To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
montiferus wrote: »To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
ROTFLMAO...
Funniest post I've read in a while.
You PC folks are lucky though despite all the drama. Xbox has absolutely ZERO GvG community. I would kill to do a 3v3 of 4v4 but there just aren't that many small groups out there.
montiferus wrote: »To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
ROTFLMAO...
Funniest post I've read in a while.
You PC folks are lucky though despite all the drama. Xbox has absolutely ZERO GvG community. I would kill to do a 3v3 of 4v4 but there just aren't that many small groups out there.
IMO if you build it, they will come.
Hardest part is getting people to move past the drama.
montiferus wrote: »montiferus wrote: »To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
ROTFLMAO...
Funniest post I've read in a while.
You PC folks are lucky though despite all the drama. Xbox has absolutely ZERO GvG community. I would kill to do a 3v3 of 4v4 but there just aren't that many small groups out there.
IMO if you build it, they will come.
Hardest part is getting people to move past the drama.
Both your points are entirely accurate. Unfortunately I am not the person to do it as the people from the other factions who do know who I am hate me lol. We need a Kena on Xbox!!!!
You have motivated me though I am going to see if I can make something happen. I would like for the Xbox community to have some kind of presence.
Hardest part is getting people to move past the drama.
To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
Hardest part is getting people to move past the drama.
1. Wear earthgore
2. Stack on crown
3. Spam AOEs
easy.
Hardest part is getting people to move past the drama.
Mmmm this is why I've always hated organized GvGs. Too easy to cheese, thus requires too many rules and ends up being too artificial. Take your specs to the open world, fight the groups you find. The rest is nonsense.
Which has always been my response to people spamming "GVG US" at me.
On the contrary, open world is a better test. The spec id bring to a private fight is far different than what I’d bring to a GvG. It’s the same problem I ran into with Legend, where people would bring specialized 1v1 specs that would never work open world but were deadly in an artificial environment. We’d often get into endless duels because of this whereas meeting those same players open world would be much better fights.
It’s also interesting to see how far down the numbers problem goes. The 12-16 mans wanted the 20-24 mans to trim down numbers to fight them instead of bulking up, the 6-8 mans wanted the 12-16 mans to trim down, etc etc. No one really wants to adapt to the other style, everyone wants to fight on home turf
To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
Vilestride wrote: »To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
Tasteful sarcasm earns insightful.
On the contrary, open world is a better test. The spec id bring to a private fight is far different than what I’d bring to a GvG. It’s the same problem I ran into with Legend, where people would bring specialized 1v1 specs that would never work open world but were deadly in an artificial environment. We’d often get into endless duels because of this whereas meeting those same players open world would be much better fights.
It’s also interesting to see how far down the numbers problem goes. The 12-16 mans wanted the 20-24 mans to trim down numbers to fight them instead of bulking up, the 6-8 mans wanted the 12-16 mans to trim down, etc etc. No one really wants to adapt to the other style, everyone wants to fight on home turf
Izanagi.Xiiib16_ESO wrote: »On the contrary, open world is a better test. The spec id bring to a private fight is far different than what I’d bring to a GvG. It’s the same problem I ran into with Legend, where people would bring specialized 1v1 specs that would never work open world but were deadly in an artificial environment. We’d often get into endless duels because of this whereas meeting those same players open world would be much better fights.
It’s also interesting to see how far down the numbers problem goes. The 12-16 mans wanted the 20-24 mans to trim down numbers to fight them instead of bulking up, the 6-8 mans wanted the 12-16 mans to trim down, etc etc. No one really wants to adapt to the other style, everyone wants to fight on home turf
Whenever I offer a GvG to someone I would always fight their style, the only times I wouldn't is if I was offering them the opportunity to meet us in our own composition. However I feel like the difference in comp and roles between 16 and 24 is much less compared to a 12m down to 6m (aside from the fact that in 24m you can basically overwhelm most fights)
Its not as if openworld fights with players normal specs are instant fights either.
Personally we've always run roughly the same openworld gear for every gvg we've done I believe (there were a couple of swap outs where sets didn't make sense for the engagement size) and also 1 or 2 skill swap outs. I quite like the fact that as a guild unit you can customise and create a composition for a new type of engagement.
Izanagi.Xiiib16_ESO wrote: »On the contrary, open world is a better test. The spec id bring to a private fight is far different than what I’d bring to a GvG. It’s the same problem I ran into with Legend, where people would bring specialized 1v1 specs that would never work open world but were deadly in an artificial environment. We’d often get into endless duels because of this whereas meeting those same players open world would be much better fights.
It’s also interesting to see how far down the numbers problem goes. The 12-16 mans wanted the 20-24 mans to trim down numbers to fight them instead of bulking up, the 6-8 mans wanted the 12-16 mans to trim down, etc etc. No one really wants to adapt to the other style, everyone wants to fight on home turf
Whenever I offer a GvG to someone I would always fight their style, the only times I wouldn't is if I was offering them the opportunity to meet us in our own composition. However I feel like the difference in comp and roles between 16 and 24 is much less compared to a 12m down to 6m (aside from the fact that in 24m you can basically overwhelm most fights)
Its not as if openworld fights with players normal specs are instant fights either.
Personally we've always run roughly the same openworld gear for every gvg we've done I believe (there were a couple of swap outs where sets didn't make sense for the engagement size) and also 1 or 2 skill swap outs. I quite like the fact that as a guild unit you can customise and create a composition for a new type of engagement.
^
Drac and LoM both get props in my book for being willing to fight in multiple weight classes
Or maybe the more apt analogy is the connor macgregor / Floyd Mayweather boxing match.
But yeah i'm talking to another 6man group and we're going to combine forces so we can fight you on your terms rather than ours.
For clarification, does your terms have any rules at all? I'm assuming that no rezzing mid fight is a thing, but any other rules?
Mmmm this is why I've always hated organized GvGs. Too easy to cheese, thus requires too many rules and ends up being too artificial. Take your specs to the open world, fight the groups you find. The rest is nonsense.
Which has always been my response to people spamming "GVG US" at me.
montiferus wrote: »To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
ROTFLMAO...
Funniest post I've read in a while.
You PC folks are lucky though despite all the drama. Xbox has absolutely ZERO GvG community. I would kill to do a 3v3 or 4v4 but there just aren't that many small groups out there.
montiferus wrote: »To be fair, you have to have a very high IQ to understand hardcore competitive 12-man groups. The strategies are extremely complex, and without a solid grasp of combat mechanics most of the strategies fail to wipe out other players effectively. There's also Eye of the Storm, which is deftly woven into a group play that must be strategically used to maximize AoE damage potential and target displacement - the group play philosophy draws deep from ESO combat literature, for instance. The hardcore 16 man guilds understand this stuff; they have the intellectual capacity to truly appreciate the depths of this play style, to realize that they're not just simple zergs - they say something deep about SKILL. As a consequence people who dislike hardcore competitive 16-man groups truly ARE idiots- of course they wouldn't appreciate, for instance, the skillfil play and group utility of the fair and balanced set "Earthgore," which itself is a cryptic reference to the lore behind the set, as it comes from 'the head of the elemental of Bloodroot Forge'. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wrobel's genius unfolds itself on their computer monitor. What fools... how I pity them. joy. And yes by the way, I DO have an Earthgore tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 AP ranks of my own (preferably lower) beforehand.
ROTFLMAO...
Funniest post I've read in a while.
You PC folks are lucky though despite all the drama. Xbox has absolutely ZERO GvG community. I would kill to do a 3v3 or 4v4 but there just aren't that many small groups out there.
Lets set it up. You’re in Res Handed, no? I’m sure we have the resources