VirtualElizabeth wrote: »@SirAndy Mag nightblades for example?
Waffennacht wrote: »I would agree with your assessment
Imagine you bought a pizza pie. In pve, you take your time eating the entire pie, but being careful to not go too slow (sustained dps).
Now in PvP, your going to want to eat that entire pizza all at once lol. Then when it's done, your going to do it again and again until you bathe in the blood of your enemies!
Magplars are not known for their burst. But if you apply purifying light, put consistent pressure on the target with sweeps, and then dawnbreaker them right before the purifying light goes off you can generate some burst and get a target low for radiant to finish them off.
Thanks for reiterating my post casparian
VirtualElizabeth wrote: »Waffennacht wrote: »I would agree with your assessment
YAY! So in some ways "damage" in this game falls into two categories: DOT and burst.
Now with the Stam Warden - this class has great burst because of birds and couple other things that hit hard and fast. Would the beetles fall into this category? I mean they are delayed slightly but you could hit the beetles then the birds for the damage to hit almost at the same time or very close together.
I like your terminology hereFrom a magblade perspective:
When you engage your opponent in an intimate dance of life and death. As a magblade you have to consistently pump your tool (Merciless Resolve) 5 times in a row to build up adequate burst to achieve the moment of bliss (Kill combo).
You see in a stressful situation when your opponent is being difficult it is not easy to keep the same rhythm. You have you improvise and sort of go into the zone and find your tempo.
Believe me it is very satisfying when you become good at it. At certain skill level you can burst every 5 pumps.
Hope this was helpful.
VirtualElizabeth wrote: »@Lord-Otto Could you compare "DPS" to like stacking damage i.e throwing your birds over and over and over LOL.
VirtualElizabeth wrote: »Waffennacht wrote: »I would agree with your assessment
YAY! So in some ways "damage" in this game falls into two categories: DOT and burst.
Now with the Stam Warden - this class has great burst because of birds and couple other things that hit hard and fast. Would the beetles fall into this category? I mean they are delayed slightly but you could hit the beetles then the birds for the damage to hit almost at the same time or very close together.
VirtualElizabeth wrote: »Waffennacht wrote: »I would agree with your assessment
YAY! So in some ways "damage" in this game falls into two categories: DOT and burst.
Now with the Stam Warden - this class has great burst because of birds and couple other things that hit hard and fast. Would the beetles fall into this category? I mean they are delayed slightly but you could hit the beetles then the birds for the damage to hit almost at the same time or very close together.
Yep, between the damage and the knockdown it’s a very strong ultimate regardless of being a magicka or stamina spec. Crescent Sweep is similar and has a cheaper cost, but the damage and dot are not quite as strong and it doesn’t have the knockdown.
Dawnbreaker is also really painful for vampires and transformed werewolves.
Imagine you bought a pizza pie. In pve, you take your time eating the entire pie, but being careful to not go too slow (sustained dps).
Now in PvP, your going to want to eat that entire pizza all at once lol. Then when it's done, your going to do it again and again until you bathe in the blood of your enemies!