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What of the following would you choose for your healer?

Gulnagel
Gulnagel
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If you could only pick one of the following enchantments on 1 piece for your healer.

129 magica recovery?
800 spell criticalm
1100 magica?
1100 health?

Or 1100 magica and 1100 stamina (on one pice)

Best Answer

  • Sera67
    Sera67
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    Depends... I don't run trails, so a "prefect heal set up" isnt needed.
    My healer right now could always use more mag rec. (But I should be using my staff proc its enchant for team..)

    I think in end... more magic.
  • Runefang
    Runefang
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    Too many variables to say definitively.

    More health only if running all light gear
    More magicka recovery if you're under 1.5k generally
    More magicka and stamina otherwise

    I don't rate spell critical on a healer much
  • LordGavus
    LordGavus
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    It really depends on what your stats are.

    Start with mag and see how it goes.
    If you die too much or run out of magic then swap out gear accordingly.
  • mocap
    mocap
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    mag regen in general, otherwise and like already mentioned - situational.
  • Flaminir
    Flaminir
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    As others have said, it depends on the rest of your stats and what content you're running.

    I'm guessing this sounds like you are running two 5 piece sets and trying to decide on a 1 piece monster set to go with them.

    Whilst the default answer is likely to be magicka recovery, on my trials healer my 1 piece is health.

    The reason for this is that I just don't have magicka recovery issues, but when running two 5 piece sets that just come in light armour (SPC/Worm/Mending etc) you are a bit squishy, so being able to run a heavy head with a bit of extra health does make her feel a bit more robust when running content with a lot of incoming damage such as vet Asylum.
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Sorcerer Idalliin 'The Wrobel-ator' build crit tank!
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Great-Big-Frog (Stamina/Tank)
  • BlanketFort
    BlanketFort
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    I like to put on 1 pc physical and spell resistances, but that's just because I don't have sustain issues, and my magicka pool is at a very comfortable level.
    This, paired with rune focus if Templar, resulted in a tankier healer that can walk through all the elements (without a shield) and keep up with the tank, in terms of survivability, and isn't easily one-shotted. Also allowed for moments of legendary ressurections or near-wipe saves ;)

    In the end, it really depends on your build and playstyle, and how comfortable you are with where your stats are.
  • Flaminir
    Flaminir
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    I like to put on 1 pc physical and spell resistances, but that's just because I don't have sustain issues, and my magicka pool is at a very comfortable level.
    This, paired with rune focus if Templar, resulted in a tankier healer that can walk through all the elements (without a shield) and keep up with the tank, in terms of survivability, and isn't easily one-shotted. Also allowed for moments of legendary ressurections or near-wipe saves ;)

    In the end, it really depends on your build and playstyle, and how comfortable you are with where your stats are.

    Hmmm... thats an interesting idea... as mentioned above, the reason I go health was from the same angle... to make the healer a little more robust.... will have to look at the values of something like Chudan for a 1 piece and work out the % mitigation next time I'm online.

    Food for thought certainly.
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Sorcerer Idalliin 'The Wrobel-ator' build crit tank!
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Great-Big-Frog (Stamina/Tank)
  • Mephisto939
    Mephisto939
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    You can never have enough magicka recovery as a healer. I wouldn't worry about health since you can self heal. Crit can make heals hit harder, but if you are out of magicka its useless and you are dead anyhow. More magicka would be second choice, but you will burn through it too quickly.
    Why did the Dunmer cross the road?
    Apparently to get stuck in an eternal load screen!
  • FrancisCrawford
    FrancisCrawford
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    I like to put on 1 pc physical and spell resistances, but that's just because I don't have sustain issues, and my magicka pool is at a very comfortable level.
    This, paired with rune focus if Templar, resulted in a tankier healer that can walk through all the elements (without a shield) and keep up with the tank, in terms of survivability, and isn't easily one-shotted. Also allowed for moments of legendary ressurections or near-wipe saves ;)

    In the end, it really depends on your build and playstyle, and how comfortable you are with where your stats are.

    My problem with Rune Focus is that it's stationary. How do you work around that limitation?
  • Flaminir
    Flaminir
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    You can never have enough magicka recovery as a healer. I wouldn't worry about health since you can self heal. Crit can make heals hit harder, but if you are out of magicka its useless and you are dead anyhow. More magicka would be second choice, but you will burn through it too quickly.

    What if you never run out of magicka because your build is well balanced, but you are running very challenging content with huge amounts of incoming damage... damage that comes in big spikes that doesn't always allow you to self heal in time.... stuff like Vet Asylum, DLC dungeons HM like FH etc.

    Goes back to the earlier comments about us needing to know context... what the OP's stats are, and what content is being run.

    Magicka recovery is REALLY important as you say, but don't rule out health/mitigation... a lot of the very hardest content will require that as well.
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Sorcerer Idalliin 'The Wrobel-ator' build crit tank!
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Great-Big-Frog (Stamina/Tank)
  • LadyNalcarya
    LadyNalcarya
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    I usually prefer Master staff (for trials) or Maelstrom staff (for dungeons, most of time rapid regen+combat prayer is enough for them and regen provides high uptime of spc).
    If you dont have them, them I'd choose Domihaus 1 pc (more stamina to block or break free is very useful in some instances like vHOf) or regen if you need more regen.
    Edited by LadyNalcarya on November 20, 2017 5:28PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If you are asking the question, then magic recovery is your best one piece monster set. Assuming you can sustain without it, then my vote is the one piece Domihaus for Max magic and Stam. If you are going the max stat route, dont use health. The domihaus gives more overal stats, so even if you needed the health, I would run domihaus and adjust your attributes. A little extra stam for CC break and blocking never hurt a healer, that's for sure.
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  • Nestor
    Nestor
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    My rule of thumb is, pick the stat I need the most to improve. Whatever I am lacking or running out of is what I boost.
    Enjoy the game, life is what you really want to be worried about.

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  • Asardes
    Asardes
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    Maximum magicka or spell damage. Health is better stacked by shifting attributes and/or using tri-glyphs on your armor. 18K suffices and you'll reach that easily with Ebon and Minor Toughness from War Horn even with 7p LA, all glyphs magicka and no points in health.
    Beta tester since February 2014, playing ESO-TU since October 2015
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  • BlanketFort
    BlanketFort
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    I like to put on 1 pc physical and spell resistances, but that's just because I don't have sustain issues, and my magicka pool is at a very comfortable level.
    This, paired with rune focus if Templar, resulted in a tankier healer that can walk through all the elements (without a shield) and keep up with the tank, in terms of survivability, and isn't easily one-shotted. Also allowed for moments of legendary ressurections or near-wipe saves ;)

    In the end, it really depends on your build and playstyle, and how comfortable you are with where your stats are.

    My problem with Rune Focus is that it's stationary. How do you work around that limitation?

    I dip in and out of it (the resistances buffs persist for 8 seconds outside of the rune) in fights where high mobility is required, otherwise I'm mostly in my rune, or I just recast it at a new location. Healing intensive situations are mostly stacked, anyway, so you'll always be in your rune (and enjoy extra regen).

  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Iselin wrote: »
    I'd go with the criticalm because part of being a nurse is keeping your patients calm. BTW, I didn't even know we had criticalm in the game... that's awesome!

    You just won the internet for today, and I need a new keyboard and fresh cup of coffee.

    All The Best
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  • Iselin
    Iselin
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    Iselin wrote: »
    I'd go with the criticalm because part of being a nurse is keeping your patients calm. BTW, I didn't even know we had criticalm in the game... that's awesome!

    You just won the internet for today, and I need a new keyboard and fresh cup of coffee.

    All The Best

    Sorry about that keyboard :(
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