I am making this post to hopefuly get the general game mechanics of elemental damage revisited. I don't believe that I am going to reveal anything new that magicka warden thematic is all around frost damage in general, right? Permafrost, Frozen Gate, Crystalized Shield, Polardwind, etc.
What bugger me a bit is the Warden passives VS the destruction staff passives. Why would I run a frost staff to get an extra 6% extra frost damage on my blockade of element when I can run a lightning staff and get an 8% more aoe damage that buff my blockade of element and permafrost by an extra 2% and my deep fissure by a straight 8%.
It would be great to revisit those passives to make frost a viable source of damage, at least for Warden. I understand that frost is supposed to be more about snaring, rooting but running a frost staff over a lightning staff makes absolutely no change to your chances to snare, root with permafrost or deep fissure or any other warden skill.
Discuss.
EDIT :
Suggestion :
- Make screaming cliff racer and deep fissure deal frost damage.
- Buff the damage of Deep Fissure and Permafrost by 2% to match the lightning staff passive.
- Buff the damage of birds (both morphs) by 5%.
- Make birds (both morphs) dodgeable.
Edited by frozywozy on November 12, 2017 3:52AM Frozn - Stamdk - AR50
Frosted - Magplar - AR50
Frodn - Magden - AR50
Warmed - Magblade - AR50
Mmfrozy - Magsorc - AR44
Necrozn - Magcro - AR32
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