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Tank - Group kicked me after one fight said I wasn't a tank?

Jpk0012
Jpk0012
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I was in imperial prison dungeon playing on xbox one. Granted I have never done the dungeon before, and I was only level 48 at the time. I also had 210 CP. I had 36K health and was using 1h/shield. I am not built for dps, at all, which is why I prefer dungeon crawling.

The first fight, of course, I can't grab them all - so someone almost died. They told me I wasn't a tank and booted me. I'm really flabbergasted by this.

Look, I am new, and I don't mind constructive criticism. But I can't learn when I get booted when I first enter a dungeon. I honestly have no idea how to taunt a group of mobs. But, I guess this group had the expectation that I do this. So, I decided to come here to ask for assistance.

What made this group think I wasn't a tank? How can I grab aggro from a group of mobs instantly?

Thanks.
  • Morgul667
    Morgul667
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    To grab aggro, the best is that you initiate the fight and use an AOE to get the mobs to attack you. Then if you are a DK you use the talons to keep them immoblised

    If you're a warden use the ice skill that immobilize enemies

    If this is normal difficulty the DPS should not die because you cant hold aggro. In TESO there are no group taunt, so your job is to initiate fights (so enemies aggro you), immobilize enemies, and taunt the 2-3 key enemies that are the real threats, then provide buff and debuff to the team.

    Edited by Morgul667 on November 16, 2017 3:21AM
  • Jpk0012
    Jpk0012
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    Morgul667 wrote: »
    To grab aggro, the best is that you initiate the fight and use an AOE to get the mobs to attack you. Then if you are a DK you use the talons to keep them immoblised

    IF youre a warden use the ice skill that immobilise ennemies

    IF this is normal difficulty the DPS should not die because you cant hold aggro. In TESO there are no group taunt, so your job is to initiate fights, immobilze ennemies, and taunt the 2-3 key ennemis,then provide buff and debuff to the team.

    I did exactly this, and always do. BTW, DK. Granted, due to lag or whatever the root doesn't always take effect.
  • Morgul667
    Morgul667
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    Jpk0012 wrote: »
    Morgul667 wrote: »
    To grab aggro, the best is that you initiate the fight and use an AOE to get the mobs to attack you. Then if you are a DK you use the talons to keep them immoblised

    IF youre a warden use the ice skill that immobilise ennemies

    IF this is normal difficulty the DPS should not die because you cant hold aggro. In TESO there are no group taunt, so your job is to initiate fights, immobilze ennemies, and taunt the 2-3 key ennemis,then provide buff and debuff to the team.

    I did exactly this, and always do. BTW, DK. Granted, due to lag or whatever the root doesn't always take effect.

    I have high ping but can manage it, maybe need to respam it once or twice. Anyway you should have enough magicka.

    After it is DPS job to burn the mobs quick enough so people dont die.

    Without being here it is hard to help you and see if the guys were just out of line or if you did something wrong.

    I can only share the general idea

    As tank you also need to know when boss will lose aggro and re-taunt (some mechanics reset aggro)
  • LordGavus
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    You cant really taunt an entire group at once. I throw down an aoe attack to try and get the group's attention on me but that's about all you can do.
    After that you need to taunt the dangerous guys, the heavy hitters. Then try to group up the others so the dps can aoe burn them.

    Using an aoe attack to get the group's attention on you only works if you get to attack first. If a dps attacks first there is not much you can do.

    The group may have kicked you if you weren't taunting anything or controlling the mobs. Or they could just have been clowns or looking for an excuse to get a max cp tank instead. Dunno.
  • Jpk0012
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    Yeah, I have a big problem with Magicka - plus I do tend to forget to put the Damage Shield buff up(maybe it was too small or I forgot to throw it up?). So I may need to change some things. I am sitting at only 10K magicka.
  • Morgul667
    Morgul667
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    Dont invest in stuff until you reach CP160

    Then you can invest in prismatic glyphe that give magicka stamina and health (which is very important for a tank), it goes nice with infused cuirass, legs, helm, shield

    Others are in solid for the blocking cost reduction

    Use the Astronach mundus if you miss magicka regen, 10k magicka is not enough. Id aim for 15k mini, Tank is the only class today that really uses all ressources. As DK you use the magicka to convert in stamina

    No need to spam other shields in trash packs

  • Jpk0012
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    LordGavus wrote: »
    You cant really taunt an entire group at once. I throw down an aoe attack to try and get the group's attention on me but that's about all you can do.
    After that you need to taunt the dangerous guys, the heavy hitters. Then try to group up the others so the dps can aoe burn them.

    Using an aoe attack to get the group's attention on you only works if you get to attack first. If a dps attacks first there is not much you can do.

    The group may have kicked you if you weren't taunting anything or controlling the mobs. Or they could just have been clowns or looking for an excuse to get a max cp tank instead. Dunno.

    Honestly, the first fight was over in about 7 seconds. So, not much I could have done. I always go for archers and mages after I throw the AOE root out. I have no stamina problems so I can spam my taunt endlessly.

    I understand if they wanted a max tank, although silly since it was a normal, but they said I wasn't a tank... that really threw me off. I do know, that I have had a few people die off that initial trash rush from larger groups. I really take that personally lol.. I just don't know how to prevent it.
  • Jake1576
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    Jpk0012 wrote: »
    I was in imperial prison dungeon playing on xbox one. Granted I have never done the dungeon before, and I was only level 48 at the time. I also had 210 CP. I had 36K health and was using 1h/shield. I am not built for dps, at all, which is why I prefer dungeon crawling.

    The first fight, of course, I can't grab them all - so someone almost died. They told me I wasn't a tank and booted me. I'm really flabbergasted by this.

    Look, I am new, and I don't mind constructive criticism. But I can't learn when I get booted when I first enter a dungeon. I honestly have no idea how to taunt a group of mobs. But, I guess this group had the expectation that I do this. So, I decided to come here to ask for assistance.

    What made this group think I wasn't a tank? How can I grab aggro from a group of mobs instantly?

    Thanks.

    I hate groups like this they sound like they was a bunch of *** bags you was probably better off to not be in their group anyways i would try to find a group of people and make friends with them so you are better off to get stuff done and that don't mind helping newer players there are probably guilds to help players i would just ask around :smile:
  • Morgul667
    Morgul667
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    Jpk0012 wrote: »
    LordGavus wrote: »
    You cant really taunt an entire group at once. I throw down an aoe attack to try and get the group's attention on me but that's about all you can do.
    After that you need to taunt the dangerous guys, the heavy hitters. Then try to group up the others so the dps can aoe burn them.

    Using an aoe attack to get the group's attention on you only works if you get to attack first. If a dps attacks first there is not much you can do.

    The group may have kicked you if you weren't taunting anything or controlling the mobs. Or they could just have been clowns or looking for an excuse to get a max cp tank instead. Dunno.

    Honestly, the first fight was over in about 7 seconds. So, not much I could have done. I always go for archers and mages after I throw the AOE root out. I have no stamina problems so I can spam my taunt endlessly.

    I understand if they wanted a max tank, although silly since it was a normal, but they said I wasn't a tank... that really threw me off. I do know, that I have had a few people die off that initial trash rush from larger groups. I really take that personally lol.. I just don't know how to prevent it.

    Dont take it personnaly, there are good and less good people everywhere

    Maybe you did wrong and you're still learning so what ? we all been there. maybe you did right and they were just no used to TESO mechanics,? not a biggie either

    Keep on improving and that is it

    You can check woeler website for good tanking advise :)
  • LordGavus
    LordGavus
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    Jpk0012 wrote: »
    LordGavus wrote: »
    You cant really taunt an entire group at once. I throw down an aoe attack to try and get the group's attention on me but that's about all you can do.
    After that you need to taunt the dangerous guys, the heavy hitters. Then try to group up the others so the dps can aoe burn them.

    Using an aoe attack to get the group's attention on you only works if you get to attack first. If a dps attacks first there is not much you can do.

    The group may have kicked you if you weren't taunting anything or controlling the mobs. Or they could just have been clowns or looking for an excuse to get a max cp tank instead. Dunno.

    Honestly, the first fight was over in about 7 seconds. So, not much I could have done. I always go for archers and mages after I throw the AOE root out. I have no stamina problems so I can spam my taunt endlessly.

    I understand if they wanted a max tank, although silly since it was a normal, but they said I wasn't a tank... that really threw me off. I do know, that I have had a few people die off that initial trash rush from larger groups. I really take that personally lol.. I just don't know how to prevent it.

    Sounds like a 'them problem'.

    Looks like you were doing it right. So I reckon you just got grouped with a bad bunch.
  • VaranisArano
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    Here's the Tanking University thread for general tanking advice. https://forums.elderscrollsonline.com/en/discussion/377221/tanking-university/p1

    However, my opinion as a max level tank who regular runs normal dungeons, if someone died or almost died in the first trash mob that's not really the tank's problem. That's a sign to the healer that they'll be babysitting someone through the entire dungeon. It looks like you have the right health and skills for a tank, and it doesn't sound like you could do much to improve tactics-wise, so I wouldn't sweat this one too much. Its far more likely that you were the new player in the dungeon and they didn't want to explain the mechanics of ICP to a new player.

    The most you can do on trash mobs is to aoe them and lock them down in a bunch as much as possible, taunting enemies that have more health like IC has Xivkyn guards mixed in with the mobs. There is no AOE taunt in the game, nor do you want to spend the whole fight taunting everything, so most tanks settle for taunting the harder enemies and putting crowd control on the rest.

    As long as you've got that covered, its not really your problem if a squishy DPS squirrels off and dies. If they wanted support from you, they'd have stuck closer to the tank and the healer.
  • Waffennacht
    Waffennacht
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    They probably saw your stats and just wanted someone higher leveled
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • The_Lex
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    So what do you all suggest as a good ground-based AoE to grab a mob's attention? Caltrops? Ash Cloud?
  • Morgul667
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    Calltrops or talons or fire breath

    On dk i dont slot something for that though, talons do the job if you rush in first
    Edited by Morgul667 on November 16, 2017 5:21AM
  • The_Lex
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    Morgul667 wrote: »
    Calltrops or talons or fire breath

    On dk i dont slot something for that though, talons do the job if you rush in first

    Yeah, that's what I normally do on my DK. Part of the problem with PuGs is that they seem to think that a tank should be taunting each and every mob. Lol.
  • Morgul667
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    Morgul667 wrote: »
    Calltrops or talons or fire breath

    On dk i dont slot something for that though, talons do the job if you rush in first

    Yeah, that's what I normally do on my DK. Part of the problem with PuGs is that they seem to think that a tank should be taunting each and every mob. Lol.

    That does happen :/
  • Qbiken
    Qbiken
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    ESO tanking is about prioritising the most dangerous target(s), not tanking all. If DD´s and Healer´s can´t survive without the tank taking everything (especially on normal) they need to L2P (Learn 2 Play). And if someone kicks you from a normal dungeon (doesn´t matter if it´s a DLC-dungeon or not), then you had bad luck getting into those players....

    Conclusion: Don´t use the group-finder.....sad but true.....
  • mocap
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    lvl 48 and hidden CP 210 which actually does not displayed, so no one seeing it. Get that 2 levels, become a real CP 210 with CP 160 gear.
  • tommalmm
    tommalmm
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    There is only few things in first fight of ICP I can think of that may *** people off. The first is dancing with the boss around, taking it out of AOEs and risking that it's cleave will hit someone (it can hit hard even on normal). The second is not taunting/interrupting the harvester, which spawns later at the side of the room. Both shouldn't be a big problem on normal, though (unless DDs suck).

    Anyway, if someone nearly died in this fight and it wasn't the boss nor harvester, then it's either DD's (most likely) or healer's fault.
  • raj72616a
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    i got kicked from nICP on my new warden tank before it hit lv50 too.
    some groups are being dumb and like to queue ages for tank replacement. on the other hand you don't get 15min cooldown when you're kicked so it's just their loss. you can immediately get into another group.

    nICP first boss, you taunt the boss and make him face away from the dps and healer. don't run around.
    a harvester elite mob will spawn when boss hp is low, you taunt that harvestor too, and make it face away from the party asap.
    try to keep the boss and high threat mobs stationary.
  • Maulkin
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    There are 3 major Tank Rules for mob fights:
    1. Initiate the fight with AoE, grab as much of the aggro as you can.
    2. Root or slow mobs to stop them from getting to your DDs/Healer and to group them for faster burn.
    3. Taunt and Maim the big things.
      In some dungeons, a mob group might contain one hard hitting monster that could take-out squishier members if he focuses them. Make sure you keep the aggro on you and they are Maimed, just in case the taunt fails and they do turn on another member.

    If you do all the above and your DDs/Healer still die to a mob pull, then the problem is with them not you.
    EU | PC | AD
  • aeowulf
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    They probably thought you weren't a dk :/

    see above though, sounds like you had everything covered. Only you really know what happened in there.
  • CyborgPlatypus
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    Icp is probably the easiest dlc dungeon. The only problem mechanic in normal is the last boss. Maybe you were queued as a healer or the wrong class? I wouldn't worry.
  • jaws343
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    Honestly, the only thing that needs to be tanked, on normal (even vet with a good group), in that first boss encounter is the Overfiend. If your DPS cannot handle the adds in that fight without dying, the entire dungeon is going to be a nightmare.
  • doslekis
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    I would have looked at your health, realised you're a tank, and given you a few chances to learn the dungeon.

    If you guys died on the first mob it probably wasn't your fault anyway.
    I don't normally use daggers, but when I do, I choose dos Lekis.
  • Gan Xing
    Gan Xing
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    You shouldn't be spamming taunt endlessly (at least at one target). Taunt lasts around 14 seconds. you should have pierce armor on your front bar and undaunted taunt (range taunt) - get the stam morph. If you try taunting a boss multiple times within 10 sec of those taunts, the boss becomes taunt immune for a period of time. <- something i learned recently.

    As many have said, get the most dangerous targets focused on you, DPS generally target and eliminate healers first (or at least they should). Also think about group utility, there are PvE sets that you can acquire that helps with this.

    Something like Bahraha's Curse and Livewire paired with a monster helm (ideally Bloodspawn, Swarm Mother, or Troll King.

    This will help you stay alive while providing benefits to your group... The two armor sets are overland, so they shouldn't be too difficult to obtain.

    Good luck

    edit: giving credit where credit is due, I got this tidbit from Gilliamtherogue

    If you don't have either DLC, i suggest farming Defending Warrior in Artherian Archive (in Craglorn... it's a 12 man dungeon) - be off tank for that.

    You could also get Knightmare for the utility, and run it with Meridia's Blessed Armor

    If you want to run your own set: http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Sets generally is a good place to start for theory crafting... again Good luck
    Edited by Gan Xing on November 16, 2017 7:37PM
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • VaranisArano
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    As long as you are the only one taunting, the bosses do not become immune to taunt. There's no "overtaunting" in this game. However, if some DPS with an ice staff (the usual offender in my experience) decides to taunt the boss, in my book they get one warning + an explanation of how they were taunting. After that, if they taunt it, they're tanking it.
  • Nestor
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    I never use Talons when I tank, the skill does not fire reliably for me. I use the one hand and shield taunt and grab most of the enemies. Those that are far away I use Chains on, Inner Fire Costs too much. Note, I use the Morph that refunds the cost if it fails because Line of Sight is sometimes an issue.

    But, it is not the responsibility of the tank to keep anyone alive. As mentioned above, Taunt the enemies you can, debuff the boss/mobs and buff the group. If someone almost died, that is on the Healer, or the one who would not get out of Red. When I DPS a dungeon, the only time I die is one shots. I self heal so the Healer does not have to pay attention to me. Besides, the number one priority of the Healer is to keep the Tank Alive. The DPS's just need to avoid damage when they can, and stay stacked around the healer so they can be healed as needed.

    So, in other words, don't sweat what happened, you were with a group that had no idea of what to do.I am sure any Tank that was brought into the group after you would have been just as weak in their minds.

    I forget if it's ICP or WGT that has one nasty boss that can't be tanked anyway.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Jpk0012
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    Thanks guys, some good tips that I will be sure to incorporate.

    And, yeah, I do hate PUG-ING but until I can find some like minded souls I have no option.
  • AddictionX
    AddictionX
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    zt6pna.jpg
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