How would you describe group content? Just make some delves and more public dungeons like the public one in Alik'r where they require more than one player to stand on the pressure plate? Nothing is currently stopping you from running solo in a delve, and nothing is currently stopping you from running 16 people in a delve. I do not understand what you want, but I also probably misunderstood your point, so please explain more.
How would you describe group content? Just make some delves and more public dungeons like the public one in Alik'r where they require more than one player to stand on the pressure plate? Nothing is currently stopping you from running solo in a delve, and nothing is currently stopping you from running 16 people in a delve. I do not understand what you want, but I also probably misunderstood your point, so please explain more.
You don't need 2 people to stand on the plates anymore...You can "solo" the puzzle now...
How would you describe group content? Just make some delves and more public dungeons like the public one in Alik'r where they require more than one player to stand on the pressure plate? Nothing is currently stopping you from running solo in a delve, and nothing is currently stopping you from running 16 people in a delve. I do not understand what you want, but I also probably misunderstood your point, so please explain more.
You don't need 2 people to stand on the plates anymore...You can "solo" the puzzle now...
@sevomd69 You can!? The Alik'r public dungeon one? How?
How would you describe group content? Just make some delves and more public dungeons like the public one in Alik'r where they require more than one player to stand on the pressure plate? Nothing is currently stopping you from running solo in a delve, and nothing is currently stopping you from running 16 people in a delve. I do not understand what you want, but I also probably misunderstood your point, so please explain more.
You don't need 2 people to stand on the plates anymore...You can "solo" the puzzle now...
@sevomd69 You can!? The Alik'r public dungeon one? How?
You just trigger the plates in order...both beetles...then both scorpions...then spiders...I think that's the order...make sure you do not hit the other plates while walking around...if you do you have to start over again...
joaaocaampos wrote: »Imagine Wrothgar and Vvardenfell ... They are two solo-leveling zones (like most zones)... Now imagine Craglorn... an endgame zone with group content. I know that many people hate Craglorn. BUT... What do you think of a zone that mixes these two contents (solo-leveling and group)?
If on the map there are 12 delves, 4 of them could be "group delves". Even though I'm talking here about group content, we all know that veteran players can solo Craglorn. After all, I'm not talking about more difficult group content than Craglorn. No! I'm suggesting the same difficulty! A little content for those CP 600+ players (like me) who don't want to find difficulty only in Dungeons and Trials. In addition, content for level 3 characters will continue there!
Rewards? Zenimax could think of a good reward for these challenging contents. A greater chance of getting motifs? Jewelry (since there are no more Dolmens in the new Chapters/DLCs). I don't know!
So what do you guys think?
joaaocaampos wrote: »Imagine Wrothgar and Vvardenfell ... They are two solo-leveling zones (like most zones)... Now imagine Craglorn... an endgame zone with group content. I know that many people hate Craglorn. BUT... What do you think of a zone that mixes these two contents (solo-leveling and group)?
If on the map there are 12 delves, 4 of them could be "group delves". Even though I'm talking here about group content, we all know that veteran players can solo Craglorn. After all, I'm not talking about more difficult group content than Craglorn. No! I'm suggesting the same difficulty! A little content for those CP 600+ players (like me) who don't want to find difficulty only in Dungeons and Trials. In addition, content for level 3 characters will continue there!
Rewards? Zenimax could think of a good reward for these challenging contents. A greater chance of getting motifs? Jewelry (since there are no more Dolmens in the new Chapters/DLCs). I don't know!
So what do you guys think?
I like to have zones that accommodate group play. The problem is though we are in the minority. Every MMO game that has tried this has failed and ended up making their zones solo-based. So it seems the vast majority of MMORPG players like to have their landscapes easy and primarily a solo game.
Don't ask me to explain it because I can't. The multiplayer in MMORPGs died awhile go. Now they are just solo games with instanced content on the side for groups if they choose to participate in it.
joaaocaampos wrote: »Imagine Wrothgar and Vvardenfell ... They are two solo-leveling zones (like most zones)... Now imagine Craglorn... an endgame zone with group content. I know that many people hate Craglorn. BUT... What do you think of a zone that mixes these two contents (solo-leveling and group)?
If on the map there are 12 delves, 4 of them could be "group delves". Even though I'm talking here about group content, we all know that veteran players can solo Craglorn. After all, I'm not talking about more difficult group content than Craglorn. No! I'm suggesting the same difficulty! A little content for those CP 600+ players (like me) who don't want to find difficulty only in Dungeons and Trials. In addition, content for level 3 characters will continue there!
Rewards? Zenimax could think of a good reward for these challenging contents. A greater chance of getting motifs? Jewelry (since there are no more Dolmens in the new Chapters/DLCs). I don't know!
So what do you guys think?
I like to have zones that accommodate group play. The problem is though we are in the minority. Every MMO game that has tried this has failed and ended up making their zones solo-based. So it seems the vast majority of MMORPG players like to have their landscapes easy and primarily a solo game.
Don't ask me to explain it because I can't. The multiplayer in MMORPGs died awhile go. Now they are just solo games with instanced content on the side for groups if they choose to participate in it.
Yes, the bolded part is true... why... because at the time ONLY PC players had access to MMOs and even then, only the most die-hard players could afford a system. So for years the 'group only' type of MMOs were dominated by hardcore PC gamers... and then came consoles, and console sales went through the roof... however, even then online gaming wasn't available. Fast forward to today and PC gamers have declined while console players has continue to climb... however, the majority of console players are single-player gamers used to playing SOLO while at the same time, because of all consoles being able to go online, many of these same players want online games to play. Not only that, but also due to console popularity, many of those players also have busy lives and want to be able to come home, jump on for a brief time, and log off (aka "casuals").
Thus, the majority of online gamers today are single-player gamers and casuals who want to enjoy a game, relax, and not be stressed out, have to be competitive, or deal with the drama of others.
This is how and why the original MMORPG "group content format" has increasingly disappeared.