesome having to mash a heal skill button 10-15 times with hopes it fires once :p

    I'm afraid I have to agree with this, the game was playing much better a year ago on PS4. Maybe its just because its got more popular? There are many more players in Cyrodiil now.
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  • zyk
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    It is a fact that the Xbox and PS4 versions of ESO have always had CP points. The CP system was introduced months before ESO launched on consoles.

    The video in the OP is a month after launch when almost no one -- except for PC transfers -- knew how to play. The average player is executing far fewer server calculations per second than they would now.
  • madeeh91rwb17_ESO
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    This thread made me truly sad
  • TequilaFire
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    As a PC transfer to PS4 I can confirm that the Champion System was released on PC prior to console release.
    I transferred with around 100 CP on day 1.

    Yes we still had the veteran system in place with CP and veteran rank showed instead of CP rank so that is what may have confused some.
    Edited by TequilaFire on November 22, 2017 3:53PM
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  • Surgee
    Surgee
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    AnviOfVai wrote: »
    On PS4 gameplay gets worse with every update. I started playing a year ago, at that time there were some glitches but game crashes were rare. I noticed latency becoming a bigger issue with time, and when Morrowind came out, game crashes became more common. Now with CWC it's rare to go an hour without a crash, zone loading which never completes (have to restart client), voice chat won't connect anywhere upon joining a party (have to restart client), etc. Latency still a big problem, it's awesome having to mash a heal skill button 10-15 times with hopes it fires once :p

    I'm afraid I have to agree with this, the game was playing much better a year ago on PS4. Maybe its just because its got more popular? There are many more players in Cyrodiil now.

    On xbox its the complete opposite. Many less players now. Only one campaign has anything going in and it's hardly ever going as high as 2 bars.
    As a PC transfer to PS4 I can confirm that the Champion System was released on PC prior to console release.
    I transferred with around 100 CP on day 1.

    Yes we still had the veteran system in place with CP and veteran rank showed instead of CP rank so that is what may have confused some.

    That could be it. I don't remember exactly adding the points when veteran. I was only sure it was veteran ranks that i hated because it took ages to level it up. I just wished the lvl 50 was the end of leveling.

    Anyway, it seems like players from all platforms confirm that the game was running miles better 2 years ago when the player count was actually much higher (on xbox all campaigns were full almost all the time). ZOS can't you backtrack a bit, check update history and and find out what the hell went wrong? Without fixing this issue every next update makes it worse. ZOS give us a sign that you are willing to do something about it. We've suffered enough past few years. We deserve a fix.
  • Surgee
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    Here's a plan:
    Add a test server of cyrodil running an old code. Not disabled stuff, just pure old code. It can be with all the bugs that doesn't matter. Compare the performance and all the stuff running in the backend with current code. I'm sure the community will be more than willing to participate.
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