i remember a time when horses could traverse terrain smoothly. They added something in an early early patch about havign their feet connect to the ground more realistically and all of a sudden they started getting stuck on blades of grass.
my guildies swear the dwarven spider has little to no issues. I think they are zos spies trying to promote crown sales
TheRealPotoroo wrote: »my guildies swear the dwarven spider has little to no issues. I think they are zos spies trying to promote crown sales
The dwarven spider mount has smaller contact boxes so it doesn't get stopped by stupidly tiny things as often. Horses seem the worst affected, big cats not so much. The devs say they can't replicate it no matter how many people complain for how many years which is just further proof they don't even play their own game.
i remember a time when horses could traverse terrain smoothly. They added something in an early early patch about havign their feet connect to the ground more realistically and all of a sudden they started getting stuck on blades of grass.
Mystrius_Archaion wrote: »i remember a time when horses could traverse terrain smoothly. They added something in an early early patch about havign their feet connect to the ground more realistically and all of a sudden they started getting stuck on blades of grass.
Welcome to "foot inverse kinematics" setting. They forced it on mounts and then altered it back before they added it to player characters as an option in settings. It doesn't even work right on player characters, and looks unnatural, so I keep it off.
They should just remove that coding until they can do it right some other way.
The problem seems to stem from them trying to map the feet to the terrain with as little "clipping with terrain" as possible, but that is impossible since the mount will always clip with the edge of the terrain change area. So, the mount stops and adjusts immediately when a terrain change is detected, which slows it down. They chose this over allowing the mount speed to make it painfully obvious how much clipping can happen with how fast mounts can move.
Edit:
You cannot turn off inverse kinematics for mounts. It is always on.