VaranisArano wrote: »The corresponding question is why is it okay for players to not be able to play because enough players from opposing factions haven't logged on? That's the end result of enforcing equal populations at all times.
Cyrodiil isn't a playground where the teacher stands there and makes team captains pick equal numbers of players. Cyrodiil is a PVP zone where players log on to do PVP.
Just make it so you have to wait 24 hours before you can enter a campaign on a different alliance. This keeps the caps as they are and forces people not too jump ship.
Only issue I could see is if you already have a preexisting population skew that wouldn't be affected by this change (such as AD simply having more pvp people then the rest etc.)