Hey guys, i just wanted to make a post about my thoughts on the current PvP situtation with snares and roots.
So to start things off i play a variety of classes so ive been on both ends of the spectrum, that being sad i main stamina templar/sorc so i may be more than a little biased towards medium armor.
A little history: before the morrowind update, when sustain was easy snares werent really that big of an issue, they werent spammed as much, and shuffle worked great.
These days however, after the loss of cp cost reduction, nerfing medium armor cost reduction and the general 5% increase to all stam skill in Morrowind, shuffle is now way too expensive.
This skill has gotten a lot of flak in the past for the dodge chance being too strong, however i have always used it solely for the snare/root removal.
I will say this, there is absolutely no reason why snare removal should be this costly, wheter its giving up a burst heal from losing rally, running shuffle that is stupid expensive or mist form on magicka which disables all your healing and your passive mag recovery. In the meanwhile theres so many cheap skills, that apply snares as only an afterthought: Cripppling grasp and vamps bane are just some examples. They you have your brutal snares like low slash, stampede etc.
In heavy armor its even worse now, it pigeonholes people into running tanky ass builds, so that they can stand there ground and not be bothered by snares as much. In medium, snares destroy your sustain since you often have to spam shuffle, and unchained is only aviable every so often, not to mention immov pots means you wont be cc breaking that often. Sometimes i let myself get hit by weak ccs just to proc unchained.
Well thats it for the problem, now for the solution. Just to be clear this is just my opinion, feel free to shut me down /disagree etc.
I think a few things should happen for medium armor, maybe not all but at least one of these:
Shuffle-s snare immunity duration double( so make it 1 sec per medium piece), or reduce the cost although the duration buff would be better.
Give medium armor a flat % increase to general move speed( so not just sprinting) per piece of medium armor worn or a set value for 5 pieces( This would fit well into mediums high mobility gameplay, would benefit all stamina classes, would make it easier to break LoS, especially aganist undodgeable abilities like soul assault or birds).
Give 2 sec of snare iummunity after dodgerolling( this would benefit heavy armor as well so some may disagree with this one)
Another alternative: Make Elude( the other morph of shuffle that no one uses), provide a reduction to snare effects for the entier duration of the skill, something like 10% per medium piece, or 50% flat for 5 pieces. This would mean that you could choose between being completely immunte to snares for a short duration, or getting a reduction for a longer duration.
Lastly i wanted to talk about mist form, for all of you magicka users out there: This skill has been broken forever, so many things still snare you while in mist form its not even funny. The skill comes at a high price, the least you can do ZoS is to make it so that it does what it says in the tooltip.
As you may have guessed from this post i really hate snares, i really do. A couple days ago i swapped out my bone pirate set for rangers gait, thats how much i hate snares.
Anyhow: Discuss!(please do:P)